public U Run <U>() where U : Errand <T>, new() { var errand = ErrandFactory <T> .Get <U>(); errand.Attach(this, _entities, Game); var type = typeof(U); _addQueue.Add(ErrandStoreFactory.Get(errand, type)); return(errand); }
public void Provision <U>(int num) where U : Errand <T>, new() { for (var i = 0; i < num; i++) { _provisionStorage.Add(ErrandFactory <T> .Get <U>()); } for (var i = 0; i < num; i++) { ErrandFactory <T> .Recycle((U)_provisionStorage[i]); } if (!_errands.ContainsKey(typeof(U))) { _errands[typeof(U)] = new List <Errand <T> >(); } _provisionStorage.Clear(); }
public void CommitErrandChanges() { foreach (var item in _addQueue) { var errand = item.Errand; var type = item.Type; var doesListExist = _errands.TryGetValue(type, out var errands); if (!doesListExist) { errands = new List <Errand <T> >(); _errands[type] = errands; } errands.Add(errand); ErrandStoreFactory.Recycle(item); } foreach (var item in _removeQueue) { var value = item.Errand; var type = item.Type; var isInitialized = _errands.TryGetValue(type, out var errands); if (!isInitialized) { throw new Exception($"Trying to remove errand with nonexistant type {type}"); } var isInList = errands.Remove(value); if (isInList) { ErrandFactory <T> .Recycle(value, type); } ErrandStoreFactory.Recycle(item); } _addQueue.Clear(); _removeQueue.Clear(); }