Пример #1
0
        /// <summary>
        /// Create new DynamicBlockerObject for gridcell
        /// </summary>
        /// <param name="parent"></param>
        /// <param name="oData"></param>
        /// <param name="addCollider"></param>
        /// <param name="radius"></param>
        /// <param name="isTrigger"></param>
        /// <returns></returns>
        public static DynamicBlockerObject Create(GridCell parent, DynamicBlockerData oData, bool addCollider, bool isTrigger, Action <int> TargetCollectEvent)
        {
            if (!parent || oData == null)
            {
                return(null);
            }
            GameObject           gO         = null;
            SpriteRenderer       sR         = null;
            DynamicBlockerObject gridObject = null;

            sR = Creator.CreateSprite(parent.transform, oData.ObjectImage, parent.transform.position);
            gO = sR.gameObject;

            gridObject = gO.GetOrAddComponent <DynamicBlockerObject>();

            if (addCollider)
            {
                BoxCollider2D cC = gridObject.gameObject.GetOrAddComponent <BoxCollider2D>();
                cC.isTrigger = isTrigger;
            }

#if UNITY_EDITOR
            gO.name = "dynamic blocker " + parent.ToString();
#endif
            gridObject.SetData(oData);
            gridObject.SRenderer          = sR;
            gridObject.TargetCollectEvent = TargetCollectEvent;
            return(gridObject);
        }
Пример #2
0
 internal void SetDynamicBlockerObject(DynamicBlockerData mObjectData)
 {
     if (mObjectData == null || IsDisabled || Blocked)
     {
         return;
     }
     // Debug.Log("set dynamic blocker: " + mObjectData.ID);
     if (DynamicObject)
     {
         GameObject old = DynamicObject;
         DestroyImmediate(old);
     }
     if (StaticBlocker)
     {
         GameObject old = StaticBlocker.gameObject;
         DestroyImmediate(old);
     }
     DynamicBlockerObject.Create(this, mObjectData, false, true, MBoard.TargetCollectEventHandler);
     DynamicBlocker.SetToFront(false);
 }
Пример #3
0
 internal virtual void SetData(DynamicBlockerData mData)
 {
     OData = mData;
     SetToFront(false);
 }
Пример #4
0
        internal void SetObject(int ID)
        {
            IsDisabled = false;
            MatchObjectData mOD = GOSet.GetMainObject(ID);

            if (mOD != null)
            {
                SetMatchObject(mOD);
                return;
            }

            OverlayObjectData oOD = GOSet.GetOverlayObject(ID);

            if (oOD != null)
            {
                SetOverlay(oOD);
                return;
            }

            UnderlayObjectData uOD = GOSet.GetUnderlayObject(ID);

            if (uOD != null)
            {
                SetUnderlay(uOD);
                return;
            }

            DynamicClickBombObjectData cdOD = GOSet.GetDynamicClickBombObject(ID);

            if (cdOD != null)
            {
                SetDynamicClickBomb(cdOD);
                return;
            }

            if (ID == GOSet.FallingObject.ID)
            {
                SetFalling(GOSet.FallingObject);
                return;
            }

            BaseObjectData bOD = GOSet.GetObject(ID);

            if (bOD != null && GameObjectsSet.IsDisabledObject(bOD.ID))
            {
                SetDisabledObject(bOD);
                return;
            }

            if (bOD != null && GameObjectsSet.IsBlockedObject(bOD.ID))
            {
                SetBlockedObject(bOD);
            }

            DynamicBlockerData dbOD = GOSet.GetDynamicBlockerObject(ID);

            if (dbOD != null)
            {
                SetDynamicBlockerObject(dbOD);
                return;
            }

            StaticBlockerData sbOD = GOSet.GetStaticBlockerObject(ID);

            if (sbOD != null)
            {
                SetStaticBlockerObject(sbOD);
                return;
            }
        }