public void SmileClick(PictureBox smileObj) { Minesweeper.Menu f = new Minesweeper.Menu(); f.Closed += (s, args) => gameForm.Close(); f.Show(); gameForm.Hide(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // First, display a selection of mine dimensions. //InitializeMenu(); InitGraphicsMode(600, 600); // dimension, # of mines MyGrid = new Grid(10, 7, 40, "Grid"); MyMenu = new Menu(new Vector2(0, 0), "Menu2"); Watch = new Stopwatch(); SecondWatch = new Stopwatch(); //Watch.Start(); this.IsMouseVisible = true; base.Initialize(); }