Пример #1
0
 protected internal override void OnLoad()
 {
     base.OnLoad();
     dataChanged = true;
     morpher     = GameObject.GetComponent <AMorpher>();
     transShader = new ComputeTransformShader();
     transShader.Load();
 }
Пример #2
0
 protected internal override void OnLoad()
 {
     base.OnLoad();
     dataChanged = true;
     morpher     = GameObject.GetComponent <AMorpher>();
 }