Пример #1
0
 public override bool Hit()
 {
     if (hitPoints > 0)
     {
         hitPoints--;
         if (hitPoints > 0)
         {
             Game.PlaySound(Sound.EnemyDamage);
         }
     }
     if (hitPoints == 0)
     {
         for (int i = 0; i < message.Length; i++)
         {
             for (int j = 0; j < message[i].Length; j++)
             {
                 double targetX = X - message[i].Length * 8 + j * 16 + 8;
                 double targetY = Y - message.Length * 8 + i * 16 + 8;
                 Effect effect  = new SmallExplosionEffect(Game, targetX, targetY, Game.Random.Next(0, 360));
                 Effect debris1 = new Debris(Game, targetX, targetY, 255, 255, 255, Game.Random.Next(1, 5), Game.Random.Next(0, 360));
                 Effect debris2 = new Debris(Game, targetX, targetY, 255, 255, 255, Game.Random.Next(1, 5), Game.Random.Next(0, 360));
                 Game.AddEffect(effect);
                 Game.AddEffect(debris1);
                 Game.AddEffect(debris2);
             }
         }
         Game.PlaySound(Sound.Explosion);
         hitPoints--;
     }
     return(true);
 }
Пример #2
0
        public override void Update()
        {
            damaged = false;

            if (isDying)
            {
                if (dyingCount < 60)
                {
                    if (dyingCount % 2 == 0)
                    {
                        Effect effect = new SmallExplosionEffect(Game, X + Game.Random.Next(-32, 32 + 1), Y + Game.Random.Next(-32, 32 + -+1), Game.Random.Next(0, 360));
                        Game.AddEffect(effect);
                        if (dyingCount % 4 == 0)
                        {
                            Game.PlaySound(Sound.Explosion);
                        }
                    }
                    dyingCount++;
                    if (dyingCount == 60)
                    {
                        Effect effect = new BigExplosionEffect(Game, X, Y, Game.Random.Next(0, 360), 255, 255, 255);
                        Game.AddEffect(effect);
                        Game.PlaySound(Sound.Explosion);
                    }
                }
                return;
            }

            if (moveCount > 0)
            {
                moveCount--;
            }
            else
            {
                targetX = Game.FieldWidth / 2 + Game.Random.Next(-64, 64 + 1);
                targetY = Game.FieldHeight / 4 - Game.Random.Next(0, 64 + 1);
                moveCount = Game.Random.Next(30, 60);
            }

            spawnEnemyType = (192 - hitPoints) / 32;
            if (!Game.Player.IsDead && !isDying && Game.Ticks >= 60)
            {
                switch (spawnEnemyType)
                {
                    case 0:
                        if (Game.Ticks % 8 == 0)
                        {
                            Effect effect = new GreenEnemySpawner(Game, X + Game.Random.Next(-64, 65), Y + Game.Random.Next(0, 64));
                            Game.AddEffect(effect);
                        }
                        break;
                    case 1:
                        if (Game.Ticks % 8 == 0)
                        {
                            Effect effect = new BlueEnemySpawner(Game, X + Game.Random.Next(-64, 65), Y + Game.Random.Next(0, 64));
                            Game.AddEffect(effect);
                        }
                        break;
                    case 2:
                        if (Game.Ticks % 8 == 0)
                        {
                            Effect effect = new RedEnemySpawner(Game, X + Game.Random.Next(-64, 65), Y + Game.Random.Next(0, 64));
                            Game.AddEffect(effect);
                        }
                        break;
                    case 3:
                        if (Game.Ticks % 16 == 0)
                        {
                            Effect effect = new OrangeEnemySpawner(Game, X + Game.Random.Next(-64, 65), Y + Game.Random.Next(0, 64));
                            Game.AddEffect(effect);
                        }
                        break;
                    case 4:
                        if (Game.Ticks % 16 == 0)
                        {
                            Effect effect = new MissileEnemySpawner(Game, X + Game.Random.Next(-64, 65), Y + Game.Random.Next(0, 64));
                            Game.AddEffect(effect);
                        }
                        break;
                    case 5:
                        if (Game.Ticks % 16 == 0)
                        {
                            Effect effect = new KurageSpawner(Game, X + Game.Random.Next(-64, 65), Y + Game.Random.Next(0, 64));
                            Game.AddEffect(effect);
                        }
                        break;
                }
            }
            else
            {
                hitPoints = 192;
            }

