Пример #1
0
 public override WorldSession Join(Client player)
 {
     ConstructSession cs = new TheConstructSession(player);
     Join(cs, player);
     player.Queue.Queue(new TimeUpdate(6000));
     player.TellSystem(Chat.White, "Welcome to the Construct");
     player.TellSystem(Chat.White, "Type: " + Chat.Blue + "/blue" + Chat.White + " to return");
     player.Queue.Queue(new PlayerAbilitiesServer());
     player.Queue.Queue(ChangeGameState.ChangeGameMode(GameMode.Creative));
     return cs;
 }
Пример #2
0
        public override WorldSession Join(Client player)
        {
            ConstructSession cs = new TheConstructSession(player);

            Join(cs, player);
            player.Queue.Queue(new TimeUpdate(6000));
            player.TellSystem(Chat.White, "Welcome to the Construct");
            player.TellSystem(Chat.White, "Type: " + Chat.Blue + "/blue" + Chat.White + " to return");
            player.Queue.Queue(new PlayerAbilitiesServer());
            player.Queue.Queue(ChangeGameState.ChangeGameMode(GameMode.Creative));
            return(cs);
        }