public IBoard LeftClick(int x, int y) { x--; y--; var tile = Board.GetTile(x, y); if (tile.IsFlag) { return(Board); } Board.RevealTile(x, y); if (tile.IsBomb) { GameStatus = GameStatus.Lose; } return(Board); }
public IBoard RightClick(int x, int y) { x--; y--; if (!Board.IsValidPosition(x, y)) { return(Board); } var tile = Board.GetTile(x, y); if (!tile.IsRevealed) { Board.ChangeFlag(x, y); } if (AreAllBombsFlagged()) { GameStatus = GameStatus.Win; } return(Board); }