public void Setup() { serverTester = CreateBehaviour <SyncVarHookTester>(); serverIdentity = serverTester.Identity; clientTester = CreateBehaviour <SyncVarHookTester>(); clientIdentity = clientTester.Identity; serverTester.value1 = 1; serverTester.value2 = 2; SyncValuesWithClient(); }
public void Setup() { // create server and client objects and sync inital values var gameObject1 = new GameObject(); netIdServer = gameObject1.AddComponent <NetworkIdentity>(); serverTester = gameObject1.AddComponent <SyncVarHookTester>(); var gameObject2 = new GameObject(); netIdClient = gameObject2.AddComponent <NetworkIdentity>(); clientTester = gameObject2.AddComponent <SyncVarHookTester>(); serverTester.value1 = 1; serverTester.value2 = 2; SyncValuesWithClient(); }