Пример #1
0
Файл: Cue.cs Проект: raizam/FNA
        private void PlayWave(PlayWaveEvent evt, float?prevVolume = null, float?prevPitch = null)
        {
            SoundEffectInstance sfi = evt.GenerateInstance(
                INTERNAL_activeSound.Volume,
                INTERNAL_activeSound.Pitch,
                INTERNAL_eventLoops[evt],
                prevVolume,
                prevPitch
                );

            if (sfi != null)
            {
                if (INTERNAL_isPositional)
                {
                    sfi.Apply3D(INTERNAL_listener, INTERNAL_emitter);
                }
                foreach (uint curDSP in INTERNAL_activeSound.DSPCodes)
                {
                    // FIXME: This only applies the last DSP!
                    sfi.INTERNAL_applyReverb(
                        INTERNAL_baseEngine.INTERNAL_getDSP(curDSP)
                        );
                }
                INTERNAL_instancePool.Add(sfi);
                INTERNAL_instanceVolumes.Add(sfi.Volume);
                INTERNAL_instancePitches.Add(sfi.Pitch);
                INTERNAL_waveEventSounds.Add(sfi, evt);
                INTERNAL_rpcTrackVolumes.Add(1.0f);
                INTERNAL_rpcTrackPitches.Add(0.0f);
                sfi.Play();
            }
        }
Пример #2
0
 public XACTClip(ushort track, byte waveBank)
 {
     INTERNAL_events    = new XACTEvent[1];
     INTERNAL_events[0] = new PlayWaveEvent(
         0,
         new ushort[] { track },
         new byte[] { waveBank },
         0,
         0,
         1.0,
         1.0,
         0,
         0,
         new byte[] { 0xFF }
         );
 }
Пример #3
0
        internal void PlayWave(
            EventInstance eventInstance,
            double?prevVolume = null,
            short?prevPitch   = null
            )
        {
            PlayWaveEventInstance playWaveEventInstance =
                (PlayWaveEventInstance)eventInstance;
            PlayWaveEvent evt = (PlayWaveEvent)eventInstance.Event;

            double finalVolume;
            short  finalPitch;
            SoundEffectInstance sfi = evt.GenerateInstance(
                INTERNAL_activeSound.Sound.Volume,
                INTERNAL_activeSound.Sound.Pitch,
                playWaveEventInstance.LoopCount,
                prevVolume,
                prevPitch,
                out finalVolume,
                out finalPitch
                );

            if (sfi != null)
            {
                if (INTERNAL_isPositional)
                {
                    sfi.Apply3D(INTERNAL_listener, INTERNAL_emitter);
                }
                foreach (uint curDSP in INTERNAL_activeSound.Sound.DSPCodes)
                {
                    // FIXME: This only applies the last DSP!
                    sfi.INTERNAL_applyReverb(
                        INTERNAL_baseEngine.INTERNAL_getDSP(curDSP)
                        );
                }
                INTERNAL_instancePool.Add(sfi);
                INTERNAL_instanceVolumes.Add(finalVolume);
                INTERNAL_instancePitches.Add(finalPitch);

                INTERNAL_playWaveEventBySound.Add(sfi, playWaveEventInstance);
                INTERNAL_rpcTrackVolumes.Add(0.0f);
                INTERNAL_rpcTrackPitches.Add(0.0f);
                sfi.Play();
            }
        }
Пример #4
0
 public XACTClip(ushort track, byte waveBank)
 {
     Events    = new XACTEvent[1];
     Events[0] = new PlayWaveEvent(
         0,
         new ushort[] { track },
         new byte[] { waveBank },
         0,
         0,
         1.0,
         1.0,
         0xFF,
         0,
         0,
         false,
         new byte[] { 0xFF }
         );
 }
Пример #5
0
		private void PlayWave(PlayWaveEvent evt)
		{
			SoundEffectInstance sfi = evt.GenerateInstance(
				INTERNAL_activeSound.Volume,
				INTERNAL_activeSound.Pitch,
				INTERNAL_eventLoops[evt]
			);
			if (sfi != null)
			{
				if (INTERNAL_isPositional)
				{
					sfi.Apply3D(INTERNAL_listener, INTERNAL_emitter);
				}
				foreach (uint curDSP in INTERNAL_activeSound.DSPCodes)
				{
					// FIXME: This only applies the last DSP!
					sfi.INTERNAL_applyReverb(
						INTERNAL_baseEngine.INTERNAL_getDSP(curDSP)
					);
				}
				INTERNAL_instancePool.Add(sfi);
				INTERNAL_instanceVolumes.Add(sfi.Volume);
				INTERNAL_instancePitches.Add(sfi.Pitch);
				INTERNAL_waveEventSounds.Add(sfi, evt);
				INTERNAL_rpcTrackVolumes.Add(1.0f);
				INTERNAL_rpcTrackPitches.Add(0.0f);
				sfi.Play();
			}
		}
Пример #6
0
        public XACTClip(BinaryReader reader, double clipVolume)
        {
            // Number of XACT Events
            INTERNAL_events = new XACTEvent[reader.ReadByte()];

            for (int i = 0; i < INTERNAL_events.Length; i += 1)
            {
                // Full Event information
                uint eventInfo = reader.ReadUInt32();

                // XACT Event Type, Timestamp
                uint eventType      = eventInfo & 0x0000001F;
                uint eventTimestamp = (eventInfo >> 5) & 0x0000FFFF;
                // uint eventUnknown = eventInfo >> 21;

                // Random offset, unused
                reader.ReadUInt16();

                // Load the Event
                if (eventType == 0)
                {
                    // TODO: Codename OhGodNo
                    // Stop Event
                }
                else if (eventType == 1)
                {
                    // Unknown value
                    reader.ReadByte();

                    /* Event Flags
                     * 0x01 = Break Loop
                     * 0x02 = Use Speaker Position
                     * 0x04 = Use Center Speaker
                     * 0x08 = New Speaker Position On Loop
                     */
                    reader.ReadByte();

                    // WaveBank Track Index
                    ushort track = reader.ReadUInt16();

                    // WaveBank Index
                    byte waveBank = reader.ReadByte();

                    // Number of times to loop wave (255 is infinite)
                    byte loopCount = reader.ReadByte();

                    // Speaker position angle/arc, unused
                    reader.ReadUInt16();
                    reader.ReadUInt16();

                    // Finally.
                    INTERNAL_events[i] = new PlayWaveEvent(
                        eventTimestamp,
                        new ushort[] { track },
                        new byte[] { waveBank },
                        0,
                        0,
                        clipVolume,
                        clipVolume,
                        -1,
                        loopCount,
                        0,
                        new byte[] { 0xFF }
                        );
                }
                else if (eventType == 3)
                {
                    // Unknown value
                    reader.ReadByte();

                    /* Event Flags
                     * 0x01 = Break Loop
                     * 0x02 = Use Speaker Position
                     * 0x04 = Use Center Speaker
                     * 0x08 = New Speaker Position On Loop
                     */
                    reader.ReadByte();

                    // Number of times to loop wave (255 is infinite)
                    byte loopCount = reader.ReadByte();

                    // Speaker position angle/arc, unused
                    reader.ReadUInt16();
                    reader.ReadUInt16();

                    // Number of WaveBank tracks
                    ushort numTracks = reader.ReadUInt16();

                    /* Variation Playlist Type.
                     * First 4 bytes indicates Variation Type.
                     * Next 4 bytes appear to indicate New Variation On Loop.
                     * The rest is currently unknown.
                     * -flibit
                     */
                    ushort variationType = (ushort)(reader.ReadUInt16() & 0x000F);

                    // Unknown values
                    reader.ReadBytes(4);

                    // Obtain WaveBank track information
                    ushort[] tracks    = new ushort[numTracks];
                    byte[]   waveBanks = new byte[numTracks];
                    byte[]   weights   = new byte[numTracks];
                    for (ushort j = 0; j < numTracks; j += 1)
                    {
                        tracks[j]    = reader.ReadUInt16();
                        waveBanks[j] = reader.ReadByte();
                        byte minWeight = reader.ReadByte();
                        byte maxWeight = reader.ReadByte();
                        weights[j] = (byte)(maxWeight - minWeight);
                    }

                    // Finally.
                    INTERNAL_events[i] = new PlayWaveEvent(
                        eventTimestamp,
                        tracks,
                        waveBanks,
                        0,
                        0,
                        clipVolume,
                        clipVolume,
                        -1,
                        loopCount,
                        variationType,
                        weights
                        );
                }
                else if (eventType == 4)
                {
                    // Unknown value
                    reader.ReadByte();

