Пример #1
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 public ReadySetGoManager(
     Settings settings,
     PlayerManager playerManager,
     ReadySetGoDisplayView readySetGoDisplayView,
     DisplayManager displayManager)
 {
     this.settings              = settings;
     this.playerManager         = playerManager;
     this.readySetGoDisplayView = readySetGoDisplayView;
     this.displayManager        = displayManager;
 }
Пример #2
0
 public PlayerManager(
     Settings settings,
     PlayerContainerView playerContainerView,
     SpawnManager spawnManager,
     DisplayManager displayManager,
     PlayerFacadeFactory playerFacadeFactory,
     PlayerControlSignal playerControlSignal)
 {
     this.settings            = settings;
     this.playerContainerView = playerContainerView;
     this.spawnManager        = spawnManager;
     this.displayManager      = displayManager;
     this.playerFacadeFactory = playerFacadeFactory;
     this.playerControlSignal = playerControlSignal;
 }
Пример #3
0
        public GameStartState(
            MenuSignal.Trigger menuSignalTrigger,
            InputManager inputManager,
            DisplayManager displayManager,
            CameraView cameraView,
            GameStateMachine stateMachine)
            : base(stateMachine)
        {
            this.menuSignalTrigger = menuSignalTrigger;
            this.inputManager      = inputManager;
            this.displayManager    = displayManager;
            this.cameraView        = cameraView;

            stateType = GameStateType.Start;
        }
Пример #4
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 public CameraManager(
     Settings settings,
     Camera camera,
     CameraView cameraView,
     CameraRigView cameraRigView,
     CinematicManager cinematicManager,
     DisplayManager displayManager)
 {
     this.settings         = settings;
     this.camera           = camera;
     this.cameraView       = cameraView;
     this.cameraRigView    = cameraRigView;
     this.cinematicManager = cinematicManager;
     this.displayManager   = displayManager;
 }
Пример #5
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        public GamePlayState(
            PlayerManager playerManager,
            DisplayManager displayManager,
            DeathManager deathManager,
            InputManager inputManager,
            GameStateMachine stateMachine)
            : base(stateMachine)
        {
            this.playerManager  = playerManager;
            this.displayManager = displayManager;
            this.deathManager   = deathManager;
            this.inputManager   = inputManager;

            stateType = GameStateType.Play;
        }
Пример #6
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 public PlayerInventory(
     Settings settings,
     Input input,
     Player player,
     PlayerView playerView,
     ItemManager itemManager,
     DisplayManager displayManager,
     ItemPickupSignal itemPickupSignal)
 {
     this.settings         = settings;
     this.input            = input;
     this.player           = player;
     this.playerView       = playerView;
     this.itemManager      = itemManager;
     this.displayManager   = displayManager;
     this.itemPickupSignal = itemPickupSignal;
 }
Пример #7
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 public PlaytestManager(
     SpawnView spawnView,
     SpawnManager spawnManager,
     InputManager inputManager,
     PlayerManager playerManager,
     DisplayManager displayManager,
     DeathManager deathManager,
     CameraView cameraView,
     GameStateSignal.Trigger gameStateTrigger)
 {
     this.spawnView        = spawnView;
     this.spawnManager     = spawnManager;
     this.inputManager     = inputManager;
     this.playerManager    = playerManager;
     this.displayManager   = displayManager;
     this.deathManager     = deathManager;
     this.cameraView       = cameraView;
     this.gameStateTrigger = gameStateTrigger;
 }
Пример #8
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 public DeathManager(
     Settings settings,
     Camera camera,
     InputManager inputManager,
     PlayerManager playerManager,
     SpawnManager spawnManager,
     DisplayManager displayManager,
     RespawnSignal respawnSignal,
     CheckpointActionSignal.Trigger checkpointActionTrigger)
 {
     this.settings                = settings;
     this.camera                  = camera;
     this.inputManager            = inputManager;
     this.playerManager           = playerManager;
     this.spawnManager            = spawnManager;
     this.displayManager          = displayManager;
     this.respawnSignal           = respawnSignal;
     this.checkpointActionTrigger = checkpointActionTrigger;
 }
Пример #9
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        public GameEndState(
            Settings settings,
            Generator generator,
            SceneLoadSignal sceneLoadSignal,
            SceneLoader sceneLoader,
            InputManager inputManager,
            AetherManager aetherManager,
            PlayerManager playerManager,
            DialogueManager dialogueManager,
            DeathManager deathManager,
            CameraManager cameraManager,
            CameraAnchorManager cameraAnchorManager,
            CameraRigManager cameraRigManager,
            CinematicManager cinematicManager,
            DisplayManager displayManager,
            MistManager mistManager,
            RankManager rankManager,
            SpawnManager spawnManager,
            PoolManager poolManager,
            GameStateMachine stateMachine)
            : base(stateMachine)
        {
            this.settings            = settings;
            this.generator           = generator;
            this.sceneLoadSignal     = sceneLoadSignal;
            this.sceneLoader         = sceneLoader;
            this.inputManager        = inputManager;
            this.aetherManager       = aetherManager;
            this.playerManager       = playerManager;
            this.dialogueManager     = dialogueManager;
            this.deathManager        = deathManager;
            this.cameraManager       = cameraManager;
            this.cameraAnchorManager = cameraAnchorManager;
            this.cameraRigManager    = cameraRigManager;
            this.cinematicManager    = cinematicManager;
            this.displayManager      = displayManager;
            this.mistManager         = mistManager;
            this.rankManager         = rankManager;
            this.spawnManager        = spawnManager;
            this.poolManager         = poolManager;

