Пример #1
0
        // finish load scene part for host mode. makes code easier and is
        // necessary for FinishStartHost later.
        // (the 3 things have to happen in that exact order)
        void FinishLoadSceneHost()
        {
            // debug message is very important. if we ever break anything then
            // it's very obvious to notice.
            logger.Log("Finished loading scene in host mode.");

            if (client.Connection != null)
            {
                client.OnAuthenticated(client.Connection);
                clientLoadedScene = true;
            }

            FinishStartHost();

            // call OnServerSceneChanged
            server.OnServerSceneChanged(networkSceneName);

            if (client.IsConnected)
            {
                // let client know that we changed scene
                client.OnClientSceneChanged(client.Connection);
            }
        }