Пример #1
0
        /// <summary>
        /// Reade Header.
        /// </summary>
        /// <param name="reader">reader</param>
        /// <param name="formatType">TMPのフォーマットタイプ。</param>
        /// <returns>Header</returns>
        public static MieFontHeader Read(BinaryReader reader, MieFont.NFormatType formatType)
        {
            var result = new MieFontHeader();

            result.GameObjectFileID  = reader.ReadInt32();
            result.GameObjectPathID  = reader.ReadInt64();
            result.GameObjectEnables = reader.ReadBoolean();
            MieFont.ReadPadding(reader);

            result.ScriptFileID = reader.ReadInt32();
            result.ScriptPathID = reader.ReadInt64();

            result.FileName = MieFont.ReadString(reader);

            result.FileNameHashCode = reader.ReadInt32();
            result.MaterialFileID   = reader.ReadInt32();
            result.MaterialPathID   = reader.ReadInt64();
            result.MaterialHashCode = reader.ReadInt32();
            result.FontAssetType    = reader.ReadInt32();

            result.FontInfo = new MieFontInfo(formatType);
            result.FontInfo.Read(reader, formatType);

            result.AtlasFileID = reader.ReadInt32();
            result.AtlasPathID = reader.ReadInt64();

            return(result);
        }
Пример #2
0
        public void Write(BinaryWriter writer, MieFont.NFormatType formatType)
        {
            MieFont.WriteString(writer, this.Name);

            writer.Write(this.PointSize);
            writer.Write(this.PointScale);
            writer.Write(this.CharacterCount);
            writer.Write(this.LineHeight);
            writer.Write(this.Baseline);
            writer.Write(this.Ascender);
            writer.Write(this.CapHeight);
            writer.Write(this.Descender);
            writer.Write(this.CenterLine);
            writer.Write(this.SuperScriptOffset);
            writer.Write(this.SubScriptOffset);
            writer.Write(this.SubSize);
            writer.Write(this.UnderlineUnderline);
            writer.Write(this.UnderlineUnderlineThickness);

            if (formatType != MieFont.NFormatType.PoE2)
            {
                //// オリジナルと自作フォントのレイアウトが会わない!
                //// 自作分はここに次のに項目が追加されている。
                writer.Write(this.StrikeThrough);
                writer.Write(this.StrikeThroughThickness);
            }

            writer.Write(this.TabWidth);
            writer.Write(this.Padding);
            writer.Write(this.AtlasWidth);
            writer.Write(this.AtlasHeight);
        }
Пример #3
0
        public void Read(BinaryReader reader, MieFont.NFormatType formatType)
        {
            this.Name                        = MieFont.ReadString(reader);
            this.PointSize                   = reader.ReadSingle();
            this.PointScale                  = reader.ReadSingle();
            this.CharacterCount              = reader.ReadInt32();
            this.LineHeight                  = reader.ReadSingle();
            this.Baseline                    = reader.ReadSingle();
            this.Ascender                    = reader.ReadSingle();
            this.CapHeight                   = reader.ReadSingle();
            this.Descender                   = reader.ReadSingle();
            this.CenterLine                  = reader.ReadSingle();
            this.SuperScriptOffset           = reader.ReadSingle();
            this.SubScriptOffset             = reader.ReadSingle();
            this.SubSize                     = reader.ReadSingle();
            this.UnderlineUnderline          = reader.ReadSingle();
            this.UnderlineUnderlineThickness = reader.ReadSingle();

            if (formatType != MieFont.NFormatType.PoE2)
            {
                //// オリジナルと自作フォントのレイアウトが会わない!
                //// 自作分はここに次のに項目が追加されている。
                this.StrikeThrough          = reader.ReadSingle();
                this.StrikeThroughThickness = reader.ReadSingle();
            }

            this.TabWidth    = reader.ReadSingle();
            this.Padding     = reader.ReadSingle();
            this.AtlasWidth  = reader.ReadSingle();
            this.AtlasHeight = reader.ReadSingle();
        }
Пример #4
0
        public void Write(BinaryWriter writer, MieFont.NFormatType formatType)
        {
            this.KerningTable.Write(writer);

            switch (formatType)
            {
            case MieFont.NFormatType.Unknown:
                break;