            stateType = GameStateType.End;
        }
Пример #10
0
        public GameReadyState(
            Settings settings,
            SceneLoader sceneLoader,
            CameraView cameraView,
            InputManager inputManager,
            PlayerManager playerManager,
            DisplayManager displayManager,
            GameManager gameManager,
            GameStateMachine stateMachine)
            : base(stateMachine)
        {
            this.settings       = settings;
            this.sceneLoader    = sceneLoader;
            this.cameraView     = cameraView;
            this.inputManager   = inputManager;
            this.playerManager  = playerManager;
            this.displayManager = displayManager;
            this.gameManager    = gameManager;

            stateType = GameStateType.Ready;
        }
Пример #11
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 public DialogueManager(
     Settings settings,
     DialogueSignal dialogueSignal,
     DialogueStateSignal dialogueStateSignal,
     DialogueManagerView dialogueManagerView,
     CinematicManager cinematicManager,
     CameraManager cameraManager,
     DisplayManager displayManager,
     InputManager inputManager,
     TutorialSignal.Trigger tutorialTrigger)
 {
     this.settings            = settings;
     this.dialogueSignal      = dialogueSignal;
     this.dialogueStateSignal = dialogueStateSignal;
     this.dialogueManagerView = dialogueManagerView;
     this.cinematicManager    = cinematicManager;
     this.cameraManager       = cameraManager;
     this.displayManager      = displayManager;
     this.inputManager        = inputManager;
     this.tutorialTrigger     = tutorialTrigger;
 }
Пример #12
0
 public TutorialManager(
     Settings settings,
     TutorialSignal tutorialSignal,
     DisplayManager displayManager,
     DeathManager deathManager,
     CameraManager cameraManager,
     CameraRigManager cameraRigManager,
     CinematicManager cinematicManager,
     ReadySetGoManager readySetGoManager,
     InputManager inputManager,
     PlayerManager playerManager)
 {
     this.settings          = settings;
     this.tutorialSignal    = tutorialSignal;
     this.displayManager    = displayManager;
     this.deathManager      = deathManager;
     this.cameraManager     = cameraManager;
     this.cameraRigManager  = cameraRigManager;
     this.cinematicManager  = cinematicManager;
     this.readySetGoManager = readySetGoManager;
     this.inputManager      = inputManager;
     this.playerManager     = playerManager;
 }
Пример #13
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 public SprintManager(DisplayManager displayManager)
 {
     this.displayManager = displayManager;
 }
Пример #14
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 public ScoreManager(DisplayManager displayManager)
 {
     this.displayManager = displayManager;
 }