Пример #1
0
        /// <summary>
        /// Do the Minecraft login.
        /// </summary>
        /// <returns>True if login successful</returns>
        public bool Login()
        {
            byte[] protocol_version = dataTypes.GetVarInt(protocolversion);
            string server_address   = pForge.GetServerAddress(handler.GetServerHost());

            byte[] server_port      = BitConverter.GetBytes((ushort)handler.GetServerPort()); Array.Reverse(server_port);
            byte[] next_state       = dataTypes.GetVarInt(2);
            byte[] handshake_packet = dataTypes.ConcatBytes(protocol_version, dataTypes.GetString(server_address), server_port, next_state);

            SendPacket(0x00, handshake_packet);

            byte[] login_packet = dataTypes.GetString(handler.GetUsername());

            SendPacket(0x00, login_packet);

            int         packetID   = -1;
            List <byte> packetData = new List <byte>();

            while (true)
            {
                ReadNextPacket(ref packetID, packetData);
                if (packetID == 0x00) //Login rejected
                {
                    handler.OnConnectionLost(ChatBot.DisconnectReason.LoginRejected, ChatParser.ParseText(dataTypes.ReadNextString(packetData)));
                    return(false);
                }
                else if (packetID == 0x01) //Encryption request
                {
                    string serverID  = dataTypes.ReadNextString(packetData);
                    byte[] Serverkey = dataTypes.ReadNextByteArray(packetData);
                    byte[] token     = dataTypes.ReadNextByteArray(packetData);
                    return(StartEncryption(handler.GetUserUUID(), handler.GetSessionID(), token, serverID, Serverkey));
                }
                else if (packetID == 0x02) //Login successful
                {
                    ConsoleIO.WriteLineFormatted("§8Server is in offline mode.");
                    login_phase = false;

                    if (!pForge.CompleteForgeHandshake())
                    {
                        return(false);
                    }

                    StartUpdating();
                    return(true); //No need to check session or start encryption
                }
                else
                {
                    HandlePacket(packetID, packetData);
                }
            }
        }
        /// <summary>
        /// Handle Forge plugin messages
        /// </summary>
        /// <param name="channel">Plugin message channel</param>
        /// <param name="packetData">Plugin message data</param>
        /// <param name="currentDimension">Current world dimension</param>
        /// <returns>TRUE if the plugin message was recognized and handled</returns>
        public bool HandlePluginMessage(string channel, List <byte> packetData, ref int currentDimension)
        {
            if (ForgeEnabled() && fmlHandshakeState != FMLHandshakeClientState.DONE)
            {
                if (channel == "FML|HS")
                {
                    FMLHandshakeDiscriminator discriminator = (FMLHandshakeDiscriminator)dataTypes.ReadNextByte(packetData);

                    if (discriminator == FMLHandshakeDiscriminator.HandshakeReset)
                    {
                        fmlHandshakeState = FMLHandshakeClientState.START;
                        return(true);
                    }

                    switch (fmlHandshakeState)
                    {
                    case FMLHandshakeClientState.START:
                        if (discriminator != FMLHandshakeDiscriminator.ServerHello)
                        {
                            return(false);
                        }

                        // Send the plugin channel registration.
                        // REGISTER is somewhat special in that it doesn't actually include length information,
                        // and is also \0-separated.
                        // Also, yes, "FML" is there twice.  Don't ask me why, but that's the way forge does it.
                        string[] channels = { "FML|HS", "FML", "FML|MP", "FML", "FORGE" };
                        protocol18.SendPluginChannelPacket("REGISTER", Encoding.UTF8.GetBytes(string.Join("\0", channels)));

                        byte fmlProtocolVersion = dataTypes.ReadNextByte(packetData);

                        if (Settings.DebugMessages)
                        {
                            ConsoleIO.WriteLineFormatted("§8Forge protocol version : " + fmlProtocolVersion);
                        }