            x2 = targetX * 0.125 + x2 * 0.875;
            y2 = targetY * 0.125 + y2 * 0.875;
            X = x2 * 0.125 + X * 0.875;
            Y = y2 * 0.125 + Y * 0.875;

            animation = (animation + 1) % 8;
        }
Пример #3
0
        public override void Update()
        {
            damaged = false;

            if (isDying)
            {
                if (dyingCount < 30)
                {
                    if (dyingCount % 2 == 0)
                    {
                        Effect effect = new SmallExplosionEffect(Game, X + Game.Random.Next(-64, 64 + 1), Y + Game.Random.Next(-32, 32 + - +1), Game.Random.Next(0, 360));
                        Game.AddEffect(effect);
                        if (dyingCount % 4 == 0)
                        {
                            Game.PlaySound(Sound.Explosion);
                        }
                    }
                    dyingCount++;
                    if (dyingCount == 30)
                    {
                        int startAngle = Game.Random.Next(90);
                        for (int i = 0; i < 20; i++)
                        {
                            int    angle  = startAngle + i * 18 + Game.Random.Next(-18, 19);
                            double x      = X + 64 * Utility.Cos(angle);
                            double y      = Y - 32 * Utility.Sin(angle);
                            double speed  = 0.5 + 1.5 * Game.Random.NextDouble();
                            Effect debris = new Debris(Game, x, y, 80, 80, 80, speed, angle);
                            Game.AddEffect(debris);
                        }
                        for (int i = -1; i <= 1; i++)
                        {
                            Effect effect = new BigExplosionEffect(Game, X - i * 48, Y, Game.Random.Next(0, 360), 255, 255, 255);
                            Game.AddEffect(effect);
                        }
                        Game.PlaySound(Sound.Explosion);
                    }
                }
                return;
            }

