Пример #1
0
        public static void EndSample(IntPtr luaState)
        {
            if (!IsMainThread)
            {
                return;
            }

            if (beginSampleMemoryStack.Count <= 0)
            {
                return;
            }
            long   nowMemoryCount = LuaLib.GetLuaMemory(luaState);
            long   nowMonoCount   = GC.GetTotalMemory(false);
            Sample sample         = beginSampleMemoryStack.Pop();

            sample.costTime = (int)(getcurrentTime - sample.currentTime);
            var monoGC = nowMonoCount - sample.currentMonoMemory;
            var luaGC  = nowMemoryCount - sample.currentLuaMemory;

            sample.currentLuaMemory  = (int)nowMemoryCount;
            sample.currentMonoMemory = (int)nowMonoCount;
            sample.costLuaGC         = (int)luaGC;
            sample.costMonoGC        = (int)monoGC;

            if (sample.childs.Count > 0)
            {
                long mono_gc = 0;
                long lua_gc  = 0;
                for (int i = 0, imax = sample.childs.Count; i < imax; i++)
                {
                    Sample c = sample.childs[i];
                    lua_gc  += c.costLuaGC;
                    mono_gc += c.costMonoGC;
                }
                sample.costLuaGC  = (int)Math.Max(lua_gc, luaGC);
                sample.costMonoGC = (int)Math.Max(mono_gc, monoGC);
            }
            long selfLuaGC = sample.selfLuaGC;

            if (selfLuaGC > 0)
            {
                byte[] luagc = new byte[Math.Max(0, selfLuaGC - 32)];
            }
        #if UNITY_5_5_OR_NEWER
            Profiler.EndSample();
        #endif

            if (!sample.CheckSampleValid())
            {
                sample.Restore();
                return;
            }
            sample.fahter = beginSampleMemoryStack.Count > 0 ? beginSampleMemoryStack.Peek() : null;
            //UnityEngine.Debug.Log(sample.name);
            if (beginSampleMemoryStack.Count == 0)
            {
                var setting = LuaDeepProfilerSetting.Instance;
                if (setting == null)
                {
                    return;
                }
                if (setting != null && setting.isNeedCapture)
                {
                    //迟钝了
                    if (sample.costTime >= (1 / (float)(setting.captureFrameRate)) * 10000000)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else if (sample.costLuaGC > setting.captureLuaGC)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else if (sample.costMonoGC > setting.captureMonoGC)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else
                    {
                        sample.captureUrl = null;
                    }
                }
                NetWorkClient.SendMessage(sample);
            }
            //释放掉被累加的Sample
            if (beginSampleMemoryStack.Count != 0 && sample.fahter == null)
            {
                sample.Restore();
            }
        }
 public static void GCDiff()
 {
     LuaLib.RunGC();
     Diff();
 }
Пример #3
0
        public static void HookRef(IntPtr L)
        {
#if XLUA || TOLUA || SLUA
            LuaLib.DoRefLuaFun(L, "lua_miku_add_ref_fun_info");
#endif
        }
Пример #4
0
        void DoToolbar()
        {
            var setting = LuaDeepProfilerSetting.Instance;

            #region profiler settting
            GUILayout.Label("profiler setting");
            GUILayout.BeginVertical("Box");

            EditorGUILayout.BeginHorizontal();
            bool flag = GUILayout.Toggle(setting.isDeepLuaProfiler, "Deep Profiler Lua");
            if (flag != setting.isDeepLuaProfiler)
            {
                setting.isDeepLuaProfiler   = flag;
                EditorApplication.isPlaying = false;
                InjectMethods.Recompile();
            }

            flag = GUILayout.Toggle(setting.isDeepMonoProfiler, "Deep Profiler Mono");
            if (flag != setting.isDeepMonoProfiler)
            {
                setting.isDeepMonoProfiler  = flag;
                EditorApplication.isPlaying = false;
                InjectMethods.Recompile();
            }

            flag = GUILayout.Toggle(setting.discardInvalid, "Discard Invalid");
            if (flag != setting.discardInvalid)
            {
                setting.discardInvalid = flag;
            }

