internal InstanceWorld Create(string id) { var world = new InstanceWorld(id); world.Running = true; return(world); }
internal void Remove(string id) { InstanceWorld world = null; if (worlds.TryGetValue(id, out world)) { world.Running = false; worlds.Remove(id); } }
internal InstanceWorld Get(string id) { InstanceWorld world = null; if (!worlds.TryGetValue(id, out world)) { world = Create(id); worlds[id] = world; } return(world); }