                    /* Event Flags
                     * 0x01 = Break Loop
                     * 0x02 = Use Speaker Position
                     * 0x04 = Use Center Speaker
                     * 0x08 = New Speaker Position On Loop
                     */
                    reader.ReadByte();

                    // WaveBank track
                    ushort track = reader.ReadUInt16();

                    // WaveBank index, unconfirmed
                    byte waveBank = reader.ReadByte();

                    // Loop Count, unconfirmed
                    byte loopCount = reader.ReadByte();

                    // Speaker position angle/arc, unused
                    reader.ReadUInt16();
                    reader.ReadUInt16();

                    // Pitch Variation
                    short minPitch = reader.ReadInt16();
                    short maxPitch = reader.ReadInt16();

                    // Volume Variation
                    double minVolume = XACTCalculator.ParseDecibel(reader.ReadByte());
                    double maxVolume = XACTCalculator.ParseDecibel(reader.ReadByte());

                    // Frequency Variation, unusued
                    reader.ReadSingle();
                    reader.ReadSingle();

                    // Q Factor Variation, unused
                    reader.ReadSingle();
                    reader.ReadSingle();

                    // Filter Type
                    byte filterType = reader.ReadByte();

                    // Finally.
                    INTERNAL_events[i] = new PlayWaveEvent(
                        eventTimestamp,
                        new ushort[] { track },
                        new byte[] { waveBank },
                        minPitch,
                        maxPitch,
                        minVolume,
                        maxVolume,
                        (int)filterType,
                        loopCount,
                        0,
                        new byte[] { 0xFF }
                        );
                }
                else if (eventType == 6)
                {
                    // Unknown value
                    reader.ReadByte();

                    /* Event Flags
                     * 0x01 = Break Loop
                     * 0x02 = Use Speaker Position
                     * 0x04 = Use Center Speaker
                     * 0x08 = New Speaker Position On Loop
                     */
                    reader.ReadByte();

                    // Number of times to loop wave (255 is infinite)
                    byte loopCount = reader.ReadByte();

                    // Speaker position angle/arc, unused
                    reader.ReadUInt16();
                    reader.ReadUInt16();

                    // Pitch variation
                    short minPitch = reader.ReadInt16();
                    short maxPitch = reader.ReadInt16();

                    // Volume variation
                    double minVolume = XACTCalculator.ParseDecibel(reader.ReadByte());
                    double maxVolume = XACTCalculator.ParseDecibel(reader.ReadByte());

                    // Frequency Variation, unusued
                    reader.ReadSingle();
                    reader.ReadSingle();

                    // Q Factor Variation, unused
                    reader.ReadSingle();
                    reader.ReadSingle();

                    // Filter Type
                    byte filterType = reader.ReadByte();

                    // Variation flags
                    // FIXME: There's probably more to these flags...
                    byte varFlags = reader.ReadByte();
                    if ((varFlags & 0x20) != 0x20)
                    {
                        // Throw out the volume variation.
                        minVolume = clipVolume;
                        maxVolume = clipVolume;
                    }
                    if ((varFlags & 0x10) != 0x10)
                    {
                        // Throw out the pitch variation
                        minPitch = 0;
                        maxPitch = 0;
                    }

                    // Number of WaveBank tracks
                    ushort numTracks = reader.ReadUInt16();

                    /* Variation Playlist Type.
                     * First 4 bytes indicates Variation Type.
                     * Next 4 bytes appear to indicate New Variation On Loop.
                     * The rest is currently unknown.
                     * -flibit
                     */
                    ushort variationType = (ushort)(reader.ReadUInt16() & 0x000F);

                    // Unknown values
                    reader.ReadBytes(4);

                    // Obtain WaveBank track information
                    ushort[] tracks    = new ushort[numTracks];
                    byte[]   waveBanks = new byte[numTracks];
                    byte[]   weights   = new byte[numTracks];
                    for (ushort j = 0; j < numTracks; j += 1)
                    {
                        tracks[j]    = reader.ReadUInt16();
                        waveBanks[j] = reader.ReadByte();
                        byte minWeight = reader.ReadByte();
                        byte maxWeight = reader.ReadByte();
                        weights[j] = (byte)(maxWeight - minWeight);
                    }

                    // Finally.
                    INTERNAL_events[i] = new PlayWaveEvent(
                        eventTimestamp,
                        tracks,
                        waveBanks,
                        minPitch,
                        maxPitch,
                        minVolume,
                        maxVolume,
                        (int)filterType,
                        loopCount,
                        variationType,
                        weights
                        );
                }
                else if (eventType == 7)
                {
                    // TODO: Codename OhGodNo -flibit
                    // Pitch Event
                }
                else if (eventType == 8)
                {
                    // Unknown values
                    reader.ReadBytes(2);

                    /* Event Flags
                     * 0x01 = Add, rather than replace
                     * Rest is unknown
                     */
                    bool addVolume = (reader.ReadByte() & 0x01) == 0x01;

                    // Operand Constant
                    float constant = reader.ReadSingle() / 100.0f;
                    if (addVolume)
                    {
                        constant += (float)clipVolume;
                    }

                    // Unknown values
                    reader.ReadBytes(8);

                    INTERNAL_events[i] = new SetVolumeEvent(
                        eventTimestamp,
                        XACTCalculator.CalculateAmplitudeRatio(constant)
                        );
                }
                else if (eventType == 15)
                {
                    // TODO: Codename OhGodNo -flibit
                    // Unknown Event!
                }
                else if (eventType == 17)
                {
                    // TODO: Codename OhGodNo -flibit
                    // Volume Repeat Event
                }
                else
                {
                    /* TODO: All XACT Events.
                     * The following type information is based on
                     * third-party contributions:
                     * Type 9 - Marker Event
                     * -flibit
                     */
                    throw new Exception(
                              "EVENT TYPE " + eventType.ToString() + " NOT IMPLEMENTED!"
                              );
                }
            }
        }
Пример #7
0
        public XACTClip(BinaryReader reader, double clipVolume)
        {
            // Number of XACT Events
            INTERNAL_events = new XACTEvent[reader.ReadByte()];

            for (int i = 0; i < INTERNAL_events.Length; i += 1)
            {
                // Full Event information
                uint eventInfo = reader.ReadUInt32();

                // XACT Event Type, Timestamp
                uint eventType = eventInfo & 0x0000001F;
                uint eventTimestamp = (eventInfo >> 5) & 0x0000FFFF;
                // uint eventUnknown = eventInfo >> 21;

                // Random offset, unused
                reader.ReadUInt16();

                // Load the Event
                if (eventType == 1)
                {
                    // Unknown value
                    reader.ReadByte();

                    /* Event Flags
                     * 0x01 = Break Loop
                     * 0x02 = Use Speaker Position
                     * 0x04 = Use Center Speaker
                     * 0x08 = New Speaker Position On Loop
                     */
                    reader.ReadByte();

                    // WaveBank Track Index
                    ushort track = reader.ReadUInt16();

                    // WaveBank Index
                    byte waveBank = reader.ReadByte();

                    // Number of times to loop wave (255 is infinite)
                    byte loopCount = reader.ReadByte();

                    // Speaker position angle/arc, unused
                    reader.ReadUInt16();
                    reader.ReadUInt16();

                    // Finally.
                    INTERNAL_events[i] = new PlayWaveEvent(
                        eventTimestamp,
                        new ushort[] { track },
                        new byte[] { waveBank },
                        0,
                        0,
                        clipVolume,
                        clipVolume,
                        loopCount,
                        0,
                        new byte[] { 0xFF }
                    );
                }
                else if (eventType == 3)
                {
                    // Unknown value
                    reader.ReadByte();

                    /* Event Flags
                     * 0x01 = Break Loop
                     * 0x02 = Use Speaker Position
                     * 0x04 = Use Center Speaker
                     * 0x08 = New Speaker Position On Loop
                     */
                    reader.ReadByte();

                    // Number of times to loop wave (255 is infinite)
                    byte loopCount = reader.ReadByte();

                    // Speaker position angle/arc, unused
                    reader.ReadUInt16();
                    reader.ReadUInt16();

                    // Number of WaveBank tracks
                    ushort numTracks = reader.ReadUInt16();

                    /* Variation Playlist Type.
                     * First 4 bytes indicates Variation Type.
                     * Next 4 bytes appear to indicate New Variation On Loop.
                     * The rest is currently unknown.
                     * -flibit
                     */
                    ushort variationType = (ushort) (reader.ReadUInt16() & 0x000F);

                    // Unknown values
                    reader.ReadBytes(4);

