Пример #1
0
        public bool CheckVoxelOnGlobalXyz(float x, float y, float z)
        {
            var coords   = WorldModelHelper.GetChunkCoordsFromWorldXy(x, z);
            var chunkMap = GetMapByChunkCoords(coords);

            WorldModelHelper.GetLocalXyzFromWorldPosition(x, y, z, out int xOut, out int yOut, out int zOut);


            return(chunkMap[ArrayHelper.To1DMap(xOut, yOut, zOut)] != BlockTypeByte.AIR);
        }
Пример #2
0
        /// <summary>
        /// Returns voxel on world coordinates - decides if we need to generate the voxel or we can retrieve that from existing chunk
        /// </summary>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <param name="z"></param>
        /// <returns></returns>
        public byte GetVoxel(int x, int y, int z)
        {
            // ======== STATIC RULES ========

            if (y < 0 || y >= GeometryConsts.CHUNK_HEIGHT)
            {
                return(BlockTypeByte.AIR);
            }

            if (y == 0)
            {
                return(BlockTypeByte.GREY_STONE);
            }

            // ======== RETURN CACHED VOXELS OR PLAYER MODIFIED VOXELS ========

            var coords = WorldModelHelper.GetChunkCoordsFromWorldXy(x, z);
            var map    = GetMapByChunkCoords(coords);

            var index = ArrayHelper.To1DMap(x - coords.x * GeometryConsts.CHUNK_SIZE, y, z - coords.y * GeometryConsts.CHUNK_SIZE);

            return(map[index]);
        }