Пример #1
0
        public void RevealAllBlanks(MinesweeperButton toggledButton)
        {
            for (int xoff = -1; xoff <= 1; xoff++)
            {
                int i = toggledButton.ColumnValue + xoff;
                if (i < 0 || i >= this.ColumnCount)
                {
                    continue;
                }

                for (int yoff = -1; yoff <= 1; yoff++)
                {
                    int j = toggledButton.RowValue + yoff;
                    if (j < 0 || j >= this.RowCount)
                    {
                        continue;
                    }

                    MinesweeperButton neighbor = this.ButtonArray[i, j];

                    if (!neighbor.IsRevealed)
                    {
                        neighbor.ToggleRevealed();

                        if (neighbor.SurroundingMineCount == 0 && !neighbor.IsMine)
                        {
                            RevealAllBlanks(neighbor);
                        }
                    }
                }
            }
        }
Пример #2
0
        public void CountMines(int ColumnCount, int RowCount, MinesweeperButton[,] ButtonArray)
        {
            if (this.IsMine)
            {
                this.SurroundingMineCount = -1;
                return;
            }

            int totalMineCount = 0;

            for (int xoff = -1; xoff <= 1; xoff++)
            {
                int i = this.ColumnValue + xoff;
                if (i < 0 || i >= ColumnCount)
                {
                    continue;
                }

                for (int yoff = -1; yoff <= 1; yoff++)
                {
                    int j = this.RowValue + yoff;
                    if (j < 0 || j >= RowCount)
                    {
                        continue;
                    }

                    MinesweeperButton neighbor = ButtonArray[i, j];
                    if (neighbor.IsMine)
                    {
                        totalMineCount++;
                    }
                }
            }

            this.SurroundingMineCount = totalMineCount;
        }
        private void BoardButton_Click(object sender, RoutedEventArgs e)
        {
            MinesweeperButton toggledButton = sender as MinesweeperButton;

            StackPanel stackPanel = new StackPanel();

            stackPanel.Orientation = Orientation.Horizontal;
            Image flagImage = new Image();

            flagImage.Source = ImageWorker.GenerateImage(@"..\..\Assets\flag.gif");

            stackPanel.Children.Add(flagImage);

            if (!toggledButton.IsFlagged && (enableFlagButton.IsChecked ?? false))
            {
                // If the target button is not flagged and the EnableFlagButton is turned ON
                if (game.FlagCount > 0)
                {
                    remainingMinesTextBlock.Text = game.DecrementFlagCounter().ToString();
                    toggledButton.ToggleFlagOnButton();
                    toggledButton.Content = stackPanel;
                    buttonReset.Content   = FindResource("neutral_emoji");

                    if (game.FlagCount == 0)
                    {
                        remainingMinesTextBlock.Foreground = Brushes.IndianRed;
                        remainingMinesImage.Source         = ImageWorker.GenerateImage(@"..\..\Assets\badflag.png");
                    }
                }
                else
                {
                    MessageBox.Show("You have no more flags left.");
                    buttonReset.Content = FindResource("neutral_emoji");
                }
            }
            else if (!toggledButton.IsFlagged)
            {
                // If the target button is not flagged and the EnableFlagButton is turned OFF
                toggledButton.ToggleRevealed();

                if (toggledButton.SurroundingMineCount == 0)
                {
                    game.RevealAllBlanks(toggledButton);
                }

                if (toggledButton.IsMine)
                {
                    buttonReset.Content = FindResource("mineclicked_emoji");
                    gameTimer.Stop();
                    game.GameOver();
                    StartAnimation();
                }
                else
                {
                    buttonReset.Content = FindResource("neutral_emoji");

                    if (GameWon())
                    {
                        buttonReset.Content = FindResource("gameover_emoji");
                        gameTimer.Stop();
                        game.GameOver();

                        leaderboardObject = new Leaderboard(playerName, mineCount.ToString(), timerTextBlock.Text);
                        leaderboardObject.WriteDataToFile();

                        StartAnimation();
                    }
                }
            }
            else if (toggledButton.IsFlagged && (enableFlagButton.IsChecked ?? false))
            {
                // If the target button IS FLAGGED and the EnableFlagButton is turned ON
                toggledButton.ToggleFlagOnButton();
                remainingMinesTextBlock.Text       = game.IncrementFlagCounter().ToString();
                remainingMinesTextBlock.Foreground = Brushes.DarkGreen;
                toggledButton.Content = "";
                buttonReset.Content   = FindResource("neutral_emoji");

                remainingMinesImage.Source = ImageWorker.GenerateImage(@"..\..\Assets\goodflag.png");
            }
        }