                    // Obtain WaveBank track information
                    ushort[] tracks = new ushort[numTracks];
                    byte[] waveBanks = new byte[numTracks];
                    byte[] weights = new byte[numTracks];
                    for (ushort j = 0; j < numTracks; j += 1)
                    {
                        tracks[j] = reader.ReadUInt16();
                        waveBanks[j] = reader.ReadByte();
                        byte minWeight = reader.ReadByte();
                        byte maxWeight = reader.ReadByte();
                        weights[j] = (byte) (maxWeight - minWeight);
                    }

                    // Finally.
                    INTERNAL_events[i] = new PlayWaveEvent(
                        eventTimestamp,
                        tracks,
                        waveBanks,
                        0,
                        0,
                        clipVolume,
                        clipVolume,
                        loopCount,
                        variationType,
                        weights
                    );
                }
                else if (eventType == 4)
                {
                    // Unknown value
                    reader.ReadByte();

                    /* Event Flags
                     * 0x01 = Break Loop
                     * 0x02 = Use Speaker Position
                     * 0x04 = Use Center Speaker
                     * 0x08 = New Speaker Position On Loop
                     */
                    reader.ReadByte();

                    // WaveBank track
                    ushort track = reader.ReadUInt16();

                    // WaveBank index, unconfirmed
                    byte waveBank = reader.ReadByte();

                    // Loop Count, unconfirmed
                    byte loopCount = reader.ReadByte();

                    // Speaker position angle/arc, unused
                    reader.ReadUInt16();
                    reader.ReadUInt16();

                    // Pitch Variation
                    short minPitch = reader.ReadInt16();
                    short maxPitch = reader.ReadInt16();

                    // Volume Variation
                    double minVolume = XACTCalculator.ParseDecibel(reader.ReadByte());
                    double maxVolume = XACTCalculator.ParseDecibel(reader.ReadByte());

                    // Frequency Variation, unusued
                    reader.ReadSingle();
                    reader.ReadSingle();

                    // Q Factor Variation, unused
                    reader.ReadSingle();
                    reader.ReadSingle();

                    // Unknown value
                    reader.ReadByte();

                    // Finally.
                    INTERNAL_events[i] = new PlayWaveEvent(
                        eventTimestamp,
                        new ushort[] { track },
                        new byte[] { waveBank },
                        minPitch,
                        maxPitch,
                        minVolume,
                        maxVolume,
                        loopCount,
                        0,
                        new byte[] { 0xFF }
                    );
                }
                else if (eventType == 6)
                {
                    // Unknown value
                    reader.ReadByte();

                    /* Event Flags
                     * 0x01 = Break Loop
                     * 0x02 = Use Speaker Position
                     * 0x04 = Use Center Speaker
                     * 0x08 = New Speaker Position On Loop
                     */
                    reader.ReadByte();

                    // Number of times to loop wave (255 is infinite)
                    byte loopCount = reader.ReadByte();

                    // Speaker position angle/arc, unused
                    reader.ReadUInt16();
                    reader.ReadUInt16();

                    // Pitch variation
                    short minPitch = reader.ReadInt16();
                    short maxPitch = reader.ReadInt16();

                    // Volume variation
                    double minVolume = XACTCalculator.ParseDecibel(reader.ReadByte());
                    double maxVolume = XACTCalculator.ParseDecibel(reader.ReadByte());

                    // Frequency Variation, unusued
                    reader.ReadSingle();
                    reader.ReadSingle();

                    // Q Factor Variation, unused
                    reader.ReadSingle();
                    reader.ReadSingle();

                    // Unknown value
                    reader.ReadByte();

                    // Variation flags
                    // FIXME: There's probably more to these flags...
                    byte varFlags = reader.ReadByte();
                    if ((varFlags & 0x20) != 0x20)
                    {
                        // Throw out the volume variation.
                        minVolume = clipVolume;
                        maxVolume = clipVolume;
                    }
                    if ((varFlags & 0x10) != 0x10)
                    {
                        // Throw out the pitch variation
                        minPitch = 0;
                        maxPitch = 0;
                    }

                    // Number of WaveBank tracks
                    ushort numTracks = reader.ReadUInt16();

                    /* Variation Playlist Type.
                     * First 4 bytes indicates Variation Type.
                     * Next 4 bytes appear to indicate New Variation On Loop.
                     * The rest is currently unknown.
                     * -flibit
                     */
                    ushort variationType = (ushort) (reader.ReadUInt16() & 0x000F);

                    // Unknown values
                    reader.ReadBytes(4);

                    // Obtain WaveBank track information
                    ushort[] tracks = new ushort[numTracks];
                    byte[] waveBanks = new byte[numTracks];
                    byte[] weights = new byte[numTracks];
                    for (ushort j = 0; j < numTracks; j += 1)
                    {
                        tracks[j] = reader.ReadUInt16();
                        waveBanks[j] = reader.ReadByte();
                        byte minWeight = reader.ReadByte();
                        byte maxWeight = reader.ReadByte();
                        weights[j] = (byte) (maxWeight - minWeight);
                    }

                    // Finally.
                    INTERNAL_events[i] = new PlayWaveEvent(
                        eventTimestamp,
                        tracks,
                        waveBanks,
                        minPitch,
                        maxPitch,
                        minVolume,
                        maxVolume,
                        loopCount,
                        variationType,
                        weights
                    );
                }
                else if (eventType == 8)
                {
                    // Unknown values
                    reader.ReadBytes(2);

                    /* Event Flags
                     * 0x01 = Add, rather than replace
                     * Rest is unknown
                     */
                    bool addVolume = (reader.ReadByte() & 0x01) == 0x01;

                    // Operand Constant
                    float constant = reader.ReadSingle() / 100.0f;
                    if (addVolume)
                    {
                        constant += (float) clipVolume;
                    }

                    // Unknown values
                    reader.ReadBytes(8);

                    INTERNAL_events[i] = new SetVolumeEvent(
                        eventTimestamp,
                        XACTCalculator.CalculateAmplitudeRatio(constant)
                    );
                }
                else
                {
                    /* TODO: All XACT Events.
                     * The following type information is based on
                     * third-party contributions:
                     * Type 0 - Stop Event
                     * Type 7 - Pitch Event
                     * Type 9 - Marker Event
                     * Type 17 - Volume Repeat Event
                     * -flibit
                     */
                    throw new Exception(
                        "EVENT TYPE " + eventType.ToString() + " NOT IMPLEMENTED!"
                    );
                }
            }
        }
Пример #8
0
 public XACTClip(ushort track, byte waveBank)
 {
     INTERNAL_events = new XACTEvent[1];
     INTERNAL_events[0] = new PlayWaveEvent(
         0,
         new ushort[] { track },
         new byte[] { waveBank },
         0,
         0,
         1.0,
         1.0,
         0,
         0,
         new byte[] { 0xFF }
     );
 }
Пример #9
0
		public XactClip (SoundBank soundBank, BinaryReader clipReader)
		{
            State = SoundState.Stopped;

		    var volumeDb = XactHelpers.ParseDecibels(clipReader.ReadByte());
            _defaultVolume = XactHelpers.ParseVolumeFromDecibels(volumeDb);
            var clipOffset = clipReader.ReadUInt32();

            // Unknown!
            clipReader.ReadUInt32();

			var oldPosition = clipReader.BaseStream.Position;
			clipReader.BaseStream.Seek(clipOffset, SeekOrigin.Begin);
			
			var numEvents = clipReader.ReadByte();
			_events = new ClipEvent[numEvents];
			
			for (var i=0; i<numEvents; i++) 
            {
				var eventInfo = clipReader.ReadUInt32();
                var randomOffset = clipReader.ReadUInt16() * 0.001f;

                // TODO: eventInfo still has 11 bits that are unknown!
				var eventId = eventInfo & 0x1F;
                var timeStamp = ((eventInfo >> 5) & 0xFFFF) * 0.001f;
                var unknown = eventInfo >> 21;

				switch (eventId) {
                case 0:
                    // Stop Event
                    throw new NotImplementedException("Stop event");

				case 1:
                {
                    // Unknown!
                    clipReader.ReadByte();

                    // Event flags
                    var eventFlags = clipReader.ReadByte();
                    var playRelease = (eventFlags & 0x01) == 0x01;
                    var panEnabled = (eventFlags & 0x02) == 0x02;
                    var useCenterSpeaker = (eventFlags & 0x04) == 0x04;

					int trackIndex = clipReader.ReadUInt16();
                    int waveBankIndex = clipReader.ReadByte();					
					var loopCount = clipReader.ReadByte();
                    var panAngle = clipReader.ReadUInt16() / 100.0f;
                    var panArc = clipReader.ReadUInt16() / 100.0f;
                    