            case MieFont.NFormatType.Type1:
                break;

            case MieFont.NFormatType.Type2:
                //// 日本語データの構造
                this.KerningPairBase.Write(writer);
                this.FontFallbackFontAssets.Write(writer);

                break;

            case MieFont.NFormatType.Type3:
                break;

            case MieFont.NFormatType.Type4:
                break;

            case MieFont.NFormatType.Type5:
                break;

            case MieFont.NFormatType.PoE2:
                //// オリジナルのデータ構造
                this.KerningPairBase.Write(writer);

                writer.Write(this.LigaturesFileID);
                writer.Write(this.LigaturesPathID);

                writer.Write(this.InumStartAt);
                writer.Write(this.IsIlluminated);
                MieFont.WritePadding(writer);

                this.FontFallbackFontAssets.Write(writer);

                break;

            default:
                throw new Exception($"Unknown format type({formatType})");
            }

            this.FontCreationSetting.Write(writer);

            this.FontWeights.Write(writer);

            writer.Write(this.NormalStyle);
            writer.Write(this.NormalSpaceingOffset);
            writer.Write(this.BoldStyle);
            writer.Write(this.BoldSpacing);
            writer.Write(this.ItalicStyle);
            writer.Write(this.TabSize);
        }
Пример #5
0
        public void Write(BinaryWriter writer, MieFont.NFormatType formatType)
        {
            //// ToDo: ファイル名や内部名の長さを求める処理を追加。
            writer.Write(this.GameObjectFileID);
            writer.Write(this.GameObjectPathID);
            writer.Write(this.GameObjectEnables);
            MieFont.WritePadding(writer);

            writer.Write(this.ScriptFileID);
            writer.Write(this.ScriptPathID);

            MieFont.WriteString(writer, this.FileName);

            writer.Write(this.FileNameHashCode);
            writer.Write(this.MaterialFileID);
            writer.Write(this.MaterialPathID);
            writer.Write(this.MaterialHashCode);
            writer.Write(this.FontAssetType);

            this.FontInfo.Write(writer, formatType);

            writer.Write(this.AtlasFileID);
            writer.Write(this.AtlasPathID);
        }
Пример #6
0
        public static MieFontFooter Read(BinaryReader br, MieFont.NFormatType formatType)
        {
            MieFontFooter result = new MieFontFooter();

            switch (formatType)
            {
            case MieFont.NFormatType.Unknown:
                break;

            case MieFont.NFormatType.Type1:
                break;

            case MieFont.NFormatType.Type2:
                //// 日本語データの構造
                result.KerningTable = MieFontKerningTable.Read(br, MieFont.NFormatType.Type2);

                result.KerningPairBase = new MieFontKerningPairType2();
                result.KerningPairBase.Read(br);

                result.FontFallbackFontAssets = MieFontFallbackFontAssets.Read(br);

                break;

            case MieFont.NFormatType.Type3:
                break;

            case MieFont.NFormatType.Type4:
                break;

            case MieFont.NFormatType.Type5:
                break;

            case MieFont.NFormatType.PoE2:
                //// オリジナルのデータ構造
                result.KerningTable = MieFontKerningTable.Read(br, MieFont.NFormatType.PoE2);

                result.KerningPairBase = new MieFontKerningPairPoE2();
                result.KerningPairBase.Read(br);

                result.LigaturesFileID = br.ReadInt32();
                result.LigaturesPathID = br.ReadInt64();

                result.InumStartAt   = br.ReadInt32();
                result.IsIlluminated = br.ReadBoolean();
                MieFont.ReadPadding(br);

                result.FontFallbackFontAssets = MieFontFallbackFontAssets.Read(br);

                break;

            default:
                throw new Exception($"Unknown format type({formatType}).");
            }

            ////

            result.FontCreationSetting = MieFontCreationSetting.Read(br);

            ////

            result.FontWeights = MieFontWeights.Read(br);

            result.NormalStyle          = br.ReadSingle();
            result.NormalSpaceingOffset = br.ReadSingle();
            result.BoldStyle            = br.ReadSingle();
            result.BoldSpacing          = br.ReadSingle();
            result.ItalicStyle          = br.ReadInt32();
            result.TabSize = br.ReadInt32();

            return(result);
        }