            if (moveCount > 0)
            {
                moveCount--;
                if (attackMode == 0)
                {
                    if (!(Math.Abs(X - targetX) < 32 && Math.Abs(Y - targetY) < 32))
                    {
                        Effect smoke1 = new Smoke(Game, X - 24, Y - 24, Game.Random.Next(0, 360));
                        Effect smoke2 = new Smoke(Game, X + 24, Y - 24, Game.Random.Next(0, 360));
                        Game.AddEffect(smoke1);
                        Game.AddEffect(smoke2);
                    }
                }
                if (!Game.Player.IsDead)
                {
                    if (attackMode == 1)
                    {
                        if (moveCount == 4)
                        {
                            Bullet bullet1 = new OrangeBullet(Game, X - 32 + 32 * Utility.Cos(255), Y - 32 * Utility.Sin(255), 12, 255);
                            Bullet bullet2 = new OrangeBullet(Game, X - 32 + 32 * Utility.Cos(270), Y - 32 * Utility.Sin(270), 12, 270);
                            Bullet bullet3 = new OrangeBullet(Game, X - 32 + 32 * Utility.Cos(285), Y - 32 * Utility.Sin(285), 12, 285);
                            Game.AddEnemyBullet(bullet1);
                            Game.AddEnemyBullet(bullet2);
                            Game.AddEnemyBullet(bullet3);
                            Game.PlaySound(Sound.OrangeFire);
                        }
                        else if (moveCount == 8)
                        {
                            Bullet bullet1 = new OrangeBullet(Game, X + 32 + 32 * Utility.Cos(255), Y - 32 * Utility.Sin(255), 12, 255);
                            Bullet bullet2 = new OrangeBullet(Game, X + 32 + 32 * Utility.Cos(270), Y - 32 * Utility.Sin(270), 12, 270);
                            Bullet bullet3 = new OrangeBullet(Game, X + 32 + 32 * Utility.Cos(285), Y - 32 * Utility.Sin(285), 12, 285);
                            Game.AddEnemyBullet(bullet1);
                            Game.AddEnemyBullet(bullet2);
                            Game.AddEnemyBullet(bullet3);
                            Game.PlaySound(Sound.OrangeFire);
                        }
                    }
                    else if (attackMode == 2)
                    {
                        if (moveCount == 4)
                        {
                            Bullet bullet1 = new OrangeBullet(Game, X + 32 + 32 * Utility.Cos(255), Y - 32 * Utility.Sin(255), 12, 255);
                            Bullet bullet2 = new OrangeBullet(Game, X + 32 + 32 * Utility.Cos(270), Y - 32 * Utility.Sin(270), 12, 270);
                            Bullet bullet3 = new OrangeBullet(Game, X + 32 + 32 * Utility.Cos(285), Y - 32 * Utility.Sin(285), 12, 285);
                            Game.AddEnemyBullet(bullet1);
                            Game.AddEnemyBullet(bullet2);
                            Game.AddEnemyBullet(bullet3);
                            Game.PlaySound(Sound.OrangeFire);
                        }
                        else if (moveCount == 8)
                        {
                            Bullet bullet1 = new OrangeBullet(Game, X - 32 + 32 * Utility.Cos(255), Y - 32 * Utility.Sin(255), 12, 255);
                            Bullet bullet2 = new OrangeBullet(Game, X - 32 + 32 * Utility.Cos(270), Y - 32 * Utility.Sin(270), 12, 270);
                            Bullet bullet3 = new OrangeBullet(Game, X - 32 + 32 * Utility.Cos(285), Y - 32 * Utility.Sin(285), 12, 285);
                            Game.AddEnemyBullet(bullet1);
                            Game.AddEnemyBullet(bullet2);
                            Game.AddEnemyBullet(bullet3);
                            Game.PlaySound(Sound.OrangeFire);
                        }
                    }
                    else if (attackMode == 3)
                    {
                        if (moveCount == 12)
                        {
                            Bullet missile = new Missile(Game, X, Y + 16 - 32 * Utility.Sin(255), 270);
                            Game.AddEnemyBullet(missile);
                            Game.PlaySound(Sound.MissileFire);
                        }
                    }
                }
            }
            else
            {
                if (attackMode > 0)
                {
                    attackMode = Game.Random.Next(0, 4);
                }
                else
                {
                    attackMode = Game.Random.Next(1, 4);
                }
                targetX = (int)Math.Round(Game.Player.X) + Game.Random.Next(-32, 32 + 1);
                if (attackMode == 0)
                {
                    targetY = Game.FieldHeight - 32;
                }
                else
                {
                    targetY = Game.FieldHeight / 4 + Game.Random.Next(-32, 64 + 1);
                }

                /*
                 * if (hitPoints > 48)
                 * {
                 *  moveCount = Game.Random.Next(30, 60);
                 * }
                 * else if (hitPoints > 24)
                 * {
                 *  moveCount = Game.Random.Next(25, 50);
                 * }
                 * else
                 * {
                 *  moveCount = Game.Random.Next(20, 40);
                 * }
                 */
                moveCount = Game.Random.Next(20, 30);
                if (targetX < 80)
                {
                    targetX = 80;
                }
                else if (targetX > Game.FieldWidth - 80)
                {
                    targetX = Game.FieldWidth - 80;
                }
            }
            x2 = targetX * 0.125 + x2 * 0.875;
            y2 = targetY * 0.125 + y2 * 0.875;
            X  = x2 * 0.125 + X * 0.875;
            Y  = y2 * 0.125 + Y * 0.875;
        }
Пример #4
0
        public override void Update()
        {
            damaged = false;