            EditorGUILayout.EndHorizontal();

            //GUILayout.Space(5);
            //if (GUILayout.Button("Inject Method", GUILayout.Height(50)))
            //{
            //    InjectMethods.InjectAllMethods();
            //}
            GUILayout.Space(5);
            if (GUILayout.Button("ReCompile", GUILayout.Height(50)))
            {
                InjectMethods.Recompile();
            }
            GUILayout.Space(5);
            GUILayout.EndVertical();
            #endregion

            #region socket
            GUILayout.Space(10);
            GUILayout.Label("connet");

            GUILayout.BeginVertical("Box");
            GUILayout.Space(5);
            EditorGUILayout.BeginHorizontal();
            GUILayout.Label("ip:", GUILayout.Height(30), GUILayout.Width(35));
            setting.ip = EditorGUILayout.TextField(setting.ip, GUILayout.Height(16), GUILayout.Width(100));

            GUILayout.Label("port:", GUILayout.Height(30), GUILayout.Width(35));
            setting.port = EditorGUILayout.IntField(setting.port, GUILayout.Height(16), GUILayout.Width(50));
            EditorGUILayout.EndHorizontal();

            /*
             * if (GUILayout.Button("Connent", GUILayout.Height(50)))
             * {
             *  NetWorkClient.ConnectServer(setting.ip, setting.port);
             * }
             * GUILayout.Space(5);*/

            GUILayout.EndVertical();
            #endregion

            #region gc control
            GUILayout.Space(10);
            GUILayout.Label("gc control");

            GUILayout.BeginVertical("Box");
            bool isStop = GUILayout.Toggle(m_isStop, "Stop Lua GC");

            if (m_isStop != isStop)
            {
                if (isStop)
                {
                    LuaLib.StopGC();
                    m_isStop = true;
                }
                else
                {
                    LuaLib.ResumeGC();
                    m_isStop = false;
                }
            }
            GUILayout.Space(5);

            if (GUILayout.Button("Run GC", GUILayout.Height(50)))
            {
                LuaLib.RunGC();
                System.GC.Collect();
            }
            GUILayout.Space(5);
            GUILayout.EndVertical();
            #endregion

            #region capture

            /*
             * GUILayout.Space(10);
             *
             * GUILayout.Label("capture setting");
             * GUILayout.BeginVertical("Box");
             *
             * flag = GUILayout.Toggle(LuaDeepProfilerSetting.Instance.isNeedCapture, "NeedCapture");
             * if (flag != LuaDeepProfilerSetting.Instance.isNeedCapture)
             * {
             *  LuaDeepProfilerSetting.Instance.isNeedCapture = flag;
             *  if (flag)
             *  {
             *      GameViewUtility.ChangeGameViewSize(480, 270);
             *  }
             * }
             *
             * GUILayout.Space(10);
             *
             * EditorGUILayout.BeginHorizontal();
             * GUILayout.Label("lua gc", GUILayout.Height(30), GUILayout.Width(45));
             * LuaDeepProfilerSetting.Instance.captureLuaGC
             *  = EditorGUILayout.IntField(LuaDeepProfilerSetting.Instance.captureLuaGC, GUILayout.Height(16), GUILayout.Width(50));
             * LuaDeepProfilerSetting.Instance.captureLuaGC = Mathf.Max(0, LuaDeepProfilerSetting.Instance.captureLuaGC);
             * GUILayout.Label("B", GUILayout.Height(30), GUILayout.Width(20));
             *
             * GUILayout.Label("mono gc", GUILayout.Height(30), GUILayout.Width(55));
             * LuaDeepProfilerSetting.Instance.captureMonoGC
             *  = EditorGUILayout.IntField(LuaDeepProfilerSetting.Instance.captureMonoGC, GUILayout.Height(16), GUILayout.Width(50));
             * LuaDeepProfilerSetting.Instance.captureMonoGC = Mathf.Max(0, LuaDeepProfilerSetting.Instance.captureMonoGC);
             * GUILayout.Label("B", GUILayout.Height(30), GUILayout.Width(20));
             *
             * GUILayout.Label("capture ", GUILayout.Height(30), GUILayout.Width(50));
             * LuaDeepProfilerSetting.Instance.captureFrameRate
             *  = EditorGUILayout.IntField(LuaDeepProfilerSetting.Instance.captureFrameRate, GUILayout.Height(16), GUILayout.Width(50));
             * LuaDeepProfilerSetting.Instance.captureFrameRate = Mathf.Max(0, LuaDeepProfilerSetting.Instance.captureFrameRate);
             * GUILayout.Label("FPS", GUILayout.Height(30), GUILayout.Width(30));
             *
             * EditorGUILayout.EndHorizontal();
             *
             * GUILayout.EndVertical();
             */
            #endregion
        }
Пример #5
0
        public static void EndSample(IntPtr luaState)
        {
            if (!IsMainThread)
            {
                return;
            }

