Пример #1
0
        public override bool CloseScreen()
        {
            bool ret = base.CloseScreen();

            if (ret == true)
            {
                CurrentScreen = null;
            }

            return(ret);
        }
        public override bool CloseScreen()
        {
            bool ret = base.CloseScreen();

            if (ret == true)
            {
                CurrentScreen = null;
            }

            return ret;
        }
        public static MyGuiScreenEditorLoadObjectGroupsProgress CurrentScreen = null;    //  This is always filled with reference to actual instance of this scree. If there isn't, it's null.

        public MyGuiScreenEditorLoadObjectGroupsProgress(MyTextsWrapperEnum loadingText, MyMwcSectorIdentifier sectorIdentifier)
            : base(loadingText, false, TimeSpan.FromSeconds(360))
        {
            CurrentScreen = this;
            m_sectorIdentifier = sectorIdentifier;
        }
Пример #4
0
        public static MyGuiScreenEditorLoadObjectGroupsProgress CurrentScreen = null;    //  This is always filled with reference to actual instance of this scree. If there isn't, it's null.

        public MyGuiScreenEditorLoadObjectGroupsProgress(MyTextsWrapperEnum loadingText, MyMwcSectorIdentifier sectorIdentifier)
            : base(loadingText, false, TimeSpan.FromSeconds(360))
        {
            CurrentScreen      = this;
            m_sectorIdentifier = sectorIdentifier;
        }