            if (isDying)
            {
                if (dyingCount < 30)
                {
                    if (dyingCount % 2 == 0)
                    {
                        Effect effect = new SmallExplosionEffect(Game, X + Game.Random.Next(-64, 64 + 1), Y + Game.Random.Next(-32, 32 + -+1), Game.Random.Next(0, 360));
                        Game.AddEffect(effect);
                        if (dyingCount % 4 == 0)
                        {
                            Game.PlaySound(Sound.Explosion);
                        }
                    }
                    dyingCount++;
                    if (dyingCount == 30)
                    {
                        int startAngle = Game.Random.Next(90);
                        for (int i = 0; i < 20; i++)
                        {
                            int angle = startAngle + i * 18 + Game.Random.Next(-18, 19);
                            double x = X + 64 * Utility.Cos(angle);
                            double y = Y - 32 * Utility.Sin(angle);
                            double speed = 0.5 + 1.5 * Game.Random.NextDouble();
                            Effect debris = new Debris(Game, x, y, 80, 80, 80, speed, angle);
                            Game.AddEffect(debris);
                        }
                        for (int i = -1; i <= 1; i++)
                        {
                            Effect effect = new BigExplosionEffect(Game, X - i * 48, Y, Game.Random.Next(0, 360), 255, 255, 255);
                            Game.AddEffect(effect);
                        }
                        Game.PlaySound(Sound.Explosion);
                    }
                }
                return;
            }

