public KurageSpawner(Game game, double x, double y) : base(game, x, y) { this.angle = game.Random.Next(0, 360); animation = 0; type = game.Random.Next(0, 3); }
public SnakeBody(Game game, double x, double y, bool tail) : base(game, x, y) { this.tail = tail; angle = 0; isDead = false; }
public Snake(Game game, double x, double y) : base(game, x, y) { bodies = new SnakeBody[NUM_BODIES]; for (int i = 0; i < NUM_BODIES; i++) { bodies[i] = new SnakeBody(game, x, y, i == 0); } posBufX = new double[POS_BUF_LEN_SUM]; posBufY = new double[POS_BUF_LEN_SUM]; angleBuf = new int[POS_BUF_LEN_SUM]; for (int i = 0; i < POS_BUF_LEN_SUM; i++) { posBufX[i] = x; posBufY[i] = y; angleBuf[i] = 315; } px = x; py = y; vx = vy = 0; targetX = game.Random.Next(Game.FieldWidth / 2 - 192, Game.FieldWidth / 2 + 192 + 1); targetY = game.Random.Next(Game.FieldHeight / 4 - 64, Game.FieldHeight / 4 + 192 + 1); angle = 315; attackCount = game.Random.Next(90, 120); hitPoints = 32; damaged = false; isDying = false; dyingCount = 0; }
public Missile(Game game, double x, double y, int angle) : base(game, x, y, 0, angle) { isDead = false; vx = vy = 0; ticks = 0; }
public BigExplosionEffect(Game game, double x, double y, int angle, int r, int g, int b) : base(game, x, y) { this.angle = angle; this.r = r; this.g = g; this.b = b; animation = 0; }
public Player(Game game, double x, double y) : base(game, x, y) { vx = vy = 0; fireCount = 0; isDead = false; freeze = false; warpSpeed = 8; }
public SnakeBullet(Game game, double x, double y, double speed, int angle) : base(game, x, y, speed, angle) { isDead = false; spin = game.Random.Next(4, 17); if (game.Random.Next(0, 2) == 0) { spin = -spin; } dirr = game.Random.Next(0, 360); }
public Borg(Game game, double x, double y) : base(game, x, y) { angle = 90; vx = vy = 0; waitCount = game.Random.Next(15, 30); waitX = x; waitY = y; swingWidth = (x - Game.FieldWidth / 2) / 8; swingHeight = (y - 48) / 16; hitPoints = 16; damaged = false; }
public GreenEnemy(Game game, double x, double y) : base(game, x, y) { isDead = false; angle = 90; vx = vy = 0; waitCount = game.Random.Next(15, 120); waitX = x; waitY = y; swingWidth = (x - Game.FieldWidth / 2) / 8; swingHeight = (y - 48) / 16; playerXTraceOffset = game.Random.Next(-64, 64 + 1); fireCount = game.Random.Next(30, 60); }
public Mushi(Game game, double x, double y, int type) : base(game, x, y) { isDead = false; angle = 90; vx = vy = 0; waitCount = game.Random.Next(15, 120); waitX = x; waitY = y; swingWidth = (x - Game.FieldWidth / 2) / 8; swingHeight = (y - 48) / 16; this.type = type; animation = 0; }
public FirstBoss(Game game, double x, double y) : base(game, x, y) { targetX = Game.FieldWidth / 2; targetY = Game.FieldHeight / 4; x2 = X; y2 = y; moveCount = game.Random.Next(30, 60); attackMode = 0; hitPoints = 96; damaged = false; isDying = false; dyingCount = 0; }
public LastBoss(Game game, double x, double y) : base(game, x, y) { targetX = Game.FieldWidth / 2; targetY = Game.FieldHeight / 4; x2 = X; y2 = y; moveCount = game.Random.Next(30, 60); spawnEnemyType = 0; hitPoints = 192; damaged = false; isDying = false; dyingCount = 0; animation = 0; }
public Teki(Game game, double x, double y, int type) : base(game, x, y) { angle = 90; vx = vy = 0; waitCount = game.Random.Next(15, 120); waitX = x; waitY = y; swingWidth = (x - Game.FieldWidth / 2) / 8; swingHeight = (y - 48) / 16; playerXTraceOffset = game.Random.Next(-128, 128 + 1); fireCount = game.Random.Next(30, 60); attacking = false; this.type = type; hitPoints = 2; }
public EndingMessage(Game game, double x, double y, string[] message) : base(game, x, y) { this.message = message; hitPoints = 16; int maxWidth = 0; foreach (string s in message) { if (s.Length * 16 > maxWidth) { maxWidth = s.Length * 16; } } width = maxWidth; height = message.Length * 16; }
public OrangeEnemy(Game game, double x, double y) : base(game, x, y) { angle = 90; vx = vy = 0; waitCount = game.Random.Next(15, 120); waitX = x; waitY = y; swingWidth = (x - Game.FieldWidth / 2) / 8; swingHeight = (y - 48) / 16; playerXTraceOffset = game.Random.Next(-96, 96 + 1); fireCount = game.Random.Next(30, 60); attacking = false; hitPoints = 2; damaged = false; }
public Clipper(Game game, double x, double y) : base(game, x, y) { shieldPhase = 0; shieldRadius = 128; targetRadius = 128; funnels = new Funnel[NUM_FUNNEL]; for (int i = 0; i < NUM_FUNNEL; i++) { double fx = x + Utility.Cos(shieldPhase + 360 / NUM_FUNNEL * i) * shieldRadius; double fy = y - Utility.Sin(shieldPhase + 360 / NUM_FUNNEL * i) * shieldRadius / 2; funnels[i] = new Funnel(game, fx, fy); } moveCount = game.Random.Next(30, 45); targetX = game.Random.Next(Game.FieldWidth / 2 - 192, Game.FieldWidth / 2 + 192 + 1); targetY = game.Random.Next(Game.FieldHeight / 4 - 64, Game.FieldHeight / 4 + 64 + 1); attackCount = game.Random.Next(30, 60); hitPoints = 32; damaged = false; isDead = false; animation = 0; }