            var setting = LuaDeepProfilerSetting.Instance;

            if (setting == null)
            {
                return;
            }

            if (beginSampleMemoryStack.Count <= 0)
            {
                return;
            }
            long   nowMemoryCount = LuaLib.GetLuaMemory(luaState);
            long   nowMonoCount   = GC.GetTotalMemory(false);
            Sample sample         = beginSampleMemoryStack.Pop();

            sample.costTime = (int)(getcurrentTime - sample.currentTime);
            var monoGC = nowMonoCount - sample.currentMonoMemory;
            var luaGC  = nowMemoryCount - sample.currentLuaMemory;

            sample.costLuaGC  = (int)(luaGC > 0 ? luaGC : 0);
            sample.costMonoGC = (int)(monoGC > 0 ? monoGC : 0);

            if (!sample.CheckSampleValid())
            {
                sample.Restore();
                return;
            }
            sample.fahter = beginSampleMemoryStack.Count > 0 ? beginSampleMemoryStack.Peek() : null;
            //UnityEngine.Debug.Log(sample.name);
            if (beginSampleMemoryStack.Count == 0)
            {
                if (setting != null && setting.isNeedCapture)
                {
                    //迟钝了
                    if (sample.costTime >= (1 / (float)(setting.captureFrameRate)) * 10000000)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else if (sample.costLuaGC > setting.captureLuaGC)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else if (sample.costMonoGC > setting.captureMonoGC)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else
                    {
                        sample.captureUrl = null;
                    }
                }
                NetWorkClient.SendMessage(sample);
            }
            //释放掉被累加的Sample
            if (beginSampleMemoryStack.Count != 0 && sample.fahter == null)
            {
                sample.Restore();
            }
        }
Пример #6
0
        void DoToolbar()
        {
            EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);

            #region clear
            bool isClear = GUILayout.Button("Clear", EditorStyles.toolbarButton, GUILayout.Height(30));
            if (isClear)
            {
                m_TreeView.Clear(true);
            }
            GUILayout.Space(5);
            #endregion

            #region deep
            bool flag = GUILayout.Toggle(LuaDeepProfilerSetting.Instance.isDeepProfiler,
                                         "Deep Profiler", EditorStyles.toolbarButton, GUILayout.Height(30));
            if (flag != LuaDeepProfilerSetting.Instance.isDeepProfiler)
            {
                LuaDeepProfilerSetting.Instance.isDeepProfiler = flag;
                EditorApplication.isPlaying = false;
            }
            GUILayout.Space(5);
            #endregion

            #region stop
            bool isStop = GUILayout.Toggle(m_isStop, "Stop GC", EditorStyles.toolbarButton, GUILayout.Height(30));

            if (m_isStop != isStop)
            {
                if (isStop)
                {
                    LuaLib.StopGC();
                    m_isStop = true;
                }
                else
                {
                    LuaLib.ResumeGC();
                    m_isStop = false;
                }
            }
            GUILayout.Space(5);
            #endregion

