public override void Process(SyncQueue queue)
        {
            if (entity == null)
            {
                // Entity was deleted.
                succeeded = false;
                isDone    = true;
                return;
            }

            succeeded = true;

            if (string.IsNullOrEmpty(entity.EntityName))
            {
                Debug.LogError("Entity name required");
                succeeded = false;
            }

            foreach (LexiconEntityValue entityValue in entity.Values)
            {
                if (entityValue == null)
                {
                    Debug.LogError("Entity has a null value");
                    succeeded = false;
                }
                else if (string.IsNullOrEmpty(entityValue.ValueName))
                {
                    Debug.LogError("Entity has an empty value name");
                    succeeded = false;
                }
            }

            isDone = true;
        }
        public void SaveEntity(LexiconEntity entity)
        {
            //Debug.Log("SaveEntity");

            if (assemblyReload)
            {
                //Debug.Log("Trying to save entity on assembly reload, this is not safe!");
                entityToSave = entity;
            }
            else
            {
                SyncQueue assetsQueue = ScriptableObject.CreateInstance <SyncQueue>();

                assetsQueue.Enqueue(ValidateEntity.CreateInstance(entity));

                List <LexiconIntent> intents = GetAllIntents();

                foreach (LexiconIntent intent in intents)
                {
                    if (intent.UsesEntity(entity))
                    {
                        //Debug.Log("  Generate strings for " + intent.intentName);
                        assetsQueue.Enqueue(GenerateIntentStrings.CreateInstance(intent));
                    }
                }

                assetsQueue.Process();

                generateAssetsQueues.Add(assetsQueue);
            }
        }
        public void CleanUp()
        {
            //Debug.Log("CleanUp");

            for (int i = generateAssetsQueues.Count - 1; i >= 0; i--)
            {
                SyncQueue queue = generateAssetsQueues[i];
                if (queue.IsFinished)
                {
                    generateAssetsQueues.RemoveAt(i);
                    DestroyImmediate(queue);
                }
            }

            for (int i = watsonSpeechToTextSyncQueues.Count - 1; i >= 0; i--)
            {
                SyncQueue queue = watsonSpeechToTextSyncQueues[i];
                if (queue.IsFinished)
                {
                    watsonSpeechToTextSyncQueues.RemoveAt(i);
                    DestroyImmediate(queue);
                }
            }

            for (int i = watsonConversationSyncQueues.Count - 1; i >= 0; i--)
            {
                SyncQueue queue = watsonConversationSyncQueues[i];
                if (queue.IsFinished)
                {
                    watsonConversationSyncQueues.RemoveAt(i);
                    DestroyImmediate(queue);
                }
            }
        }
Пример #4
0
        public override void Process(SyncQueue queue)
        {
            Debug.Log("Watson Train Conversation Complete: " + (succeeded ? "Succeeded" : "Failed"));

            workspace.WatsonConversationManager.IsTraining = false;
            EditorUtility.SetDirty(workspace);
            AssetDatabase.SaveAssets();
        }
Пример #5
0
 public override void Process(SyncQueue queue)
 {
     if (CreateSpeechToText())
     {
         speechToText.TrainCustomization(HandleSuccessCallback,
                                         HandleFailCallback,
                                         workspace.WatsonSpeechToTextManager.CustomizationId);
     }
 }
Пример #6
0
        public override void Process(SyncQueue queue)
        {
            if (intent == null)
            {
                // Intent was deleted.
                succeeded = false;
                isDone    = true;
                return;
            }

            succeeded = true;

            if (string.IsNullOrEmpty(intent.IntentName))
            {
                Debug.LogError("Intent name required");
                succeeded = false;
            }

            if (string.IsNullOrEmpty(intent.ActionName))
            {
                Debug.LogError("Action name required");
                succeeded = false;
            }

            foreach (LexiconEntity entity in intent.RequiredEntities)
            {
                if (entity == null)
                {
                    Debug.LogError("Intent has a null entry in the Required Entities list");
                    succeeded = false;
                }
                else if (string.IsNullOrEmpty(entity.EntityName))
                {
                    Debug.LogError("Intent has a Required Entity with an empty name: " + entity.name);
                    succeeded = false;
                }
            }