                    _events[i] = new PlayWaveEvent(
                        this,
                        timeStamp, 
                        randomOffset,
                        soundBank, 
                        new[] { waveBankIndex }, 
                        new[] { trackIndex },
                        null,
                        0,
                        VariationType.Ordered, 
                        null,
                        null,
                        loopCount,
                        false);

					break;
                }

                case 3:
                {
                    // Unknown!
                    clipReader.ReadByte();

                    // Event flags
                    var eventFlags = clipReader.ReadByte();
                    var playRelease = (eventFlags & 0x01) == 0x01;
                    var panEnabled = (eventFlags & 0x02) == 0x02;
                    var useCenterSpeaker = (eventFlags & 0x04) == 0x04;

                    var loopCount = clipReader.ReadByte();
                    var panAngle = clipReader.ReadUInt16() / 100.0f;
                    var panArc = clipReader.ReadUInt16() / 100.0f;

                    // The number of tracks for the variations.
                    var numTracks = clipReader.ReadUInt16();

                    // Not sure what most of this is.
                    var moreFlags = clipReader.ReadByte();
                    var newWaveOnLoop = (moreFlags & 0x40) == 0x40;
                    
                    // The variation playlist type seems to be 
                    // stored in the bottom 4bits only.
                    var variationType = (VariationType)(moreFlags & 0x0F);

                    // Unknown!
                    clipReader.ReadBytes(5);

                    // Read in the variation playlist.
                    var waveBanks = new int[numTracks];
                    var tracks = new int[numTracks];
                    var weights = new byte[numTracks];
                    var totalWeights = 0;
                    for (var j = 0; j < numTracks; j++)
                    {
                        tracks[j] = clipReader.ReadUInt16();
                        waveBanks[j] = clipReader.ReadByte();
                        var minWeight = clipReader.ReadByte();
                        var maxWeight = clipReader.ReadByte();
                        weights[j] = (byte)(maxWeight - minWeight);
                        totalWeights += weights[j];
                    }

                    _events[i] = new PlayWaveEvent(
                        this,
                        timeStamp,
                        randomOffset,
                        soundBank, 
                        waveBanks, 
                        tracks,
                        weights,
                        totalWeights,
                        variationType,
                        null,
                        null,
                        loopCount,
                        newWaveOnLoop);

                    break;
                }

                case 4:
                {
                    // Unknown!
                    clipReader.ReadByte();

                    // Event flags
                    var eventFlags = clipReader.ReadByte();
                    var playRelease = (eventFlags & 0x01) == 0x01;
                    var panEnabled = (eventFlags & 0x02) == 0x02;
                    var useCenterSpeaker = (eventFlags & 0x04) == 0x04;

                    int trackIndex = clipReader.ReadUInt16();
                    int waveBankIndex = clipReader.ReadByte();
                    var loopCount = clipReader.ReadByte();
                    var panAngle = clipReader.ReadUInt16() / 100.0f;
                    var panArc = clipReader.ReadUInt16() / 100.0f;

                    // Pitch variation range
                    var minPitch = clipReader.ReadInt16() / 1000.0f;
                    var maxPitch = clipReader.ReadInt16() / 1000.0f;

                    // Volume variation range
                    var minVolume = XactHelpers.ParseVolumeFromDecibels(clipReader.ReadByte());
                    var maxVolume = XactHelpers.ParseVolumeFromDecibels(clipReader.ReadByte());

                    // Filter variation
                    var minFrequency = clipReader.ReadSingle() / 1000.0f;
                    var maxFrequency = clipReader.ReadSingle() / 1000.0f;
                    var minQ = clipReader.ReadSingle();
                    var maxQ = clipReader.ReadSingle();

                    // Unknown!
                    clipReader.ReadByte();

                    _events[i] = new PlayWaveEvent(
                        this,
                        timeStamp,
                        randomOffset,
                        soundBank,
                        new[] { waveBankIndex },
                        new[] { trackIndex }, 
                        null,
                        0,
                        VariationType.Ordered,
                        new Vector2(minVolume, maxVolume - minVolume),
                        new Vector2(minPitch, maxPitch - minPitch), 
                        loopCount,
                        false);

                    break;
                }

                case 6:
                {
                    // Unknown!
                    clipReader.ReadByte();

                    // Event flags
                    var eventFlags = clipReader.ReadByte();
                    var playRelease = (eventFlags & 0x01) == 0x01;
                    var panEnabled = (eventFlags & 0x02) == 0x02;
                    var useCenterSpeaker = (eventFlags & 0x04) == 0x04;

                    var loopCount = clipReader.ReadByte();
                    var panAngle = clipReader.ReadUInt16() / 100.0f;
                    var panArc = clipReader.ReadUInt16() / 100.0f;

                    // Pitch variation range
                    var minPitch = clipReader.ReadInt16() / 1000.0f;
                    var maxPitch = clipReader.ReadInt16() / 1000.0f;

                    // Volume variation range
                    var minVolume = XactHelpers.ParseVolumeFromDecibels(clipReader.ReadByte());
                    var maxVolume = XactHelpers.ParseVolumeFromDecibels(clipReader.ReadByte());

                    // Filter variation range
                    var minFrequency = clipReader.ReadSingle() / 1000.0f;
                    var maxFrequency = clipReader.ReadSingle() / 1000.0f;
                    var minQ = clipReader.ReadSingle();
                    var maxQ = clipReader.ReadSingle();

                    // Unknown!
                    clipReader.ReadByte();

                    // TODO: Still has unknown bits!
                    var variationFlags = clipReader.ReadByte();

                    // Enable pitch variation
                    Vector2? pitchVar = null;
                    if ((variationFlags & 0x10) == 0x10)
                        pitchVar = new Vector2(minPitch, maxPitch - minPitch);

                    // Enable volume variation
                    Vector2? volumeVar = null;
                    if ((variationFlags & 0x20) == 0x20)
                        volumeVar = new Vector2(minVolume, maxVolume - minVolume);

                    // Enable filter variation
                    Vector4? filterVar = null;
                    if ((variationFlags & 0x40) == 0x40)
                        filterVar = new Vector4(minFrequency, maxFrequency - minFrequency, minQ, maxQ - minQ);

                    // The number of tracks for the variations.
                    var numTracks = clipReader.ReadUInt16();

                    // Not sure what most of this is.
                    var moreFlags = clipReader.ReadByte();
                    var newWaveOnLoop = (moreFlags & 0x40) == 0x40;

                    // The variation playlist type seems to be 
                    // stored in the bottom 4bits only.
                    var variationType = (VariationType)(moreFlags & 0x0F);

                    // Unknown!
                    clipReader.ReadBytes(5);

                    // Read in the variation playlist.
                    var waveBanks = new int[numTracks];
                    var tracks = new int[numTracks];
                    var weights = new byte[numTracks];
                    var totalWeights = 0;
                    for (var j = 0; j < numTracks; j++)
                    {
                        tracks[j] = clipReader.ReadUInt16();
                        waveBanks[j] = clipReader.ReadByte();
                        var minWeight = clipReader.ReadByte();
                        var maxWeight = clipReader.ReadByte();
                        weights[j] = (byte)(maxWeight - minWeight);
                        totalWeights += weights[j];
                    }

                    _events[i] = new PlayWaveEvent(
                        this,
                        timeStamp,
                        randomOffset,
                        soundBank,
                        waveBanks,
                        tracks,
                        weights,
                        totalWeights,
                        variationType,
                        volumeVar,
                        pitchVar, 
                        loopCount,
                        newWaveOnLoop);

                    break;
                }

                case 7:
                    // Pitch Event
                    throw new NotImplementedException("Pitch event");

                case 8:
                {
                    // Unknown!
                    clipReader.ReadBytes(2);

                    // Event flags
                    var eventFlags = clipReader.ReadByte();
                    var isAdd = (eventFlags & 0x01) == 0x01;

                    // The replacement or additive volume.
                    var decibles = clipReader.ReadSingle() / 100.0f;
                    var volume = XactHelpers.ParseVolumeFromDecibels(decibles + (isAdd ? volumeDb : 0));

                    // Unknown!
                    clipReader.ReadBytes(9);

