public GamePage() { this.InitializeComponent(); // Create the game. var launchArguments = string.Empty; _game = MonoGame.Framework.XamlGame <Golf> .Create(launchArguments, Window.Current.CoreWindow, swapChainPanel); }
public Sounds(Golf game) { Game = game; Bounce = Content.Load <SoundEffect>("Audio\\Bounce").CreateInstance(); ShortIntro = Content.Load <SoundEffect>("Audio\\ShortIntro").CreateInstance(); DropBounce = Content.Load <SoundEffect>("Audio\\DropBounce").CreateInstance(); Hole = Content.Load <SoundEffect>("Audio\\Hole").CreateInstance(); Splash = Content.Load <SoundEffect>("Audio\\Splash").CreateInstance(); Swing = Content.Load <SoundEffect>("Audio\\Swing").CreateInstance(); Bouncing = Content.Load <SoundEffect>("Audio\\Bouncing").CreateInstance(); Menu = Content.Load <SoundEffect>("Audio\\Menu").CreateInstance(); SetEffectVolume(Game.GameSettings.EffectVolume); SetMusicVolume(Game.GameSettings.MusicVolume); }