            foreach (LexiconEntity entity in intent.OptionalEntities)
            {
                if (entity == null)
                {
                    Debug.LogError("Intent has a null entry in the Optional Entities list");
                    succeeded = false;
                }
                else if (string.IsNullOrEmpty(entity.EntityName))
                {
                    Debug.LogError("Intent has an Optional Entity with an empty name: " + entity.name);
                    succeeded = false;
                }
            }

            isDone = true;
        }
Пример #7
0
 public override void Process(SyncQueue queue)
 {
     if (CreateConversation())
     {
         UnityEngine.Debug.Log("Deleting Intent: " + intentName);
         conversation.DeleteIntent(HandleSuccessCallback,
                                   HandleFailCallback,
                                   workspace.WatsonConversationManager.WorkspaceId,
                                   intentName);
     }
 }
        public override void Process(SyncQueue queue)
        {
            this.queue = queue;

            if (CreateConversation())
            {
                conversation.GetWorkspace(HandleSuccessCallback,
                                          HandleFailCallback,
                                          workspace.WatsonConversationManager.WorkspaceId,
                                          false);
            }
        }
Пример #9
0
        public override void Process(SyncQueue queue)
        {
            if (CreateConversation())
            {
                this.queue = (WatsonSyncQueue)queue;

                conversation.ListIntents(HandleSuccessCallback,
                                         HandleFailCallback,
                                         workspace.WatsonConversationManager.WorkspaceId,
                                         false);
            }
        }
Пример #10
0
        public void SaveIntent(LexiconIntent intent)
        {
            //Debug.Log("SaveIntent");

            SyncQueue assetsQueue = ScriptableObject.CreateInstance <SyncQueue>();

            assetsQueue.Enqueue(ValidateIntent.CreateInstance(intent));
            assetsQueue.Enqueue(GenerateIntentStrings.CreateInstance(intent));
            assetsQueue.Process();

            generateAssetsQueues.Add(assetsQueue);
        }
        public override void Process(SyncQueue queue)
        {
            if (intent == null)
            {
                // Intent asset was deleted
                succeeded = false;
                isDone    = true;
                return;
            }

            string normalizedName = StringUtility.ToCamelCase(intent.ActionName);

            string path       = AssetDatabase.GetAssetPath(intent);
            string directory  = Path.GetDirectoryName(path);
            string filename   = normalizedName + "Action";
            string prefabPath = directory + "/" + filename + ".prefab";

            string typeName   = intent.NamespaceString + "." + filename;
            Type   actionType = Type.GetType(typeName + ",Assembly-CSharp");

            GameObject prefab = AssetDatabase.LoadAssetAtPath <GameObject>(prefabPath);

            if (prefab == null)
            {
                Debug.Log("Could not find prefab: " + prefabPath);
                succeeded = false;
                isDone    = true;
            }
            else if (actionType == null)
            {
                Debug.Log("Could not find type: " + typeName);
                succeeded = false;
                isDone    = true;
            }
            else
            {
                LexiconAction newAction = (LexiconAction)prefab.AddComponent(actionType);

                LexiconPlaceholderAction tempAction = prefab.GetComponent <LexiconPlaceholderAction>();
                if (intent.DefaultAction == tempAction)
                {
                    Debug.Log("Replacing temp action");
                    intent.DefaultAction = newAction;
                    GameObject.DestroyImmediate(tempAction, true);
                }

                // TODO: Set dirty?

                succeeded = true;
                isDone    = true;
            }
        }
Пример #12
0
        public override void Process(SyncQueue queue)
        {
            if (CreateConversation())
            {
                // TODO: Would be better to update phrases individually instead of replacing all

                conversation.UpdateIntent(HandleSuccessCallback,
                                          HandleFailCallback,
                                          workspace.WatsonConversationManager.WorkspaceId,
                                          localIntent.name,
                                          null,
                                          localIntent.phrases.ToArray());
            }
        }
        public override void Process(SyncQueue queue)
        {
            if (CreateConversation())
            {
                // TODO: Can't create intent with spaces in name

