Пример #1
0
        private void AddHeadTrackerEvent(ref List <VREvent> eventList)
        {
            if (Input.GetKey("up"))
            {
                headTrackerPos += 0.1f * Camera.main.transform.forward;
            }
            else if (Input.GetKey("down"))
            {
                headTrackerPos -= 0.1f * Camera.main.transform.forward;
            }
            else if (Input.GetKey("left"))
            {
                headTrackerRot *= Quaternion.AngleAxis(-1.0f, new Vector3(0f, 1f, 0f));
            }
            else if (Input.GetKey("right"))
            {
                headTrackerRot *= Quaternion.AngleAxis(1.0f, new Vector3(0f, 1f, 0f));
            }

            Matrix4x4 m3 = Matrix4x4.TRS(headTrackerPos, headTrackerRot, Vector3.one);

            float[] d3 = VRConvert.ToFloatArray(m3);
            VREvent e  = new VREvent(fakeHeadTrackerEvent);

            e.AddData("EventType", "TrackerMove");
            e.AddData("Transform", d3);
            eventList.Add(e);
        }
Пример #2
0
        // Update is called once per frame
        void Update()
        {
            if (threadingMode == ThreadingMode.SINGLE_THREADED)
            {
                // update the trackers only once per frame
                if (lastTrackerUpdateFrame != Time.frameCount)
                {
                    UpdateTrackers();
                    lastTrackerUpdateFrame = Time.frameCount;
                }

                trackerData = (TrackerData)Marshal.PtrToStructure(trackerDataPointer, typeof(TrackerData));
            }
            else
            {
                // update the trackers only once per frame
                if (lastTrackerUpdateFrame != Time.frameCount)
                {
                    UpdateTrackersMultiThreaded();
                    lastTrackerUpdateFrame = Time.frameCount;
                }

                LockTrackerData(trackerDataPointer);
                trackerData = (TrackerData)Marshal.PtrToStructure(trackerDataPointer, typeof(TrackerData));
                UnlockTrackerData(trackerDataPointer);
            }

            Vector3 transformPosition = transform.position;
            Quaternion transformRotation = transform.rotation;

            this.updateTransformFromTrackerData(ref transformPosition, ref transformRotation);

            // if a custom origin has been specified
            // then update the transform coordinate space
            if (origin != null)
            {
                if (trackingMode != TrackingMode.POSITION_ONLY)
                    transformRotation = origin.rotation * transformRotation;
                else
                    transformRotation = origin.rotation;

                if (trackingMode != TrackingMode.ORIENTATION_ONLY)
                    transformPosition = origin.position + origin.rotation * transformPosition;
                else
                    transformPosition = origin.position;
            }

            Matrix4x4 m3 = Matrix4x4.TRS(transformPosition, transformRotation, Vector3.one);
            float[] d3 = VRConvert.ToFloatArray(m3);
            VREvent e = new VREvent(eventName);
            e.AddData("EventType", "TrackerMove");
            e.AddData("Transform", d3);
            pendingEvents.Add(e);

            if (applyUpdatesToGameObject)
            {
                transform.position = transformPosition;
                transform.rotation = transformRotation;
            }
        }
Пример #3
0
        private void AddHeadTrackerEvent(ref List <VREvent> eventList)
        {
            // if (Input.GetKey(KeyCode.LeftShift))
            // {
            //     if (Input.GetKey(KeyCode.DownArrow))
            //     {
            //         headTrackerRot *= Quaternion.AngleAxis(-1.0f, new Vector3(1f, 0f, 0f));
            //     }
            //     else if (Input.GetKey(KeyCode.UpArrow))
            //     {
            //         headTrackerRot *= Quaternion.AngleAxis(1.0f, new Vector3(1f, 0f, 0f));
            //     }
            // }
            // else
            if (Input.GetKey(KeyCode.UpArrow))
            {
                headTrackerPos += 0.1f * Camera.main.transform.forward;
            }
            else if (Input.GetKey(KeyCode.DownArrow))
            {
                headTrackerPos -= 0.1f * Camera.main.transform.forward;
            }
            else if (Input.GetKey(KeyCode.LeftArrow))
            {
                headTrackerRot *= Quaternion.AngleAxis(-1.0f, new Vector3(0f, 1f, 0f));
            }
            else if (Input.GetKey(KeyCode.RightArrow))
            {
                headTrackerRot *= Quaternion.AngleAxis(1.0f, new Vector3(0f, 1f, 0f));
            }

            headTrackerRot.Normalize();