            if (moveCount > 0)
            {
                moveCount--;
                if (attackMode == 0)
                {
                    if (!(Math.Abs(X - targetX) < 32 && Math.Abs(Y - targetY) < 32))
                    {
                        Effect smoke1 = new Smoke(Game, X - 24, Y - 24, Game.Random.Next(0, 360));
                        Effect smoke2 = new Smoke(Game, X + 24, Y - 24, Game.Random.Next(0, 360));
                        Game.AddEffect(smoke1);
                        Game.AddEffect(smoke2);
                    }
                }
                if (!Game.Player.IsDead)
                {
                    if (attackMode == 1)
                    {
                        if (moveCount == 4)
                        {
                            Bullet bullet1 = new OrangeBullet(Game, X - 32 + 32 * Utility.Cos(255), Y - 32 * Utility.Sin(255), 12, 255);
                            Bullet bullet2 = new OrangeBullet(Game, X - 32 + 32 * Utility.Cos(270), Y - 32 * Utility.Sin(270), 12, 270);
                            Bullet bullet3 = new OrangeBullet(Game, X - 32 + 32 * Utility.Cos(285), Y - 32 * Utility.Sin(285), 12, 285);
                            Game.AddEnemyBullet(bullet1);
                            Game.AddEnemyBullet(bullet2);
                            Game.AddEnemyBullet(bullet3);
                            Game.PlaySound(Sound.OrangeFire);
                        }
                        else if (moveCount == 8)
                        {
                            Bullet bullet1 = new OrangeBullet(Game, X + 32 + 32 * Utility.Cos(255), Y - 32 * Utility.Sin(255), 12, 255);
                            Bullet bullet2 = new OrangeBullet(Game, X + 32 + 32 * Utility.Cos(270), Y - 32 * Utility.Sin(270), 12, 270);
                            Bullet bullet3 = new OrangeBullet(Game, X + 32 + 32 * Utility.Cos(285), Y - 32 * Utility.Sin(285), 12, 285);
                            Game.AddEnemyBullet(bullet1);
                            Game.AddEnemyBullet(bullet2);
                            Game.AddEnemyBullet(bullet3);
                            Game.PlaySound(Sound.OrangeFire);
                        }
                    }
                    else if (attackMode == 2)
                    {
                        if (moveCount == 4)
                        {
                            Bullet bullet1 = new OrangeBullet(Game, X + 32 + 32 * Utility.Cos(255), Y - 32 * Utility.Sin(255), 12, 255);
                            Bullet bullet2 = new OrangeBullet(Game, X + 32 + 32 * Utility.Cos(270), Y - 32 * Utility.Sin(270), 12, 270);
                            Bullet bullet3 = new OrangeBullet(Game, X + 32 + 32 * Utility.Cos(285), Y - 32 * Utility.Sin(285), 12, 285);
                            Game.AddEnemyBullet(bullet1);
                            Game.AddEnemyBullet(bullet2);
                            Game.AddEnemyBullet(bullet3);
                            Game.PlaySound(Sound.OrangeFire);
                        }
                        else if (moveCount == 8)
                        {
                            Bullet bullet1 = new OrangeBullet(Game, X - 32 + 32 * Utility.Cos(255), Y - 32 * Utility.Sin(255), 12, 255);
                            Bullet bullet2 = new OrangeBullet(Game, X - 32 + 32 * Utility.Cos(270), Y - 32 * Utility.Sin(270), 12, 270);
                            Bullet bullet3 = new OrangeBullet(Game, X - 32 + 32 * Utility.Cos(285), Y - 32 * Utility.Sin(285), 12, 285);
                            Game.AddEnemyBullet(bullet1);
                            Game.AddEnemyBullet(bullet2);
                            Game.AddEnemyBullet(bullet3);
                            Game.PlaySound(Sound.OrangeFire);
                        }
                    }
                    else if (attackMode == 3)
                    {
                        if (moveCount == 12)
                        {
                            Bullet missile = new Missile(Game, X, Y + 16 - 32 * Utility.Sin(255), 270);
                            Game.AddEnemyBullet(missile);
                            Game.PlaySound(Sound.MissileFire);
                        }
                    }
                }
            }
            else
            {
                if (attackMode > 0)
                {
                    attackMode = Game.Random.Next(0, 4);
                }
                else
                {
                    attackMode = Game.Random.Next(1, 4);
                }
                targetX = (int)Math.Round(Game.Player.X) + Game.Random.Next(-32, 32 + 1);
                if (attackMode == 0)
                {
                    targetY = Game.FieldHeight - 32;
                }
                else
                {
                    targetY = Game.FieldHeight / 4 + Game.Random.Next(-32, 64 + 1);
                }
                if (hitPoints > 48)
                {
                    moveCount = Game.Random.Next(30, 60);
                }
                else if (hitPoints > 24)
                {
                    moveCount = Game.Random.Next(25, 50);
                }
                else
                {
                    moveCount = Game.Random.Next(20, 40);
                }
                if (targetX < 80)
                {
                    targetX = 80;
                }
                else if (targetX > Game.FieldWidth - 80)
                {
                    targetX = Game.FieldWidth - 80;
                }
            }
            x2 = targetX * 0.125 + x2 * 0.875;
            y2 = targetY * 0.125 + y2 * 0.875;
            X = x2 * 0.125 + X * 0.875;
            Y = y2 * 0.125 + Y * 0.875;
        }
Пример #5
0
 public override bool Hit()
 {
     if (hitPoints > 0)
     {
         hitPoints--;
         if (hitPoints > 0)
         {
             Game.PlaySound(Sound.EnemyDamage);
         }
     }
     if (hitPoints == 0)
     {
         for (int i = 0; i < message.Length; i++)
         {
             for (int j = 0; j < message[i].Length; j++)
             {
                 double targetX = X - message[i].Length * 8 + j * 16 + 8;
                 double targetY = Y - message.Length * 8 + i * 16 + 8;
                 Effect effect = new SmallExplosionEffect(Game, targetX, targetY, Game.Random.Next(0, 360));
                 Effect debris1 = new Debris(Game, targetX, targetY, 255, 255, 255, Game.Random.Next(1, 5), Game.Random.Next(0, 360));
                 Effect debris2 = new Debris(Game, targetX, targetY, 255, 255, 255, Game.Random.Next(1, 5), Game.Random.Next(0, 360));
                 Game.AddEffect(effect);
                 Game.AddEffect(debris1);
                 Game.AddEffect(debris2);
             }
         }
         Game.PlaySound(Sound.Explosion);
         hitPoints--;
     }
     return true;
 }
Пример #6
0
        public override void Update()
        {
            damaged = false;