                        if (fmlProtocolVersion >= 1)
                        {
                            currentDimension = dataTypes.ReadNextInt(packetData);
                        }

                        // Tell the server we're running the same version.
                        SendForgeHandshakePacket(FMLHandshakeDiscriminator.ClientHello, new byte[] { fmlProtocolVersion });

                        // Then tell the server that we're running the same mods.
                        if (Settings.DebugMessages)
                        {
                            ConsoleIO.WriteLineFormatted("§8Sending falsified mod list to server...");
                        }
                        byte[][] mods = new byte[forgeInfo.Mods.Count][];
                        for (int i = 0; i < forgeInfo.Mods.Count; i++)
                        {
                            ForgeInfo.ForgeMod mod = forgeInfo.Mods[i];
                            mods[i] = dataTypes.ConcatBytes(dataTypes.GetString(mod.ModID), dataTypes.GetString(mod.Version));
                        }
                        SendForgeHandshakePacket(FMLHandshakeDiscriminator.ModList,
                                                 dataTypes.ConcatBytes(dataTypes.GetVarInt(forgeInfo.Mods.Count), dataTypes.ConcatBytes(mods)));

                        fmlHandshakeState = FMLHandshakeClientState.WAITINGSERVERDATA;

                        return(true);

                    case FMLHandshakeClientState.WAITINGSERVERDATA:
                        if (discriminator != FMLHandshakeDiscriminator.ModList)
                        {
                            return(false);
                        }

                        Thread.Sleep(2000);

                        if (Settings.DebugMessages)
                        {
                            ConsoleIO.WriteLineFormatted("§8Accepting server mod list...");
                        }
                        // Tell the server that yes, we are OK with the mods it has
                        // even though we don't actually care what mods it has.

                        SendForgeHandshakePacket(FMLHandshakeDiscriminator.HandshakeAck,
                                                 new byte[] { (byte)FMLHandshakeClientState.WAITINGSERVERDATA });

                        fmlHandshakeState = FMLHandshakeClientState.WAITINGSERVERCOMPLETE;
                        return(false);

                    case FMLHandshakeClientState.WAITINGSERVERCOMPLETE:
                        // The server now will tell us a bunch of registry information.
                        // We need to read it all, though, until it says that there is no more.
                        if (discriminator != FMLHandshakeDiscriminator.RegistryData)
                        {
                            return(false);
                        }

                        if (protocolversion < Protocol18Handler.MC18Version)
                        {
                            // 1.7.10 and below have one registry
                            // with blocks and items.
                            int registrySize = dataTypes.ReadNextVarInt(packetData);

                            if (Settings.DebugMessages)
                            {
                                ConsoleIO.WriteLineFormatted("§8Received registry with " + registrySize + " entries");
                            }

                            fmlHandshakeState = FMLHandshakeClientState.PENDINGCOMPLETE;
                        }
                        else
                        {
                            // 1.8+ has more than one registry.

                            bool   hasNextRegistry = dataTypes.ReadNextBool(packetData);
                            string registryName    = dataTypes.ReadNextString(packetData);
                            int    registrySize    = dataTypes.ReadNextVarInt(packetData);
                            if (Settings.DebugMessages)
                            {
                                ConsoleIO.WriteLineFormatted("§8Received registry " + registryName + " with " + registrySize + " entries");
                            }
                            if (!hasNextRegistry)
                            {
                                fmlHandshakeState = FMLHandshakeClientState.PENDINGCOMPLETE;
                            }
                        }

                        return(false);

                    case FMLHandshakeClientState.PENDINGCOMPLETE:
                        // The server will ask us to accept the registries.
                        // Just say yes.
                        if (discriminator != FMLHandshakeDiscriminator.HandshakeAck)
                        {
                            return(false);
                        }
                        if (Settings.DebugMessages)
                        {
                            ConsoleIO.WriteLineFormatted("§8Accepting server registries...");
                        }
                        SendForgeHandshakePacket(FMLHandshakeDiscriminator.HandshakeAck,
                                                 new byte[] { (byte)FMLHandshakeClientState.PENDINGCOMPLETE });
                        fmlHandshakeState = FMLHandshakeClientState.COMPLETE;

                        return(true);

                    case FMLHandshakeClientState.COMPLETE:
                        // One final "OK".  On the actual forge source, a packet is sent from
                        // the client to the client saying that the connection was complete, but
                        // we don't need to do that.

