void LoadGameByGameSaved(int ma, List <Cell> lstCell, int tg) { getData = new GetDAL(); c = getData.GetLevelByMa(ma); lblSoMinFlag.Text = c.soMin.ToString(); board = new Board(pnlLayOut, pnlPlay, (int)c.soCot, (int)c.soDong, (int)c.soMin, pnlPlayState, (int)chucNang); board.SetupBoardCoSan(lstCell, tg); }
void LoadGame(int ma) { getData = new GetDAL(); c = getData.GetLevelByMa(ma); lblSoMinFlag.Text = c.soMin.ToString(); board = new Board(pnlLayOut, pnlPlay, (int)c.soCot, (int)c.soDong, (int)c.soMin, pnlPlayState, (int)chucNang); board.SetupBoard(false); board.PlaceMines(); }
void LoadGameBySetup() { btnStart.Enabled = true; getData = new GetDAL(); CapDo c = getData.GetLevelByMa((int)cboLevel.SelectedValue); lblSoMinFlag.Text = c.soMin.ToString(); board = new Board(pnlLayOut, pnlPlay, (int)c.soCot, (int)c.soDong, (int)c.soMin, pnlPlayState, (int)chucNang); board.pnlPlay.Controls.Clear(); board.SetupBoard(true); }
partial void DeleteCapDo(CapDo instance);
partial void UpdateCapDo(CapDo instance);
partial void InsertCapDo(CapDo instance);