                conversation.CreateIntent(HandleSuccessCallback,
                                          HandleFailCallback,
                                          workspace.WatsonConversationManager.WorkspaceId,
                                          localIntent.name,
                                          null,
                                          localIntent.phrases.ToArray());
            }
        }
Пример #14
0
        public override void Process(SyncQueue queue)
        {
            if (CreateSpeechToText())
            {
                string corpusName = workspace.CanonicalName + "_Intents";
                string corpusData = CreateCorpusData(((WatsonSyncQueue)queue).syncData);

                speechToText.AddCustomCorpus(HandleSuccessCallback,
                                             HandleFailCallback,
                                             workspace.WatsonSpeechToTextManager.CustomizationId,
                                             corpusName,
                                             true,
                                             corpusData);
            }
        }
Пример #15
0
        public void CreateDefaultAction(LexiconIntent intent)
        {
            //Debug.Log("CreateAction");

            SyncQueue assetsQueue = ScriptableObject.CreateInstance <SyncQueue>();

            assetsQueue.Enqueue(GenerateActionPrefab.CreateInstance(intent));
            assetsQueue.Enqueue(GenerateIntentStrings.CreateInstance(intent));
            assetsQueue.Enqueue(GenerateActionScript.CreateInstance(intent));
            assetsQueue.Enqueue(ReloadSyncAction.CreateInstance());
            assetsQueue.Enqueue(UpdateActionPrefab.CreateInstance(intent));

            assetsQueue.Process();

            generateAssetsQueues.Add(assetsQueue);
        }
Пример #16
0
        public override void Process(SyncQueue queue)
        {
            if (!string.IsNullOrEmpty(workspace.WatsonSpeechToTextManager.CustomizationId))
            {
                Debug.LogError("Watson custom model already exists");
                succeeded = false;
                isDone    = true;
                return;
            }

            if (CreateSpeechToText())
            {
                speechToText.CreateCustomization(HandleSuccessCallback,
                                                 HandleFailCallback,
                                                 workspace.WorkspaceName,
                                                 workspace.WatsonSpeechToTextManager.Model);
            }
        }
        public override void Process(SyncQueue queue)
        {
            if (!string.IsNullOrEmpty(workspace.WatsonConversationManager.WorkspaceId))
            {
                Debug.LogError("Watson workspace already exists");
                succeeded = false;
                isDone    = true;
                return;
            }

            if (CreateConversation())
            {
                conversation.CreateWorkspace(HandleSuccessCallback,
                                             HandleFailCallback,
                                             workspace.WorkspaceName,
                                             workspace.WatsonConversationManager.Language,
                                             workspace.WorkspaceDescription);
            }
        }
Пример #18
0
        public override void Process(SyncQueue queue)
        {
            Words customWords = GetCustomWords(((WatsonSyncQueue)queue).syncData);

            if (customWords.words.Length == 0)
            {
                succeeded = true;
                isDone    = true;
                return;
            }

            if (CreateSpeechToText())
            {
                speechToText.AddCustomWords(HandleSuccessCallback,
                                            HandleFailCallback,
                                            workspace.WatsonSpeechToTextManager.CustomizationId,
                                            customWords);
            }
        }
Пример #19
0
        public override void Process(SyncQueue queue)
        {
            string normalizedName = StringUtility.ToCamelCase(intent.ActionName);

            string path       = AssetDatabase.GetAssetPath(intent);
            string directory  = Path.GetDirectoryName(path);
            string filename   = normalizedName + "Action";
            string enumScript = ActionScript(normalizedName);

            CreateScript(directory, filename, enumScript);

            //AssetDatabase.Refresh();

            //AssetDatabase.ImportAsset(directory + "/" + filename + ".cs");
            //AssetDatabase.SaveAssets();

            succeeded = true;
            isDone    = true;
        }
        public override void Process(SyncQueue queue)
        {
            Debug.Log("ReloadSyncAction process");

            if (!triggeredReload)
            {
                Debug.Log("Triggering reload");
                reloaded        = false;
                triggeredReload = true;
                AssetDatabase.Refresh();