                    _events[i] = new VolumeEvent(   this, 
                                                    timeStamp, 
                                                    randomOffset, 
                                                    volume);
                    break;
                }

                case 17:
                    // Volume Repeat Event
                    throw new NotImplementedException("Volume repeat event");

                case 9:
                    // Marker Event
                    throw new NotImplementedException("Marker event");

				default:
                    throw new NotSupportedException("Unknown event " + eventId);
				}
			}
			
			clipReader.BaseStream.Seek (oldPosition, SeekOrigin.Begin);
		}
Пример #10
0
		public XACTClip(ushort track, byte waveBank)
		{
			Events = new XACTEvent[1];
			Events[0] = new PlayWaveEvent(
				0,
				new ushort[] { track },
				new byte[] { waveBank },
				0,
				0,
				1.0,
				1.0,
				0xFF,
				0,
				0,
				false,
				new byte[] { 0xFF }
			);
		}
Пример #11
0
		public XactClip (SoundBank soundBank, BinaryReader clipReader, uint clipOffset)
		{
			var oldPosition = clipReader.BaseStream.Position;
			clipReader.BaseStream.Seek(clipOffset, SeekOrigin.Begin);
			
			byte numEvents = clipReader.ReadByte();
			_events = new ClipEvent[numEvents];
			
			for (int i=0; i<numEvents; i++) 
            {
				var eventInfo = clipReader.ReadUInt32();
                var randomOffset = clipReader.ReadUInt16() * 0.001f;

                // TODO: eventInfo still has 11 bits that are unknown!
				var eventId = eventInfo & 0x1F;
                var timeStamp = ((eventInfo >> 5) & 0xFFFF) * 0.001f;
                var unknown = eventInfo >> 21;

				switch (eventId) {
                case 0:
                    // Stop Event
                    throw new NotImplementedException("Stop event");

				case 1:
                {
                    // Unknown!
					clipReader.ReadUInt16();

					int trackIndex = clipReader.ReadUInt16();
                    int waveBankIndex = clipReader.ReadByte();
					
					var loopCount = clipReader.ReadByte();
				    // if loopCount == 255 its an infinite loop
					// otherwise it loops n times..
				    
                    // Unknown!
					clipReader.ReadUInt16();
					clipReader.ReadUInt16();

                    _events[i] = new PlayWaveEvent(
                        this,
                        timeStamp, 
                        randomOffset,
                        soundBank, 
                        new[] { waveBankIndex }, 
                        new[] { trackIndex }, 
                        VariationType.Ordered, 
                        loopCount == 255);

					break;
                }

                case 3:
                {
                    // Unknown!
                    clipReader.ReadByte();

                    // Event flags
                    clipReader.ReadByte();

                    // Unknown!
                    clipReader.ReadBytes(5);

                    // The number of tracks for the variations.
                    int numTracks = clipReader.ReadUInt16();

                    // The variation playlist type seems to be 
                    // stored in the bottom 4bits only.
                    var variationType = clipReader.ReadUInt16() & 0x000F;

                    // Unknown!
                    clipReader.ReadBytes(4);

                    // Read in the variation playlist.
                    var waveBanks = new int[numTracks];
                    var tracks = new int[numTracks];
                    var weights = new byte[numTracks];
                    for (var j = 0; j < numTracks; j++)
                    {
                        tracks[j] = clipReader.ReadUInt16();
                        waveBanks[j] = clipReader.ReadByte();

                        var minWeight = clipReader.ReadByte();
                        var maxWeight = clipReader.ReadByte();
                        weights[j] = (byte)(maxWeight - minWeight);
                    }

                    _events[i] = new PlayWaveEvent(
                        this,
                        timeStamp,
                        randomOffset,
                        soundBank, 
                        waveBanks, 
                        tracks, 
                        (VariationType)variationType, 
                        false);

                    break;
                }

                case 7:
                    // Pitch Event
                    throw new NotImplementedException("Pitch event");

                case 8:
                    // Volume Event
                    throw new NotImplementedException("Volume event");

                case 9:
                    // Marker Event
                    throw new NotImplementedException("Marker event");

				default:
                    throw new NotSupportedException("Unknown event " + eventId);
				}
			}
			
			clipReader.BaseStream.Seek (oldPosition, SeekOrigin.Begin);
		}
Пример #12
0
        internal bool INTERNAL_update()
        {
            // If we're not running, save some instructions...
            if (!INTERNAL_timer.IsRunning)
            {
                return(true);
            }
            elapsedFrames += 1;

            // User control updates
            if (INTERNAL_data.IsUserControlled)
            {
                string varName = INTERNAL_data.UserControlVariable;
                if (INTERNAL_userControlledPlaying &&
                    (INTERNAL_baseEngine.INTERNAL_isGlobalVariable(varName) ?
                     !MathHelper.WithinEpsilon(INTERNAL_controlledValue, INTERNAL_baseEngine.GetGlobalVariable(varName)) :
                     !MathHelper.WithinEpsilon(INTERNAL_controlledValue, GetVariable(INTERNAL_data.UserControlVariable))))
                {
                    // TODO: Crossfading
                    foreach (SoundEffectInstance sfi in INTERNAL_instancePool)
                    {
                        sfi.Stop();
                        sfi.Dispose();
                    }
                    INTERNAL_instancePool.Clear();
                    INTERNAL_instanceVolumes.Clear();
                    INTERNAL_instancePitches.Clear();
                    INTERNAL_rpcTrackVolumes.Clear();
                    INTERNAL_rpcTrackPitches.Clear();
                    if (!INTERNAL_calculateNextSound())
                    {
                        // Nothing to play, bail.
                        return(true);
                    }
                    INTERNAL_activeSound.InitializeClips();
                    INTERNAL_timer.Stop();
                    INTERNAL_timer.Reset();
                    INTERNAL_timer.Start();
                }

                if (INTERNAL_activeSound == null)
                {
                    return(INTERNAL_userControlledPlaying);
                }
            }

            // Trigger events for each track
            foreach (XACTClipInstance clip in INTERNAL_activeSound.Clips)
            {
                // Play events when the timestamp has been hit.
                for (int i = 0; i < clip.Events.Count; i += 1)
                {
                    EventInstance evt = clip.Events[i];

                    if (!evt.Played &&
                        INTERNAL_timer.ElapsedMilliseconds > evt.Timestamp)
                    {
                        evt.Apply(
                            this,
                            null,
                            INTERNAL_timer.ElapsedMilliseconds / 1000.0f
                            );
                    }
                }
            }


            // Clear out sound effect instances as they finish
            for (int i = 0; i < INTERNAL_instancePool.Count; i += 1)
            {
                if (INTERNAL_instancePool[i].State == SoundState.Stopped)
                {
                    // Get the event that spawned this instance...
                    PlayWaveEventInstance evtInstance =
                        INTERNAL_playWaveEventBySound[INTERNAL_instancePool[i]];
                    double prevVolume = INTERNAL_instanceVolumes[i];
                    short  prevPitch  = INTERNAL_instancePitches[i];

                    // Then delete all the guff
                    INTERNAL_playWaveEventBySound.Remove(INTERNAL_instancePool[i]);
                    INTERNAL_instancePool[i].Dispose();
                    INTERNAL_instancePool.RemoveAt(i);
                    INTERNAL_instanceVolumes.RemoveAt(i);
                    INTERNAL_instancePitches.RemoveAt(i);
                    INTERNAL_rpcTrackVolumes.RemoveAt(i);
                    INTERNAL_rpcTrackPitches.RemoveAt(i);

                    // Increment the loop counter, try to get another loop
                    evtInstance.LoopCount += 1;
                    PlayWave(evtInstance, prevVolume, prevPitch);

                    // Removed a wave, have to step back...
                    i -= 1;
                }
            }

            // Fade in/out
            float fadePerc = 1.0f;

            if (INTERNAL_fadeMode != FadeMode.None)
            {
                if (INTERNAL_fadeMode == FadeMode.FadeOut)
                {
                    if (INTERNAL_category.crossfadeType == CrossfadeType.Linear)
                    {
                        fadePerc = (
                            INTERNAL_fadeEnd -
                            (
                                INTERNAL_timer.ElapsedMilliseconds -
                                INTERNAL_fadeStart
                            )
                            ) / (float)INTERNAL_fadeEnd;
                    }
                    else
                    {
                        throw new NotImplementedException("Unhandled CrossfadeType!");
                    }
                    if (fadePerc <= 0.0f)
                    {
                        Stop(AudioStopOptions.Immediate);
                        INTERNAL_fadeMode = FadeMode.None;
                        return(false);
                    }
                }
                else if (INTERNAL_fadeMode == FadeMode.FadeIn)
                {
                    if (INTERNAL_category.crossfadeType == CrossfadeType.Linear)
                    {
                        fadePerc = INTERNAL_timer.ElapsedMilliseconds / (float)INTERNAL_fadeEnd;
                    }
                    else
                    {
                        throw new NotImplementedException("Unhandled CrossfadeType!");
                    }
                    if (fadePerc > 1.0f)
                    {
                        fadePerc          = 1.0f;
                        INTERNAL_fadeMode = FadeMode.None;
                    }
                }
                else if (INTERNAL_fadeMode == FadeMode.ReleaseRpc)
                {
                    float releasePerc = (
                        INTERNAL_timer.ElapsedMilliseconds -
                        INTERNAL_fadeStart
                        ) / (float)INTERNAL_maxRpcReleaseTime;
                    if (releasePerc > 1.0f)
                    {
                        Stop(AudioStopOptions.Immediate);
                        INTERNAL_fadeMode = FadeMode.None;
                        return(false);
                    }
                }
                else
                {
                    throw new NotImplementedException("Unsupported FadeMode!");
                }
            }