            Matrix4x4 m3 = Matrix4x4.TRS(headTrackerPos, headTrackerRot, Vector3.one);

            float[] d3 = VRConvert.ToFloatArray(m3);
            VREvent e  = new VREvent(fakeHeadTrackerEvent);

            e.AddData("EventType", "TrackerMove");
            e.AddData("Transform", d3);
            eventList.Add(e);
        }
Пример #4
0
        public void AddUnityInputEvents(ref List <VREvent> eventList)
        {
            // Convery Unity Mouse Button events to VREvent ButtonUp/Down events
            if (vrDevice.unityMouseBtnsToVREvents)
            {
                if (Input.GetMouseButtonDown(0))
                {
                    VREvent e = new VREvent("MouseBtnLeft_Down");
                    e.AddData("EventType", "ButtonDown");
                    eventList.Add(e);
                }
                if (Input.GetMouseButtonDown(2))
                {
                    VREvent e = new VREvent("MouseBtnMiddle_Down");
                    e.AddData("EventType", "ButtonDown");
                    eventList.Add(e);
                }
                if (Input.GetMouseButtonDown(1))
                {
                    VREvent e = new VREvent("MouseBtnRight_Down");
                    e.AddData("EventType", "ButtonDown");
                    eventList.Add(e);
                }
                if (Input.GetMouseButtonUp(0))
                {
                    VREvent e = new VREvent("MouseBtnLeft_Up");
                    e.AddData("EventType", "ButtonUp");
                    eventList.Add(e);
                }
                if (Input.GetMouseButtonUp(2))
                {
                    VREvent e = new VREvent("MouseBtnMiddle_Up");
                    e.AddData("EventType", "ButtonUp");
                    eventList.Add(e);
                }
                if (Input.GetMouseButtonUp(1))
                {
                    VREvent e = new VREvent("MouseBtnRight_Up");
                    e.AddData("EventType", "ButtonUp");
                    eventList.Add(e);
                }
            }


            // Convert Unity mouse move events to VREvent Cursor events
            if (vrDevice.unityMouseMovesToVREvents)
            {
                Vector3 pos = Input.mousePosition;
                if (pos != lastMousePos)
                {
                    Vector3 npos = new Vector3(pos[0] / Screen.width, pos[1] / Screen.height, 0.0f);
                    VREvent e    = new VREvent("Mouse_Move");
                    e.AddData("EventType", "CursorMove");
                    e.AddData("Position", VRConvert.ToFloatArray(pos));
                    e.AddData("NormalizedPosition", VRConvert.ToFloatArray(npos));
                    eventList.Add(e);
                    lastMousePos = pos;
                }
            }


            // Convert Unity key up/down events to VREvent ButtonUp/Down events
            for (int i = 0; i < vrDevice.unityKeysToVREvents.Count; i++)
            {
                if (Input.GetKeyDown(vrDevice.unityKeysToVREvents[i]))
                {
                    VREvent e = new VREvent("Kbd" + vrDevice.unityKeysToVREvents[i] + "_Down");
                    e.AddData("EventType", "ButtonDown");
                    eventList.Add(e);
                }
                if (Input.GetKeyDown(vrDevice.unityKeysToVREvents[i]))
                {
                    VREvent e = new VREvent("Kbd" + vrDevice.unityKeysToVREvents[i] + "_Up");
                    e.AddData("EventType", "ButtonUp");
                    eventList.Add(e);
                }
            }

            // Convert Unity Axis values to VREvent AnalogUpdate events
            for (int i = 0; i < vrDevice.unityAxesToVREvents.Count; i++)
            {
                float current = Input.GetAxis(vrDevice.unityAxesToVREvents[i]);
                bool  update  = false;
                if (axesStates.ContainsKey(vrDevice.unityAxesToVREvents[i]))
                {
                    float last = axesStates[vrDevice.unityAxesToVREvents[i]];
                    if (current != last)
                    {
                        axesStates[vrDevice.unityAxesToVREvents[i]] = current;
                        update = true;
                    }
                }
                else
                {
                    axesStates.Add(vrDevice.unityAxesToVREvents[i], current);
                    update = true;
                }
                if (update)
                {
                    VREvent e = new VREvent(vrDevice.unityAxesToVREvents[i] + "_Update");
                    e.AddData("EventType", "AnalogUpdate");
                    e.AddData("AnalogValue", current);
                    eventList.Add(e);
                }
            }