            if (isDying)
            {
                if (dyingCount < 60)
                {
                    if (dyingCount % 2 == 0)
                    {
                        Effect effect = new SmallExplosionEffect(Game, X + Game.Random.Next(-32, 32 + 1), Y + Game.Random.Next(-32, 32 + - +1), Game.Random.Next(0, 360));
                        Game.AddEffect(effect);
                        if (dyingCount % 4 == 0)
                        {
                            Game.PlaySound(Sound.Explosion);
                        }
                    }
                    dyingCount++;
                    if (dyingCount == 60)
                    {
                        Effect effect = new BigExplosionEffect(Game, X, Y, Game.Random.Next(0, 360), 255, 255, 255);
                        Game.AddEffect(effect);
                        Game.PlaySound(Sound.Explosion);
                    }
                }
                return;
            }

            if (moveCount > 0)
            {
                moveCount--;
            }
            else
            {
                targetX   = Game.FieldWidth / 2 + Game.Random.Next(-64, 64 + 1);
                targetY   = Game.FieldHeight / 4 - Game.Random.Next(0, 64 + 1);
                moveCount = Game.Random.Next(30, 60);
            }

            spawnEnemyType = (192 - hitPoints) / 32;
            if (!Game.Player.IsDead && !isDying && Game.Ticks >= 60)
            {
                switch (spawnEnemyType)
                {
                case 0:
                    if (Game.Ticks % 8 == 0)
                    {
                        Effect effect = new GreenEnemySpawner(Game, X + Game.Random.Next(-64, 65), Y + Game.Random.Next(0, 64));
                        Game.AddEffect(effect);
                    }
                    break;

                case 1:
                    if (Game.Ticks % 8 == 0)
                    {
                        Effect effect = new BlueEnemySpawner(Game, X + Game.Random.Next(-64, 65), Y + Game.Random.Next(0, 64));
                        Game.AddEffect(effect);
                    }
                    break;

                case 2:
                    if (Game.Ticks % 8 == 0)
                    {
                        Effect effect = new RedEnemySpawner(Game, X + Game.Random.Next(-64, 65), Y + Game.Random.Next(0, 64));
                        Game.AddEffect(effect);
                    }
                    break;

                case 3:
                    if (Game.Ticks % 16 == 0)
                    {
                        Effect effect = new OrangeEnemySpawner(Game, X + Game.Random.Next(-64, 65), Y + Game.Random.Next(0, 64));
                        Game.AddEffect(effect);
                    }
                    break;

                case 4:
                    if (Game.Ticks % 16 == 0)
                    {
                        Effect effect = new MissileEnemySpawner(Game, X + Game.Random.Next(-64, 65), Y + Game.Random.Next(0, 64));
                        Game.AddEffect(effect);
                    }
                    break;

                case 5:
                    if (Game.Ticks % 16 == 0)
                    {
                        Effect effect = new KurageSpawner(Game, X + Game.Random.Next(-64, 65), Y + Game.Random.Next(0, 64));
                        Game.AddEffect(effect);
                    }
                    break;
                }
            }
            else
            {
                hitPoints = 192;
            }

            x2 = targetX * 0.125 + x2 * 0.875;
            y2 = targetY * 0.125 + y2 * 0.875;
            X  = x2 * 0.125 + X * 0.875;
            Y  = y2 * 0.125 + Y * 0.875;

            animation = (animation + 1) % 8;
        }