public void Test_EngineUpdateFieldWithValidPositionAndOneMineShouldCallRendererGameOver()
        {
            var firstPosition = new Position(0, 0);
            var setOfPosition = new HashSet<Position>();
            setOfPosition.Add(firstPosition);

            var mockedRenderer = new Mock<IRenderer>();
            var mockedDamageHandler = new Mock<ICellDamageHandler>();

            var mockedRandomGenerator = new Mock<IRandomGenerator>();
            mockedRandomGenerator.Setup(x => x.GetUniquePointsBetween(It.IsAny<int>(), It.IsAny<Position>(), It.IsAny<Position>())).Returns(setOfPosition);
            mockedRandomGenerator.Setup(x => x.GetRandomBetween(It.IsAny<int>(), It.IsAny<int>())).Returns(1);
            var gameField = new GameField(mockedRandomGenerator.Object, new RandomMineFactory(), 8);

            var engine = new Engine(mockedRenderer.Object, mockedDamageHandler.Object);
            engine.Init(gameField);

            engine.UpdateField(firstPosition);
            mockedRenderer.Verify(x => x.ShowGameOver(It.IsAny<GameData>()), Times.Once());
        }