            // TODO: Convert other Unity inputs as needed (touch, accelerometer, etc.)
        }
Пример #5
0
        private void AddTrackerEvents(ref List <VREvent> eventList)
        {
            float x = Input.mousePosition.x;
            float y = Input.mousePosition.y;

            // first time through
            if (float.IsNaN(lastx))
            {
                lastx = x;
                lasty = y;
                return;
            }

            if (Input.GetKeyDown("1"))
            {
                curTracker = 0;
            }
            else if (Input.GetKeyDown("2"))
            {
                curTracker = 1;
            }

            if (Input.GetKey("x"))
            {
                float angle = 0.1f * (x - lastx);
                if (curTracker == 0)
                {
                    tracker1Rot = Quaternion.AngleAxis(angle, new Vector3(1f, 0f, 0f)) * tracker1Rot;
                }
                else if (curTracker == 1)
                {
                    tracker2Rot = Quaternion.AngleAxis(angle, new Vector3(1f, 0f, 0f)) * tracker2Rot;
                }
            }
            else if (Input.GetKey("y"))
            {
                float angle = 0.1f * (x - lastx);
                if (curTracker == 0)
                {
                    tracker1Rot = Quaternion.AngleAxis(angle, new Vector3(0f, 1f, 0f)) * tracker1Rot;
                }
                else if (curTracker == 1)
                {
                    tracker2Rot = Quaternion.AngleAxis(angle, new Vector3(0f, 1f, 0f)) * tracker2Rot;
                }
            }
            else if (Input.GetKey("z"))
            {
                float angle = 0.1f * (x - lastx);
                if (curTracker == 0)
                {
                    tracker1Rot = Quaternion.AngleAxis(angle, new Vector3(0f, 0f, 1f)) * tracker1Rot;
                }
                else if (curTracker == 1)
                {
                    tracker2Rot = Quaternion.AngleAxis(angle, new Vector3(0f, 0f, 1f)) * tracker2Rot;
                }
            }
            else if (Input.GetKey("left shift"))
            {
                float depth = 0.005f * (y - lasty);
                if (curTracker == 0)
                {
                    tracker1Pos += depth * Camera.main.transform.forward;
                }
                else if (curTracker == 1)
                {
                    tracker2Pos += depth * Camera.main.transform.forward;
                }
            }
            else
            {
                Ray   ray  = Camera.main.ScreenPointToRay(new Vector3(x, y, 0f));
                Plane p    = new Plane();
                float dist = 0.0f;
                if (curTracker == 0)
                {
                    p.SetNormalAndPosition(-Camera.main.transform.forward, tracker1Pos);
                    if (p.Raycast(ray, out dist))
                    {
                        tracker1Pos = ray.GetPoint(dist);
                    }
                }
                else if (curTracker == 1)
                {
                    p.SetNormalAndPosition(-Camera.main.transform.forward, tracker2Pos);
                    if (p.Raycast(ray, out dist))
                    {
                        tracker2Pos = ray.GetPoint(dist);
                    }
                }
            }

            // for fake traker 1
            Matrix4x4 m1 = Matrix4x4.TRS(tracker1Pos, tracker1Rot, Vector3.one);

            float[] d1 = VRConvert.ToFloatArray(m1);
            VREvent e1 = new VREvent(fakeTracker1Event);

            e1.AddData("EventType", "TrackerMove");
            e1.AddData("Transform", d1);
            eventList.Add(e1);

            // for fake traker 2
            Matrix4x4 m2 = Matrix4x4.TRS(tracker2Pos, tracker2Rot, Vector3.one);

            float[] d2 = VRConvert.ToFloatArray(m2);
            VREvent e2 = new VREvent(fakeTracker2Event);

            e2.AddData("EventType", "TrackerMove");
            e2.AddData("Transform", d2);
            eventList.Add(e2);

            //
            this.lastx = x;
            this.lasty = y;
        }