protected virtual void OnMineExploded(MineExplodedEventArgs e) { EventHandler <MineExplodedEventArgs> handler = RaiseMineExplodedEvent; if (handler != null) { handler(this, e); } }
private void Game_RaiseMineExplodedEvent(object sender, MineExplodedEventArgs e) { State = GameState.ExplosionInProgress; Player.LoseALife(); }