                        SendForgeHandshakePacket(FMLHandshakeDiscriminator.HandshakeAck,
                                                 new byte[] { (byte)FMLHandshakeClientState.COMPLETE });
                        if (Settings.DebugMessages)
                        {
                            ConsoleIO.WriteLine("Forge server connection complete!");
                        }
                        fmlHandshakeState = FMLHandshakeClientState.DONE;
                        return(true);
                    }
                }
            }
            return(false);
        }
Пример #3
0
        /// <summary>
        /// Ping a Minecraft server to get information about the server
        /// </summary>
        /// <returns>True if ping was successful</returns>
        public static bool doPing(string host, int port, ref int protocolversion, ref ForgeInfo forgeInfo)
        {
            string    version = "";
            TcpClient tcp     = ProxyHandler.newTcpClient(host, port);

            tcp.ReceiveBufferSize = 1024 * 1024;
            SocketWrapper socketWrapper = new SocketWrapper(tcp);
            DataTypes     dataTypes     = new DataTypes(MC18Version);

            byte[] packet_id        = dataTypes.GetVarInt(0);
            byte[] protocol_version = dataTypes.GetVarInt(-1);
            byte[] server_port      = BitConverter.GetBytes((ushort)port); Array.Reverse(server_port);
            byte[] next_state       = dataTypes.GetVarInt(1);
            byte[] packet           = dataTypes.ConcatBytes(packet_id, protocol_version, dataTypes.GetString(host), server_port, next_state);
            byte[] tosend           = dataTypes.ConcatBytes(dataTypes.GetVarInt(packet.Length), packet);

            socketWrapper.SendDataRAW(tosend);

            byte[] status_request = dataTypes.GetVarInt(0);
            byte[] request_packet = dataTypes.ConcatBytes(dataTypes.GetVarInt(status_request.Length), status_request);

            socketWrapper.SendDataRAW(request_packet);

            int packetLength = dataTypes.ReadNextVarIntRAW(socketWrapper);

            if (packetLength > 0) //Read Response length
            {
                List <byte> packetData = new List <byte>(socketWrapper.ReadDataRAW(packetLength));
                if (dataTypes.ReadNextVarInt(packetData) == 0x00)         //Read Packet ID
                {
                    string result = dataTypes.ReadNextString(packetData); //Get the Json data

                    if (!String.IsNullOrEmpty(result) && result.StartsWith("{") && result.EndsWith("}"))
                    {
                        Json.JSONData jsonData = Json.ParseJson(result);
                        if (jsonData.Type == Json.JSONData.DataType.Object && jsonData.Properties.ContainsKey("version"))
                        {
                            Json.JSONData versionData = jsonData.Properties["version"];

                            //Retrieve display name of the Minecraft version
                            if (versionData.Properties.ContainsKey("name"))
                            {
                                version = versionData.Properties["name"].StringValue;
                            }

                            //Retrieve protocol version number for handling this server
                            if (versionData.Properties.ContainsKey("protocol"))
                            {
                                protocolversion = dataTypes.Atoi(versionData.Properties["protocol"].StringValue);
                            }

                            // Check for forge on the server.
                            Protocol18Forge.ServerInfoCheckForge(jsonData, ref forgeInfo);

                            ConsoleIO.WriteLineFormatted("§8Server version : " + version + " (protocol v" + protocolversion + (forgeInfo != null ? ", with Forge)." : ")."));

                            return(true);
                        }
                    }
                }
            }
            return(false);
        }