            // If everything has been played and finished, we're done here.
            if (INTERNAL_instancePool.Count == 0)
            {
                bool allPlayed = true;
                foreach (XACTClipInstance clipInstance in INTERNAL_activeSound.Clips)
                {
                    foreach (EventInstance evt in clipInstance.Events)
                    {
                        if (!evt.Played)
                        {
                            allPlayed = false;
                            break;
                        }
                    }
                }
                if (allPlayed)
                {
                    // If this is managed, we're done completely.
                    if (INTERNAL_isManaged)
                    {
                        Dispose();
                    }
                    else
                    {
                        KillCue();
                    }
                    if (INTERNAL_userControlledPlaying)
                    {
                        // We're "still" "playing" right now...
                        return(true);
                    }
                    IsStopped = true;
                    return(false);
                }
            }

            // RPC updates
            float rpcVolume = 0.0f;
            float rpcPitch  = 0.0f;
            float hfGain    = 1.0f;
            float lfGain    = 1.0f;

            for (int i = 0; i < INTERNAL_activeSound.Sound.RPCCodes.Count; i += 1)
            {
                // Are we processing an RPC targeting the sound itself rather than a track?
                bool isSoundRpc = i == 0 && INTERNAL_activeSound.Sound.HasSoundRpcs;

                // If there is an RPC targeting the sound instance itself, it is handled in rpcVolume/rpcPitch, and the first track is at i-1.
                int trackRpcIndex = INTERNAL_activeSound.Sound.HasSoundRpcs ? i - 1 : i;

                // If this RPC Code is for a track that is not active yet, we have nothing to do.
                if (trackRpcIndex >= INTERNAL_instancePool.Count)
                {
                    // FIXME: This presumes that tracks start in order, which doesn't have to be true.
                    break;
                }
                if (!isSoundRpc)
                {
                    INTERNAL_rpcTrackVolumes[trackRpcIndex] = 0.0f;
                    INTERNAL_rpcTrackPitches[trackRpcIndex] = 0.0f;
                }

                foreach (uint curCode in INTERNAL_activeSound.Sound.RPCCodes[i])
                {
                    RPC   curRPC = INTERNAL_baseEngine.INTERNAL_getRPC(curCode);
                    float result;
                    if (!INTERNAL_baseEngine.INTERNAL_isGlobalVariable(curRPC.Variable))
                    {
                        float variableValue;

                        if (curRPC.Variable.Equals("AttackTime"))
                        {
                            PlayWaveEvent playWaveEvent =
                                (PlayWaveEvent)INTERNAL_activeSound.Sound.INTERNAL_clips[trackRpcIndex].Events[0];

                            long elapsedFromPlay = INTERNAL_timer.ElapsedMilliseconds
                                                   - playWaveEvent.Timestamp;
                            variableValue = elapsedFromPlay;
                        }
                        else if (curRPC.Variable.Equals("ReleaseTime"))
                        {
                            if (INTERNAL_fadeMode == FadeMode.ReleaseRpc)
                            {
                                long elapsedFromStop = INTERNAL_timer.ElapsedMilliseconds - INTERNAL_fadeStart;
                                variableValue = elapsedFromStop;
                            }
                            else
                            {
                                variableValue = 0.0f;
                            }
                        }
                        else
                        {
                            variableValue = GetVariable(curRPC.Variable);
                        }

                        result = curRPC.CalculateRPC(variableValue);
                    }
                    else
                    {
                        // It's a global variable we're looking for!
                        result = curRPC.CalculateRPC(
                            INTERNAL_baseEngine.GetGlobalVariable(
                                curRPC.Variable
                                )
                            );
                    }
                    if (curRPC.Parameter == RPCParameter.Volume)
                    {
                        // If this RPC targets the sound instance itself then apply to the dedicated variable.
                        if (isSoundRpc)
                        {
                            rpcVolume += result;
                        }
                        else
                        {
                            INTERNAL_rpcTrackVolumes[trackRpcIndex] += result;
                        }
                    }
                    else if (curRPC.Parameter == RPCParameter.Pitch)
                    {
                        float pitch = result;
                        if (isSoundRpc)
                        {
                            rpcPitch += pitch;
                        }
                        else
                        {
                            INTERNAL_rpcTrackPitches[trackRpcIndex] += pitch;
                        }
                    }
                    else if (curRPC.Parameter == RPCParameter.FilterFrequency)
                    {
                        // FIXME: Just listening to the last RPC!
                        float hf = result / 20000.0f;
                        float lf = 1.0f - hf;
                        if (isSoundRpc)
                        {
                            hfGain = hf;
                            lfGain = lf;
                        }
                        else
                        {
                            throw new NotImplementedException("Per-track filter RPCs!");
                        }
                    }
                    else
                    {
                        throw new NotImplementedException(
                                  "RPC Parameter Type: " + curRPC.Parameter.ToString()
                                  );
                    }
                }
            }

            // Sound effect instance updates
            for (int i = 0; i < INTERNAL_instancePool.Count; i += 1)
            {
                /* The final volume should be the combination of the
                 * authored volume, category volume, RPC sound/track
                 * volumes, event volumes, and fade.
                 */
                INTERNAL_instancePool[i].Volume = XACTCalculator.CalculateAmplitudeRatio(
                    INTERNAL_instanceVolumes[i] +
                    rpcVolume +
                    INTERNAL_rpcTrackVolumes[i] +
                    eventVolume
                    ) * INTERNAL_category.INTERNAL_volume.Value * fadePerc;

                /* The final pitch should be the combination of the
                 * authored pitch, RPC sound/track pitches, and event
                 * pitch.
                 *
                 * XACT uses -1200 to 1200 (+/- 12 semitones),
                 * XNA uses -1.0f to 1.0f (+/- 1 octave).
                 */
                INTERNAL_instancePool[i].Pitch = (
                    INTERNAL_instancePitches[i] +
                    rpcPitch +
                    INTERNAL_rpcTrackPitches[i] +
                    eventPitch
                    ) / 1200.0f;

                /* The final filter is determined by the instance's filter type,
                 * in addition to our calculation of the HF/LF gain values.
                 */
                byte fType = INTERNAL_instancePool[i].FilterType;
                if (fType == 0xFF)
                {
                    // No-op, no filter!
                }
                else if (fType == 0)
                {
                    INTERNAL_instancePool[i].INTERNAL_applyLowPassFilter(hfGain);
                }
                else if (fType == 1)
                {
                    INTERNAL_instancePool[i].INTERNAL_applyHighPassFilter(lfGain);
                }
                else if (fType == 2)
                {
                    INTERNAL_instancePool[i].INTERNAL_applyBandPassFilter(hfGain, lfGain);
                }
                else
                {
                    throw new InvalidOperationException("Unhandled filter type!");
                }

                // Update 3D position, if applicable
                if (INTERNAL_isPositional)
                {
                    INTERNAL_instancePool[i].Apply3D(
                        INTERNAL_listener,
                        INTERNAL_emitter
                        );
                }
            }

            return(true);
        }
Пример #13
0
 public PlayWaveEventInstance(PlayWaveEvent evt)
     : base(evt)
 {
 }
Пример #14
0
        public XactClip(SoundBank soundBank, BinaryReader clipReader)
        {
            State = SoundState.Stopped;

            var volumeDb = XactHelpers.ParseDecibels(clipReader.ReadByte());

            _defaultVolume = XactHelpers.ParseVolumeFromDecibels(volumeDb);
            var clipOffset = clipReader.ReadUInt32();

            // Unknown!
            clipReader.ReadUInt32();

            var oldPosition = clipReader.BaseStream.Position;

            clipReader.BaseStream.Seek(clipOffset, SeekOrigin.Begin);

            var numEvents = clipReader.ReadByte();

            _events = new ClipEvent[numEvents];

            for (var i = 0; i < numEvents; i++)
            {
                var eventInfo    = clipReader.ReadUInt32();
                var randomOffset = clipReader.ReadUInt16() * 0.001f;

