void ChangeReadyState(bool readyState) { readyToBegin = readyState; if (networkRoomManager != null) { networkRoomManager.ReadyStatusChanged(); } }
public void CmdChangeReadyState(bool readyState) { ReadyToBegin = readyState; if (roomManager != null) { roomManager.ReadyStatusChanged(); } }
public void CmdChangeReadyState(bool readyState) { readyToBegin = readyState; NetworkRoomManager room = NetworkManager.singleton as NetworkRoomManager; if (room != null) { room.ReadyStatusChanged(); } }