                //EditorUtility.SetDirty(queue);
                //AssetDatabase.SaveAssets();
            }

            succeeded  = reloaded;
            isDone     = true;
            retry      = true;
            retryDelay = 5.0f;
        }
Пример #21
0
        public override void Process(SyncQueue queue)
        {
            Debug.Log("Watson Sync Speech to Text Completed: " + (succeeded ? "Succeeded" : "Failed"));

            if (succeeded)
            {
                workspace.WatsonSpeechToTextManager.LastSyncTime = DateTime.Now.ToString("g");
                workspace.WatsonSpeechToTextManager.IsSyncing    = false;
                EditorUtility.SetDirty(workspace);
                AssetDatabase.SaveAssets();

                EditorManager.Instance.MonitorWatsonSpeechToTextTraining(workspace);
            }
            else
            {
                workspace.WatsonSpeechToTextManager.SyncStatus = "Sync Failed";
                workspace.WatsonSpeechToTextManager.IsSyncing  = false;
                EditorUtility.SetDirty(workspace);
                AssetDatabase.SaveAssets();
            }
        }
        public override void Process(SyncQueue queue)
        {
            if (intent == null)
            {
                // Intent was deleted.
                succeeded = false;
                isDone    = true;
                return;
            }

            string path          = AssetDatabase.GetAssetPath(intent);
            string directory     = Path.GetDirectoryName(path);
            string filename      = StringUtility.ToCamelCase(intent.ActionName) + "Strings";
            string stringsScript = StringsScript();

            CreateScript(directory, filename, stringsScript);

            AssetDatabase.Refresh();

            succeeded = true;
            isDone    = true;
        }
Пример #23
0
        public override void Process(SyncQueue queue)
        {
            if (CreateConversation())
            {
                List <CreateValue> createValues = new List <CreateValue>();

                foreach (EntityValueData valueData in localEntity.values)
                {
                    CreateValue createValue = new CreateValue();
                    createValue.value    = valueData.name;
                    createValue.synonyms = valueData.synonyms.ToArray();
                    createValues.Add(createValue);
                }

                conversation.CreateEntity(HandleSuccessCallback,
                                          HandleFailCallback,
                                          workspace.WatsonConversationManager.WorkspaceId,
                                          localEntity.name,
                                          null,
                                          createValues.ToArray());
            }
        }
Пример #24
0
        public override void Process(SyncQueue queue)
        {
            string normalizedName = StringUtility.ToCamelCase(intent.ActionName);

            string path       = AssetDatabase.GetAssetPath(intent);
            string directory  = Path.GetDirectoryName(path);
            string filename   = normalizedName + "Action";
            string prefabPath = directory + "/" + filename + ".prefab";

            GameObject prefabTemplate = new GameObject(filename);

            prefabTemplate.AddComponent <LexiconPlaceholderAction>();

            GameObject prefab = PrefabUtility.CreatePrefab(prefabPath, prefabTemplate);

            intent.DefaultAction = prefab.GetComponent <LexiconAction>();

            GameObject.DestroyImmediate(prefabTemplate);

            succeeded = true;
            isDone    = true;
        }
Пример #25
0
        public override void Process(SyncQueue queue)
        {
            if (CreateConversation())
            {
                // TODO: Would be better to update values individually instead of replacing all

                List <CreateValue> createValues = new List <CreateValue>();

                foreach (EntityValueData valueData in localEntity.values)
                {
                    CreateValue createValue = new CreateValue();
                    createValue.value    = valueData.name;
                    createValue.synonyms = valueData.synonyms.ToArray();
                    createValues.Add(createValue);
                }

                conversation.UpdateEntity(HandleSuccessCallback,
                                          HandleFailCallback,
                                          workspace.WatsonConversationManager.WorkspaceId,
                                          localEntity.name,
                                          null,
                                          createValues.ToArray());
            }
        }
Пример #26
0
 public override void Process(SyncQueue queue)
 {
     startTime = EditorApplication.timeSinceStartup;
     EditorApplication.update += Tick;
 }
Пример #27
0
 public override void Process(SyncQueue queue)
 {
 }
Пример #28
0
 public virtual void Process(SyncQueue queue)
 {
     Debug.LogWarning("SyncAction base class Process called");
 }