Наследование: TreeNode
Пример #1
0
 protected virtual void OnEntityAdded(Entity node)
 {
 }
Пример #2
0
 protected virtual void OnEntityRemoved(Entity node)
 {
 }
Пример #3
0
 protected override void OnEntityAdded(Entity node)
 {
     if (node is IScript && node is GameEntity) AddScript(node as GameEntity);
 }