Пример #1
0
        public override void Activity(bool firstTimeCalled)
        {
            Boolean escapeKeyPressed = InputManager.Keyboard.KeyPushed(Keys.Escape);

            if (escapeKeyPressed)
            {
                ScreenChange newEvent = new ScreenChange(GameState.MainMenu);
                EventBus<ScreenChange>.instance.fireEvent(this, newEvent);
            }

            base.Activity(firstTimeCalled);
        }
Пример #2
0
 /// <summary>
 /// The main game flow function.  Is called whenever a new game screen/state
 /// is to be displayed/entered.
 /// </summary>
 /// <param name="newState">The new game state to enter.</param>
 /// <param name="chartToUse">The "optional" chart location (is sent null if not used).</param>
 private void ChangeGameState(object sender, ScreenChange myEvent)
 {
     Screen currScreen = ScreenManager.CurrentScreen;
     GameState newState = myEvent.newState;
     switch (newState)
     {
         case GameState.QuitGame:
             Exit();
             break;
         case GameState.MainMenu:
             currScreen.MoveToScreen(typeof(MainMenu).FullName);
             break;
         case GameState.Options:
             currScreen.MoveToScreen(typeof(Options).FullName);
             break;
         case GameState.SinglePlayer:
             //EnterNewGameScreen(new SinglePlayerScreen(this, graphics, chartToUse));
             break;
         case GameState.SongSelection:
             currScreen.MoveToScreen(typeof(SongSelection).FullName);
             break;
     }
 }