Пример #1
0
        public static bool Filter(VanillaSession real, Packet p)
        {
            Client player = real.Player;
            IEntity e = p as IEntity;
            if (e == null)
                return false;
			
            //Pass all own actions normally
            if (e.EID == player.EntityID)
                return false;
			
            Client namedPlayer = null;
            VanillaSession r = World.Main.GetPlayer(e.EID); 
            if (r != null)
                namedPlayer = r.Player;
		
            byte pid = p.PacketID;

            //New named entity
            if (pid == SpawnPlayer.ID)
            {
                SpawnPlayer spawnNamedEntity = (SpawnPlayer)p;
			
                //Search by vanilla uuid since we ahv enot yet modified the packet
                if (namedPlayer == null)
                    namedPlayer = PlayerList.GetPlayerByVanillaUUID(spawnNamedEntity.PlayerUUID);
                if (namedPlayer == null)
                {
                    Debug.WriteLine("NamedEntity not found in player list: " + spawnNamedEntity.PlayerUUID);
                    return false; //Still let through
                }
                				
                //pass any none cloaked player
                if (namedPlayer.Settings.Cloaked == null)
                    return false;
				
                //Invisible mode, hide everything about entity
                if (namedPlayer.Settings.Cloaked == MobType.None.ToString())
                    return true;
				
                if (namedPlayer.Settings.Cloaked == null)
                {
                    //Debug.WriteLine ("Spawning player " + ne.PlayerName + " as nick " + np.Name);
                    return false;
                }
                //Debug.WriteLine ("Spawning player " + ne.PlayerName + " cloaked as \"" + np.Cloaked + "\" nick: " + np.Name);
				
                MobType mt;
                try
                {
                    mt = (MobType)Enum.Parse(typeof(MobType), namedPlayer.Settings.Cloaked);
                } catch (Exception)
                {
                    Debug.WriteLine("Unknown cloak for " + namedPlayer.MinecraftUsername + ": " + namedPlayer.Settings.Cloaked);
                    return false;
                }
				
                SpawnMob ms = new SpawnMob(mt);
                ms.EID = spawnNamedEntity.EID;
                ms.Pos = spawnNamedEntity.Position;
                ms.Pitch = spawnNamedEntity.Pitch;
                ms.Yaw = spawnNamedEntity.Yaw;
				
                //Add metadata to specific mobs - some already set in constructor

                if (ms.Type == MobType.MagmaCube || ms.Type == MobType.Slime)
                    ms.Metadata.SetByte(16, 1);
                if (ms.Type == MobType.Ghast)
                    ms.Metadata.SetByte(16, 0);
                if (ms.Type == MobType.Enderman)
                {
                    ms.Metadata.SetByte(16, (sbyte)BlockID.Dirt);
                    ms.Metadata.SetByte(17, 0);
                }
                if (ms.Type == MobType.Blaze)
                    ms.Metadata.SetByte(16, 0);
                if (ms.Type == MobType.Sheep)
                    ms.Metadata.SetByte(16, 0);
                if (ms.Type == MobType.Spider)
                    ms.Metadata.SetByte(16, 0);
				
                player.Queue.Queue(ms);
                return true;
            }
			
            if (pid == DestroyEntities.ID)
                return false;
			
            //Not in list
            if (namedPlayer == null)
                return false;
			
            //Not cloaked
            if (namedPlayer.Settings.Cloaked == null)
                return false;
			
            //Invisible mode, hide everything about entity
            if (namedPlayer.Settings.Cloaked == MobType.None.ToString())
                return true;
			
            //Else any mob
            if (pid == Animation.ID)
                return true;
			
            if (pid == EntityEquipment.ID)
                return true;
			
            return false;
        }
Пример #2
0
 /// <summary>
 /// Update local state of entity
 /// </summary>
 public void Update(SpawnMob spawn)
 {
     UpdateMeta(spawn.Metadata);			
 }
Пример #3
0
 public void UpdateEntity(SpawnMob spawn)
 {
     Mob m = null;
     lock (entities)
     {
         if (entities.ContainsKey(spawn.EID))
             m = entities[spawn.EID] as Mob;
         if (m == null)
         {
             m = new Mob(spawn.EID, spawn.Type);
             entities[spawn.EID] = m;
         }
     }
     m.Update(spawn);
 }
Пример #4
0
        void Crash(Client player, string[] cmd, int iarg)
        {
            if (cmd.Length != iarg + 2)
                throw new ShowHelpException();

            Client c = PlayerList.GetPlayerByUsernameOrName(cmd [iarg]);
            if (c == null)
                throw new ErrorException("player not found: " + cmd [iarg]);
                
            switch (cmd [iarg + 1])
            {
                case "creeper":
                        //Slows down the player
                    player.TellSystem(Chat.Green, "Sending 5000 Creepers to " + c.Name);
                    var msl = new List<PacketFromServer>();
                    for (int n = 1; n < 5000; n++)
                    {
                        SpawnMob ms = new SpawnMob(MobType.Creeper);
                        ms.Pos = c.Session.Position;
                        ms.EID = n;
                        //TODO: fix valid metadata or else this only becomes a quick crash
                        msl.Add(ms);
                    }
                    c.Queue.Queue(msl);
                    return;
                        
                case "zombie":
                    SpawnMob sm = new SpawnMob(MineProxy.MobType.Zombie);
                    sm.Metadata = new Metadata();
                    c.SendToClient(sm);
                    c.Close("Internal Server Error");
                    return;
            }
        }