private bool flag = true; //true:将要缩小 false:将要放大 void Awake() { if (battlefieldUI != null) { Destroy(gameObject); return; } battlefieldUI = this; buttonText = GameObject.Find("buttonText").GetComponent <Text>(); connectButton = GameObject.Find("connectButton"); text_Pretext = GameObject.Find("PreText").GetComponent <Text>(); }
public void click_connect() { if (text_Button_Connect.text == "连接") { manager.networkAddress = text_IpAddress.text; manager.StartClient(); text_Station.text = "连接中"; } else if (text_Button_Connect.text == "退出房间") { manager.StopClient(); manager.StopHost(); SceneManager.LoadScene(SceneManager.GetActiveScene().name); BattlefieldUI.initializeAll(); Destroy(GameObject.Find("AudioManager").gameObject); Transform temp_Transform = Instantiate(AudioManagerTransform); temp_Transform.name = "AudioManager"; GameObject.Find("BGM").GetComponent <AudioSource>().Play(); //manager = GameObject.Find("NetworkManager").GetComponent<NetworkManager>(); } }