protected virtual void InitClient(string tcp_host, int tcp_port, string web_socket_url = "") { if (LoggedIn) { Debug.LogWarning("[SnipeCommunicator] InitClient - already logged in"); return; } if (Client == null) { Client = SnipeClient.CreateInstance(SnipeConfig.Instance.snipe_client_key, this.gameObject); Client.AppInfo = SnipeConfig.Instance.snipe_app_info; Client.Init(tcp_host, tcp_port, web_socket_url); Client.ConnectionSucceeded += OnConnectionSucceeded; Client.ConnectionFailed += OnConnectionFailed; Client.ConnectionLost += OnConnectionFailed; Client.DebugEnabled = this.DebugEnabled; } if (Client.Connected) { RequestLogin(); } else { Client.Connect(); } }
public void Dispose() { if (mClient != null) { mClient.ConnectionLost -= OnConnectionLost; mClient.MessageReceived -= OnMessageReceived; mClient = null; } }
private void InitClient(SnipeClient client, SnipeServerConfig config, ExpandoObject request, Action <ExpandoObject> callback) { mRequestData = request; mCallback = callback; mClient = client; mClient.Init(config.host, config.port, config.websocket); mClient.ConnectionSucceeded += OnConnectionSucceeded; mClient.ConnectionFailed += OnConnectionFailed; mClient.ConnectionLost += OnConnectionFailed; mClient.Connect(); }
public static void Request(SnipeServerConfig config, ExpandoObject request, Action <ExpandoObject> callback) { // ???? //if (mClient != null) // DisposeClient(); SnipeClient client = SnipeClient.CreateInstance(SnipeConfig.Instance.snipe_client_key, "SnipeSingleRequestClient", false); client.AppInfo = SnipeConfig.Instance.snipe_app_info; SingleRequestClient instance = client.gameObject.AddComponent <SingleRequestClient>(); instance.InitClient(client, config, request, callback); }
private void DisposeClient() { Debug.Log($"[SingleRequestClient] ({mRequestData?.SafeGetString("messageType")}) DisposeClient"); mCallback = null; mRequestData = null; if (mClient == null) { return; } mClient.MessageReceived -= OnResponse; mClient.ConnectionSucceeded -= OnConnectionSucceeded; mClient.ConnectionFailed -= OnConnectionFailed; mClient.ConnectionLost -= OnConnectionFailed; mClient.Dispose(); mClient = null; }
void Start() { Log("Start"); // Creating client mClient = SnipeClient.Instance; //new SnipeClient(); // Adding events listeners mClient.ConnectionSucceeded += OnConnected; mClient.ConnectionFailed += OnConnectionFailed; mClient.ConnectionLost += OnConnectionLost; mClient.DataReceived += OnServerResponse; // Trying to connect Log("Trying to connect"); //mClient.Connect(SERVER_HOST, SERVER_PORT); // connect using TCP Client mClient.ConnectWebSocket(SERVER_HOST, SERVER_PORT); // connect using WebSocket //mClient.ConnectWebSocket("ws://192.168.0.100:2501/"); // connect using WebSocket }
public SnipeRequest(SnipeClient client, string message_type = null) { mClient = client; mMessageType = message_type; }