public GameManager(IAudio audio, int startLevel) { status = GameManagerStatus.None; random = new Random(); title = null; game = null; gameOver = null; ranking = null; level = 0; currentScore = 0; playerLeft = 0; bossEndCount = 0; top10Players = new TopPlayerInfo[10]; this.startLevel = startLevel; for (int i = 0; i < 10; i++) { top10Players[i] = new TopPlayerInfo((10 - i) * 1000, 10 - i, "_NONAME_"); } exiting = false; this.audio = audio; }
public PlayerBullet(Game game, double x, double y, double speed, int angle) : base(game, x, y, speed, angle) { isDead = false; }
public EndingMessage3(Game game) : base(game, -128, Game.FieldHeight / 4, new string[] { "SOUND EFFECTS", "", "HA810" }) { }
public Bullet(Game game, double x, double y, double speed, int angle) : base(game, x, y) { this.speed = speed; this.angle = angle; }
public Smoke(Game game, double x, double y, int angle) : base(game, x, y) { this.angle = angle; animation = 0; }
public Funnel(Game game, double x, double y) : base(game, x, y) { }
public SmallExplosionEffect(Game game, double x, double y, int angle) : base(game, x, y) { this.angle = angle; animation = game.Random.Next(0, 2); }
public GameObject(Game game, double x, double y) { this.game = game; this.x = x; this.y = y; }
public Effect(Game game, double x, double y) : base(game, x, y) { }
public EndingMessage6(Game game) : base(game, Game.FieldWidth + 128, Game.FieldHeight / 4, new string[] { "", "THANK YOU FOR PLAYING", ""}) { }
public void Update(IInput input) { switch (status) { case GameManagerStatus.None: title = new Title(random); status = GameManagerStatus.Title; audio.PlayMusic(Music.Title); break; case GameManagerStatus.Title: title.Update(input.UserCommand); if (title.ExitGame) { exiting = true; } else if (title.StartGame) { title = null; level = startLevel; currentScore = 0; playerLeft = INIT_PLAYER_LEFT; game = Game.CreateGame(random, level, top10Players[0].Score, currentScore, playerLeft); status = GameManagerStatus.Game; if (!game.IsBossStage) { audio.PlayMusic(Music.Game); } else { audio.PlayMusic(Music.Boss); } } else if (title.Ranking) { title = null; ranking = new Ranking(top10Players, random); status = GameManagerStatus.Ranking; } break; case GameManagerStatus.Game: game.Update(input.GameCommand); foreach (Sound sound in game.CurrentSounds) { audio.PlaySound(sound); } if (game.ReturnToTitle) { game = null; title = new Title(random); status = GameManagerStatus.Title; audio.PlayMusic(Music.Title); } else if (game.GameOver) { if (playerLeft > 0) { currentScore = game.Score; playerLeft--; game = Game.CreateGame(random, level, top10Players[0].Score, currentScore, playerLeft); } else { currentScore = game.Score; gameOver = new GameOver(currentScore > top10Players[9].Score, false); status = GameManagerStatus.GameOver; if (currentScore > top10Players[9].Score) { audio.PlayMusic(Music.NameEntry); } else { audio.StopMusic(); } } } else if (game.GoingToNextStage) { if (!game.IsBossStage) { currentScore = game.Score; level++; game = Game.CreateGame(random, level, top10Players[0].Score, currentScore, playerLeft); if (game.IsBossStage) { audio.PlayMusic(Music.Boss); } } else { bossEndCount = 0; status = GameManagerStatus.BossEnd; audio.StopMusic(); } } else if (game.EndingGameOver) { currentScore = game.Score; gameOver = new GameOver(currentScore > top10Players[9].Score, true); status = GameManagerStatus.GameOver; if (currentScore > top10Players[9].Score) { audio.PlayMusic(Music.NameEntry); } else { audio.StopMusic(); } } break; case GameManagerStatus.BossEnd: if (bossEndCount < 30) { bossEndCount++; } if (bossEndCount == 30) { currentScore = game.Score; level++; game = Game.CreateGame(random, level, top10Players[0].Score, currentScore, playerLeft); status = GameManagerStatus.Game; audio.PlayMusic(Music.Game); } break; case GameManagerStatus.GameOver: game.Update(GameCommand.Empty); gameOver.Update(input.UserCommand); foreach (Sound sound in gameOver.CurrentSounds) { audio.PlaySound(sound); } if (gameOver.ReturnToTitle) { if (currentScore > top10Players[9].Score) { AddNewTopPlayer(new TopPlayerInfo(currentScore, level, gameOver.Name)); } game = null; gameOver = null; ranking = new Ranking(top10Players, random); status = GameManagerStatus.Ranking; audio.StopMusic(); } break; case GameManagerStatus.Ranking: ranking.Update(input.UserCommand); if (ranking.ReturnToTitle) { ranking = null; title = new Title(random); status = GameManagerStatus.Title; audio.PlayMusic(Music.Title); } break; } }
public GreenEnemySpawner(Game game, double x, double y) : base(game, x, y) { this.angle = game.Random.Next(0, 360); animation = 0; }
public EndingMessage1(Game game) : base(game, -128, Game.FieldHeight / 4, new string[] { "PROGRAM", "", "SINSHU" }) { }
public Enemy(Game game, double x, double y) : base(game, x, y) { }