                // TODO: eventInfo still has 11 bits that are unknown!
                var eventId   = eventInfo & 0x1F;
                var timeStamp = ((eventInfo >> 5) & 0xFFFF) * 0.001f;
                var unknown   = eventInfo >> 21;

                switch (eventId)
                {
                case 0:
                    // Stop Event
                    throw new NotImplementedException("Stop event");

                case 1:
                {
                    // Unknown!
                    clipReader.ReadByte();

                    // Event flags
                    var eventFlags       = clipReader.ReadByte();
                    var playRelease      = (eventFlags & 0x01) == 0x01;
                    var panEnabled       = (eventFlags & 0x02) == 0x02;
                    var useCenterSpeaker = (eventFlags & 0x04) == 0x04;

                    int trackIndex    = clipReader.ReadUInt16();
                    int waveBankIndex = clipReader.ReadByte();
                    var loopCount     = clipReader.ReadByte();
                    var panAngle      = clipReader.ReadUInt16() / 100.0f;
                    var panArc        = clipReader.ReadUInt16() / 100.0f;

                    _events[i] = new PlayWaveEvent(
                        this,
                        timeStamp,
                        randomOffset,
                        soundBank,
                        new[] { waveBankIndex },
                        new[] { trackIndex },
                        null,
                        0,
                        VariationType.Ordered,
                        null,
                        null,
                        loopCount,
                        false);

                    break;
                }

                case 3:
                {
                    // Unknown!
                    clipReader.ReadByte();

                    // Event flags
                    var eventFlags       = clipReader.ReadByte();
                    var playRelease      = (eventFlags & 0x01) == 0x01;
                    var panEnabled       = (eventFlags & 0x02) == 0x02;
                    var useCenterSpeaker = (eventFlags & 0x04) == 0x04;

                    var loopCount = clipReader.ReadByte();
                    var panAngle  = clipReader.ReadUInt16() / 100.0f;
                    var panArc    = clipReader.ReadUInt16() / 100.0f;

                    // The number of tracks for the variations.
                    var numTracks = clipReader.ReadUInt16();

                    // Not sure what most of this is.
                    var moreFlags     = clipReader.ReadByte();
                    var newWaveOnLoop = (moreFlags & 0x40) == 0x40;

                    // The variation playlist type seems to be
                    // stored in the bottom 4bits only.
                    var variationType = (VariationType)(moreFlags & 0x0F);

                    // Unknown!
                    clipReader.ReadBytes(5);

                    // Read in the variation playlist.
                    var waveBanks    = new int[numTracks];
                    var tracks       = new int[numTracks];
                    var weights      = new byte[numTracks];
                    var totalWeights = 0;
                    for (var j = 0; j < numTracks; j++)
                    {
                        tracks[j]    = clipReader.ReadUInt16();
                        waveBanks[j] = clipReader.ReadByte();
                        var minWeight = clipReader.ReadByte();
                        var maxWeight = clipReader.ReadByte();
                        weights[j]    = (byte)(maxWeight - minWeight);
                        totalWeights += weights[j];
                    }

                    _events[i] = new PlayWaveEvent(
                        this,
                        timeStamp,
                        randomOffset,
                        soundBank,
                        waveBanks,
                        tracks,
                        weights,
                        totalWeights,
                        variationType,
                        null,
                        null,
                        loopCount,
                        newWaveOnLoop);

                    break;
                }

                case 4:
                {
                    // Unknown!
                    clipReader.ReadByte();

                    // Event flags
                    var eventFlags       = clipReader.ReadByte();
                    var playRelease      = (eventFlags & 0x01) == 0x01;
                    var panEnabled       = (eventFlags & 0x02) == 0x02;
                    var useCenterSpeaker = (eventFlags & 0x04) == 0x04;

                    int trackIndex    = clipReader.ReadUInt16();
                    int waveBankIndex = clipReader.ReadByte();
                    var loopCount     = clipReader.ReadByte();
                    var panAngle      = clipReader.ReadUInt16() / 100.0f;
                    var panArc        = clipReader.ReadUInt16() / 100.0f;

                    // Pitch variation range
                    var minPitch = clipReader.ReadInt16() / 1000.0f;
                    var maxPitch = clipReader.ReadInt16() / 1000.0f;

                    // Volume variation range
                    var minVolume = XactHelpers.ParseVolumeFromDecibels(clipReader.ReadByte());
                    var maxVolume = XactHelpers.ParseVolumeFromDecibels(clipReader.ReadByte());

                    // Filter variation
                    var minFrequency = clipReader.ReadSingle() / 1000.0f;
                    var maxFrequency = clipReader.ReadSingle() / 1000.0f;
                    var minQ         = clipReader.ReadSingle();
                    var maxQ         = clipReader.ReadSingle();

                    // Unknown!
                    clipReader.ReadByte();

                    _events[i] = new PlayWaveEvent(
                        this,
                        timeStamp,
                        randomOffset,
                        soundBank,
                        new[] { waveBankIndex },
                        new[] { trackIndex },
                        null,
                        0,
                        VariationType.Ordered,
                        new Vector2(minVolume, maxVolume - minVolume),
                        new Vector2(minPitch, maxPitch - minPitch),
                        loopCount,
                        false);

                    break;
                }

                case 6:
                {
                    // Unknown!
                    clipReader.ReadByte();

                    // Event flags
                    var eventFlags       = clipReader.ReadByte();
                    var playRelease      = (eventFlags & 0x01) == 0x01;
                    var panEnabled       = (eventFlags & 0x02) == 0x02;
                    var useCenterSpeaker = (eventFlags & 0x04) == 0x04;

                    var loopCount = clipReader.ReadByte();
                    var panAngle  = clipReader.ReadUInt16() / 100.0f;
                    var panArc    = clipReader.ReadUInt16() / 100.0f;

                    // Pitch variation range
                    var minPitch = clipReader.ReadInt16() / 1000.0f;
                    var maxPitch = clipReader.ReadInt16() / 1000.0f;

                    // Volume variation range
                    var minVolume = XactHelpers.ParseVolumeFromDecibels(clipReader.ReadByte());
                    var maxVolume = XactHelpers.ParseVolumeFromDecibels(clipReader.ReadByte());

                    // Filter variation range
                    var minFrequency = clipReader.ReadSingle() / 1000.0f;
                    var maxFrequency = clipReader.ReadSingle() / 1000.0f;
                    var minQ         = clipReader.ReadSingle();
                    var maxQ         = clipReader.ReadSingle();

                    // Unknown!
                    clipReader.ReadByte();

                    // TODO: Still has unknown bits!
                    var variationFlags = clipReader.ReadByte();

                    // Enable pitch variation
                    Vector2?pitchVar = null;
                    if ((variationFlags & 0x10) == 0x10)
                    {
                        pitchVar = new Vector2(minPitch, maxPitch - minPitch);
                    }

                    // Enable volume variation
                    Vector2?volumeVar = null;
                    if ((variationFlags & 0x20) == 0x20)
                    {
                        volumeVar = new Vector2(minVolume, maxVolume - minVolume);
                    }

                    // Enable filter variation
                    Vector4?filterVar = null;
                    if ((variationFlags & 0x40) == 0x40)
                    {
                        filterVar = new Vector4(minFrequency, maxFrequency - minFrequency, minQ, maxQ - minQ);
                    }

                    // The number of tracks for the variations.
                    var numTracks = clipReader.ReadUInt16();

                    // Not sure what most of this is.
                    var moreFlags     = clipReader.ReadByte();
                    var newWaveOnLoop = (moreFlags & 0x40) == 0x40;

                    // The variation playlist type seems to be
                    // stored in the bottom 4bits only.
                    var variationType = (VariationType)(moreFlags & 0x0F);

                    // Unknown!
                    clipReader.ReadBytes(5);

                    // Read in the variation playlist.
                    var waveBanks    = new int[numTracks];
                    var tracks       = new int[numTracks];
                    var weights      = new byte[numTracks];
                    var totalWeights = 0;
                    for (var j = 0; j < numTracks; j++)
                    {
                        tracks[j]    = clipReader.ReadUInt16();
                        waveBanks[j] = clipReader.ReadByte();
                        var minWeight = clipReader.ReadByte();
                        var maxWeight = clipReader.ReadByte();
                        weights[j]    = (byte)(maxWeight - minWeight);
                        totalWeights += weights[j];
                    }

                    _events[i] = new PlayWaveEvent(
                        this,
                        timeStamp,
                        randomOffset,
                        soundBank,
                        waveBanks,
                        tracks,
                        weights,
                        totalWeights,
                        variationType,
                        volumeVar,
                        pitchVar,
                        loopCount,
                        newWaveOnLoop);

                    break;
                }

                case 7:
                    // Pitch Event
                    throw new NotImplementedException("Pitch event");

                case 8:
                {
                    // Unknown!
                    clipReader.ReadBytes(2);

