Пример #1
0
        private void Initialize(Context context)
        {
            _clientBounds = new Rectangle(0, 0, context.Resources.DisplayMetrics.WidthPixels, context.Resources.DisplayMetrics.HeightPixels);

            GameView = new MonoGameAndroidGameView(context, this, _game);
            GameView.RenderOnUIThread = Game.Activity.RenderOnUIThread;
            GameView.RenderFrame     += OnRenderFrame;
            GameView.UpdateFrame     += OnUpdateFrame;

            GameView.RequestFocus();
            GameView.FocusableInTouchMode = true;
        }
Пример #2
0
        private void Initialize(Context context, Point size)
        {
            _clientBounds = new Rectangle(0, 0, size.X, size.Y);

            GameView = new MonoGameAndroidGameView(context, this, _game);
            GameView.RenderOnUIThread = Game.Activity.RenderOnUIThread;
            GameView.RenderFrame     += OnRenderFrame;
            GameView.UpdateFrame     += OnUpdateFrame;

            GameView.RequestFocus();
            GameView.FocusableInTouchMode = true;
        }
Пример #3
0
        private void Initialize(Context context)
        {
            _clientBounds = new Rectangle(0, 0, context.Resources.DisplayMetrics.WidthPixels, context.Resources.DisplayMetrics.HeightPixels);

            GameView = new MonoGameAndroidGameView(context, this, _game);
            GameView.RenderFrame += OnRenderFrame;
            GameView.UpdateFrame += OnUpdateFrame;

            GameView.RequestFocus();
            GameView.FocusableInTouchMode = true;

#if OUYA
            GamePad.Initialize();
#endif
        }