Пример #1
0
        public static void AddVeins(MyWeightDictionary<MyMwcVoxelMaterialsEnum> secondaryMaterials, Random rnd, Vector3 positionInSector, int veinCount, int voxelAsteroidSize, MyMwcObjectBuilder_VoxelMap builder, float veinAngleDev, int maxLevel, float baseThickness)
        {
            MyMwcVoxelMaterialsEnum material = MyMwcVoxelMaterialsEnum.Magnesium_01;

            if (secondaryMaterials.Count > 0)
            {
                material = secondaryMaterials.GetRandomItem(rnd);
            }

            for (int i = 0; i < veinCount; i++)
            {
                Vector3 position = positionInSector + new Vector3(voxelAsteroidSize / 2);
                position += rnd.Vector(voxelAsteroidSize / 3);
                AddVein(builder, baseThickness, position, rnd, material, veinAngleDev, maxLevel);
            }
        }
Пример #2
0
        public static void AddVein(MyMwcObjectBuilder_VoxelMap builder, float thickness, Vector3 position, Random rnd, MyMwcVoxelMaterialsEnum material, float veinAngleDev, int maxLevel, int level = 0)
        {
            int numSplits = 2;// rnd.Next(2, 4);

            List<Vector3> targets = new List<Vector3>(numSplits);

            float handDist = thickness * 1.5f;

            for (int iSplit = 0; iSplit < numSplits; iSplit++)
            {
                // Hands per line
                int numHands = rnd.Next(8, 12);

                Vector3 direction = rnd.Direction();
                Vector3 target = position;
                for (int i = 0; i < numHands; i++)
                {
                    direction = rnd.Direction(direction, veinAngleDev);
                    target += direction * handDist;

                    // TODO: uncomment this to see material better (shown as tunnels, not only as voxel material)
                    //var voxelHand = new MyMwcObjectBuilder_VoxelHand_Sphere(target, thickness - 1, MyMwcVoxelHandModeTypeEnum.SUBTRACT);
                    //voxelHand.VoxelHandMaterial = material;
                    //builder.VoxelHandShapes.Add(voxelHand);

                    var voxelHand2 = new MyMwcObjectBuilder_VoxelHand_Sphere(new MyMwcPositionAndOrientation(target, Vector3.Forward, Vector3.Up), thickness, MyMwcVoxelHandModeTypeEnum.SET_MATERIAL);
                    voxelHand2.VoxelHandMaterial = material;
                    builder.VoxelHandShapes.Add(voxelHand2);
                }
                targets.Add(target);
            }

            if (level < maxLevel)
            {
                foreach (var t in targets)
                {
                    AddVein(builder, thickness * 0.7f, t, rnd, material, veinAngleDev, maxLevel, level + 1);
                }
            }
        }
Пример #3
0
        public static void AddMergeContent(Random rnd, List<MyMwcVoxelFilesEnum> voxelAsteroids, int voxelAsteroidSize, MyMwcObjectBuilder_VoxelMap builder)
        {
            if (voxelAsteroidSize > (int)(64 * MyVoxelConstants.VOXEL_SIZE_IN_METRES))
            {
                int mergeSize = voxelAsteroidSize / 2;
                int numMerges = rnd.Next(0, 3);
                //numMerges = 1;
                for (int i = 0; i < numMerges; i++)
                {
                    voxelAsteroids.Clear();

                    MyMwcVoxelMapMergeTypeEnum mergeType;
                    int maxPos = (int)(mergeSize / MyVoxelConstants.VOXEL_SIZE_IN_METRES) / 2;
                    int mergeTypeIndex = rnd.Next(0, 2);
                    //mergeTypeIndex = 0;
                    if (mergeTypeIndex == 0)
                    {
                        mergeType = MyMwcVoxelMapMergeTypeEnum.ADD;
                        MyVoxelMap.GetAsteroidsBySizeInMeters(mergeSize, voxelAsteroids, true);
                        maxPos /= 2;
                    }
                    else
                    {
                        // Subtract merge works with bigger asteroids
                        mergeType = MyMwcVoxelMapMergeTypeEnum.INVERSE_AND_SUBTRACT;
                        MyVoxelMap.GetAsteroidsBySizeInMeters(mergeSize, voxelAsteroids, false);
                        MyVoxelMap.GetAsteroidsBySizeInMeters(mergeSize * 2, voxelAsteroids, false);
                    }

                    int mergeIndex = rnd.Next(0, voxelAsteroids.Count);

                    MyMwcVector3Short offset = new MyMwcVector3Short((short)rnd.Next(0, maxPos), (short)rnd.Next(0, maxPos), (short)rnd.Next(0, maxPos));

                    builder.MergeContents.Add(new MyMwcObjectBuilder_VoxelMap_MergeContent(offset, voxelAsteroids[mergeIndex], mergeType));
                }
            }
        }