Пример #1
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 protected void OnScreenDeviceNameChanged()
 {
     EventHelpers.Raise(this, ScreenDeviceNameChanged, EventArgs.Empty);
 }
Пример #2
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 internal void OnClientSizeChanged()
 {
     EventHelpers.Raise(this, ClientSizeChanged, EventArgs.Empty);
 }
Пример #3
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 protected void OnOrientationChanged()
 {
     EventHelpers.Raise(this, OrientationChanged, EventArgs.Empty);
 }
Пример #4
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 /// <summary>
 /// Called when <see cref="Visible"/> changed.
 /// </summary>
 /// <param name="sender">This <see cref="DrawableGameComponent"/>.</param>
 /// <param name="args">Arguments to the <see cref="VisibleChanged"/> event.</param>
 protected virtual void OnVisibleChanged(object sender, EventArgs args)
 {
     EventHelpers.Raise(sender, VisibleChanged, args);
 }
Пример #5
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 /// <summary>
 /// Called when <see cref="DrawOrder"/> changed.
 /// </summary>
 /// <param name="sender">This <see cref="DrawableGameComponent"/>.</param>
 /// <param name="args">Arguments to the <see cref="DrawOrderChanged"/> event.</param>
 protected virtual void OnDrawOrderChanged(object sender, EventArgs args)
 {
     EventHelpers.Raise(sender, DrawOrderChanged, args);
 }
Пример #6
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 // FIXME: Why does the GraphicsDeviceManager not know enough about the
 //        GraphicsDevice to raise these events without help?
 internal void OnDeviceDisposing(EventArgs e)
 {
     EventHelpers.Raise(this, DeviceDisposing, e);
 }
Пример #7
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 private void OnInputAccepted(EventArgs e)
 {
     EventHelpers.Raise(this, InputAccepted, e);
 }
Пример #8
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 protected virtual void OnExiting(object sender, EventArgs args)
 {
     EventHelpers.Raise(sender, Exiting, args);
 }
Пример #9
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 protected virtual void OnDeactivated(object sender, EventArgs args)
 {
     AssertNotDisposed();
     EventHelpers.Raise(sender, Deactivated, args);
 }
Пример #10
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 internal void OnDeviceCreated(EventArgs e)
 {
     EventHelpers.Raise(this, DeviceCreated, e);
 }
Пример #11
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 private void DisposeGraphicsDevice()
 {
     _graphicsDevice.Dispose();
     EventHelpers.Raise(this, DeviceDisposing, EventArgs.Empty);
     _graphicsDevice = null;
 }
Пример #12
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 protected void OnDeviceResetting(EventArgs e)
 {
     EventHelpers.Raise(this, DeviceResetting, e);
 }
Пример #13
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 protected void OnDeviceDisposing(EventArgs e)
 {
     EventHelpers.Raise(this, DeviceDisposing, e);
 }
Пример #14
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 private void OnInputCanceled(EventArgs e)
 {
     EventHelpers.Raise(this, InputCanceled, e);
 }
Пример #15
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 protected void OnTextInput(object sender, TextInputEventArgs e)
 {
     EventHelpers.Raise(this, TextInput, e);
 }
Пример #16
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 public void Dispose()
 {
     Dispose(true);
     GC.SuppressFinalize(this);
     EventHelpers.Raise(this, Disposed, EventArgs.Empty);
 }
Пример #17
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 protected virtual void OnClientSizeChanged(EventArgs e)
 {
     EventHelpers.Raise(this, ClientSizeChanged, e);
 }
Пример #18
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 public override void DidRotate(UIInterfaceOrientation fromInterfaceOrientation)
 {
     base.DidRotate(fromInterfaceOrientation);
     EventHelpers.Raise(this, InterfaceOrientationChanged, EventArgs.Empty);
 }
Пример #19
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 // FIXME: Why does the GraphicsDeviceManager not know enough about the
 //        GraphicsDevice to raise these events without help?
 internal void OnDeviceReset(EventArgs e)
 {
     EventHelpers.Raise(this, DeviceReset, e);
 }
Пример #20
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 /// <summary>
 /// Raises the AsyncRunLoopEnded event.  This method must be called by
 /// derived classes when the asynchronous run loop they start has
 /// stopped running.
 /// </summary>
 protected void RaiseAsyncRunLoopEnded()
 {
     EventHelpers.Raise(this, AsyncRunLoopEnded, EventArgs.Empty);
 }