Пример #1
0
        public void SetUp()
        {
            clientConnections = new List <IConnection>();
            serverConnections = new List <IConnection>();

            var config = new Config {
                MaxConnections = ClientCount
            };

            maxFragmentMessageSize = config.MaxReliableFragments * (config.MaxPacketSize - AckSystem.MIN_RELIABLE_FRAGMENT_HEADER_SIZE);
            NotifyWaitTime         = config.TimeBeforeEmptyAck * 2;


            server  = new PeerInstanceWithSocket(config);
            clients = new PeerInstanceWithSocket[ClientCount];
            Action <IConnection> serverConnect = (conn) => serverConnections.Add(conn);

            server.peer.OnConnected += serverConnect;

            server.peer.Bind(TestEndPoint.CreateSubstitute());
            for (int i = 0; i < ClientCount; i++)
            {
                clients[i] = new PeerInstanceWithSocket(config);
                clientConnections.Add(clients[i].peer.Connect(server.endPoint));
            }

            UpdateAll();
        }
Пример #2
0
        public void SetUp()
        {
            clientConnections = new List <IConnection>();
            serverConnections = new List <IConnection>();

            server = new PeerInstanceWithSocket(new Config {
                MaxConnections = ClientCount
            });
            clients = new PeerInstanceWithSocket[ClientCount];
            Action <IConnection> serverConnect = (conn) => serverConnections.Add(conn);

            server.peer.OnConnected += serverConnect;

            server.peer.Bind(Substitute.For <EndPoint>());
            for (int i = 0; i < ClientCount; i++)
            {
                clients[i] = new PeerInstanceWithSocket();

                // add remotes so they can send message to each other
                server.socket.AddRemote(clients[i].socket);
                clients[i].socket.AddRemote(server.socket);

                clientConnections.Add(clients[i].peer.Connect(server.endPoint));
            }

            UpdateAll();
        }
Пример #3
0
 public void SetUp()
 {
     server = new PeerInstanceWithSocket(new Config {
         MaxConnections = ClientCount
     });
     clients = new PeerInstanceWithSocket[ClientCount];
     for (int i = 0; i < ClientCount; i++)
     {
         clients[i] = new PeerInstanceWithSocket();
     }
 }
Пример #4
0
        public void SetUp()
        {
            server = new PeerInstanceWithSocket(new Config {
                MaxConnections = ClientCount
            });
            clients = new PeerInstanceWithSocket[ClientCount];
            for (int i = 0; i < ClientCount; i++)
            {
                clients[i] = new PeerInstanceWithSocket();

                // add remotes so they can send message to each other
                server.socket.AddRemote(clients[i].socket);
                clients[i].socket.AddRemote(server.socket);
            }
        }