            #region run gc
            bool isRunGC = GUILayout.Button("Run GC", EditorStyles.toolbarButton, GUILayout.Height(30));
            if (isRunGC)
            {
                LuaLib.RunGC();
            }
            GUILayout.Space(5);
            #endregion

            #region history
            flag = GUILayout.Toggle(LuaDeepProfilerSetting.Instance.isRecord,
                                    "Record", EditorStyles.toolbarButton, GUILayout.Height(30));
            if (flag != LuaDeepProfilerSetting.Instance.isRecord)
            {
                LuaDeepProfilerSetting.Instance.isRecord = flag;
                if (flag)
                {
                    GameViewUtility.ChangeGameViewSize(480, 270);
                }
                EditorApplication.isPlaying = false;
            }
            GUILayout.Space(25);
            #endregion

            #region path
            if (GUILayout.Button("Lua Path", EditorStyles.toolbarButton, GUILayout.Height(30)))
            {
                LocalToLuaIDE.SetExternalProjectRootPath();
            }
            if (GUILayout.Button("IDE Path", EditorStyles.toolbarButton, GUILayout.Height(30)))
            {
                LocalToLuaIDE.SetExternalEditorPath();
            }
            if (GUILayout.Button("Clear Path", EditorStyles.toolbarButton, GUILayout.Height(30)))
            {
                LocalToLuaIDE.ClearPath();
            }
            #endregion

            #region gc value
            GUILayout.Space(5);
            GUILayout.FlexibleSpace();
            GUILayout.Label(string.Format("Lua Total:{0}", m_TreeView.GetLuaMemory()), EditorStyles.toolbarButton, GUILayout.Height(30));
            #endregion

            GUILayout.Space(100);
            GUILayout.FlexibleSpace();

            m_TreeView.searchString = m_SearchField.OnToolbarGUI(m_TreeView.searchString);

            EditorGUILayout.EndHorizontal();
        }
Пример #7
0
        void DoToolbar()
        {
            GUILayout.BeginHorizontal(EditorStyles.toolbar);

            #region clear
            bool isClear = GUILayout.Button("Clear", EditorStyles.toolbarButton, GUILayout.Height(30));
            if (isClear)
            {
                m_TreeView.Clear();
            }
            GUILayout.Space(5);
            #endregion

            #region deep
            bool flag = GUILayout.Toggle(LuaDeepProfilerSetting.Instance.isDeepProfiler,
                                         "Deep Profiler", EditorStyles.toolbarButton, GUILayout.Height(30));
            if (flag != LuaDeepProfilerSetting.Instance.isDeepProfiler)
            {
                LuaDeepProfilerSetting.Instance.isDeepProfiler = flag;
                EditorApplication.isPlaying = false;
            }
            GUILayout.Space(5);
            #endregion

            #region stop
            bool isStop = GUILayout.Toggle(m_isStop, "Stop GC", EditorStyles.toolbarButton, GUILayout.Height(30));

            if (m_isStop != isStop)
            {
                if (isStop)
                {
                    LuaLib.StopGC();
                    m_isStop = true;
                }
                else
                {
                    LuaLib.ResumeGC();
                    m_isStop = false;
                }
            }
            GUILayout.Space(5);
            #endregion

            #region run gc
            bool isRunGC = GUILayout.Button("Run GC", EditorStyles.toolbarButton, GUILayout.Height(30));
            if (isRunGC)
            {
                LuaLib.RunGC();
            }
            GUILayout.Space(20);
            GUILayout.FlexibleSpace();
            #endregion

            #region gc value
            GUILayout.Label(string.Format("Lua Total:{0}", LuaProfiler.GetLuaMemory()), EditorStyles.toolbarButton, GUILayout.Height(30));
            #endregion

            GUILayout.Space(100);
            GUILayout.FlexibleSpace();
            m_TreeView.searchString = m_SearchField.OnToolbarGUI(m_TreeView.searchString);
            GUILayout.EndHorizontal();
        }