                    // Event flags
                    var eventFlags = clipReader.ReadByte();
                    var isAdd      = (eventFlags & 0x01) == 0x01;

                    // The replacement or additive volume.
                    var decibles = clipReader.ReadSingle() / 100.0f;
                    var volume   = XactHelpers.ParseVolumeFromDecibels(decibles + (isAdd ? volumeDb : 0));

                    // Unknown!
                    clipReader.ReadBytes(9);

                    _events[i] = new VolumeEvent(this,
                                                 timeStamp,
                                                 randomOffset,
                                                 volume);
                    break;
                }

                case 17:
                    // Volume Repeat Event
                    throw new NotImplementedException("Volume repeat event");

                case 9:
                    // Marker Event
                    throw new NotImplementedException("Marker event");

                default:
                    throw new NotSupportedException("Unknown event " + eventId);
                }
            }

            clipReader.BaseStream.Seek(oldPosition, SeekOrigin.Begin);
        }
Пример #15
0
        public XACTClip(BinaryReader reader, double clipVolume)
        {
            INTERNAL_clipVolume = clipVolume;

            // Number of XACT Events
            INTERNAL_events = new XACTEvent[reader.ReadByte()];

            for (int i = 0; i < INTERNAL_events.Length; i += 1)
            {
                // Full Event information
                uint eventInfo = reader.ReadUInt32();

                // XACT Event Type, Timestamp
                uint eventType = eventInfo & 0x0000001F;
                // uint eventTimestamp = (eventInfo >> 5) & 0x0000FFFF;
                // uint eventUnknown = eventInfo >> 21;

                // Random offset, unused
                reader.ReadUInt16();

                // Load the Event
                if (eventType == 1)
                {
                    // Unknown value
                    reader.ReadByte();

                    /* Event Flags
                     * 0x01 = Break Loop
                     * 0x02 = Use Speaker Position
                     * 0x04 = Use Center Speaker
                     * 0x08 = New Speaker Position On Loop
                     */
                    reader.ReadByte();

                    // WaveBank Track Index
                    ushort track = reader.ReadUInt16();

                    // WaveBank Index
                    byte waveBank = reader.ReadByte();

                    // Number of times to loop wave (255 is infinite)
                    byte loopCount = reader.ReadByte();

                    // Unknown value
                    reader.ReadUInt32();

                    // Finally.
                    INTERNAL_events[i] = new PlayWaveEvent(
                        new ushort[] { track },
                        new byte[] { waveBank },
                        0,
                        0,
                        0.0,
                        0.0,
                        loopCount,
                        0,
                        new byte[] { 0xFF }
                        );
                }
                else if (eventType == 3)
                {
                    // Unknown value
                    reader.ReadByte();

                    /* Event Flags
                     * 0x01 = Break Loop
                     * 0x02 = Use Speaker Position
                     * 0x04 = Use Center Speaker
                     * 0x08 = New Speaker Position On Loop
                     */
                    reader.ReadByte();

                    // Unknown values
                    reader.ReadBytes(5);

                    // Number of WaveBank tracks
                    ushort numTracks = reader.ReadUInt16();

                    // Variation Playlist Type
                    ushort variationType = reader.ReadUInt16();

                    // Unknown values
                    reader.ReadBytes(4);

                    // Obtain WaveBank track information
                    ushort[] tracks    = new ushort[numTracks];
                    byte[]   waveBanks = new byte[numTracks];
                    byte[]   weights   = new byte[numTracks];
                    for (ushort j = 0; j < numTracks; j += 1)
                    {
                        tracks[j]    = reader.ReadUInt16();
                        waveBanks[j] = reader.ReadByte();
                        byte minWeight = reader.ReadByte();
                        byte maxWeight = reader.ReadByte();
                        weights[j] = (byte)(maxWeight - minWeight);
                    }

                    // Finally.
                    INTERNAL_events[i] = new PlayWaveEvent(
                        tracks,
                        waveBanks,
                        0,
                        0,
                        0.0,
                        0.0,
                        0,
                        variationType,
                        weights
                        );
                }
                else if (eventType == 4)
                {
                    // Unknown value
                    reader.ReadByte();

                    /* Event Flags
                     * 0x01 = Break Loop
                     * 0x02 = Use Speaker Position
                     * 0x04 = Use Center Speaker
                     * 0x08 = New Speaker Position On Loop
                     */
                    reader.ReadByte();

                    // WaveBank track
                    ushort track = reader.ReadUInt16();

                    // WaveBank index, unconfirmed
                    byte waveBank = reader.ReadByte();

                    // Loop Count, unconfirmed
                    byte loopCount = reader.ReadByte();

                    // Unknown values
                    reader.ReadBytes(4);

                    // Pitch Variation
                    short minPitch = reader.ReadInt16();
                    short maxPitch = reader.ReadInt16();

                    // Volume Variation
                    double minVolume = XACTCalculator.ParseDecibel(reader.ReadByte());
                    double maxVolume = XACTCalculator.ParseDecibel(reader.ReadByte());

                    // Unknown values
                    reader.ReadSingle();
                    reader.ReadSingle();
                    reader.ReadSingle();
                    reader.ReadSingle();
                    reader.ReadByte();

                    // Finally.
                    INTERNAL_events[i] = new PlayWaveEvent(
                        new ushort[] { track },
                        new byte[] { waveBank },
                        minPitch,
                        maxPitch,
                        minVolume,
                        maxVolume,
                        loopCount,
                        0,
                        new byte[] { 0xFF }
                        );
                }
                else if (eventType == 6)
                {
                    // Unknown value
                    reader.ReadByte();

                    /* Event Flags
                     * 0x01 = Break Loop
                     * 0x02 = Use Speaker Position
                     * 0x04 = Use Center Speaker
                     * 0x08 = New Speaker Position On Loop
                     */
                    reader.ReadByte();

                    // Unknown values
                    reader.ReadBytes(5);

                    // Pitch variation
                    short minPitch = reader.ReadInt16();
                    short maxPitch = reader.ReadInt16();

                    // Volume variation
                    double minVolume = XACTCalculator.ParseDecibel(reader.ReadByte());
                    double maxVolume = XACTCalculator.ParseDecibel(reader.ReadByte());

                    // Unknown values
                    reader.ReadSingle();
                    reader.ReadSingle();
                    reader.ReadSingle();
                    reader.ReadSingle();
                    reader.ReadByte();

                    // Variation flags
                    // FIXME: There's probably more to these flags...
                    byte varFlags = reader.ReadByte();
                    if ((varFlags & 0x20) != 0x20)
                    {
                        // Throw out the volume variation.
                        minVolume = 0.0;
                        maxVolume = 0.0;
                    }
                    if ((varFlags & 0x10) != 0x10)
                    {
                        // Throw out the pitch variation
                        minPitch = 0;
                        maxPitch = 0;
                    }

                    // Number of WaveBank tracks
                    ushort numTracks = reader.ReadUInt16();

                    // Variation Playlist Type
                    ushort variationType = reader.ReadUInt16();

                    // Unknown values
                    reader.ReadBytes(4);

                    // Obtain WaveBank track information
                    ushort[] tracks    = new ushort[numTracks];
                    byte[]   waveBanks = new byte[numTracks];
                    byte[]   weights   = new byte[numTracks];
                    for (ushort j = 0; j < numTracks; j += 1)
                    {
                        tracks[j]    = reader.ReadUInt16();
                        waveBanks[j] = reader.ReadByte();
                        byte minWeight = reader.ReadByte();
                        byte maxWeight = reader.ReadByte();
                        weights[j] = (byte)(maxWeight - minWeight);
                    }

                    // Finally.
                    INTERNAL_events[i] = new PlayWaveEvent(
                        tracks,
                        waveBanks,
                        minPitch,
                        maxPitch,
                        minVolume,
                        maxVolume,
                        0,
                        variationType,
                        weights
                        );
                }
                else if (eventType == 8)
                {
                    // Unknown values
                    reader.ReadBytes(3);

                    // Operand Constant
                    float constant = reader.ReadSingle();

                    // Unknown values
                    reader.ReadBytes(8);

                    INTERNAL_events[i] = new SetVolumeEvent(
                        constant
                        );
                }
                else
                {
                    /* TODO: All XACT Events.
                     * The following type information is based on
                     * third-party contributions:
                     * Type 0 - Stop Event
                     * Type 7 - Pitch Event
                     * Type 9 - Marker Event
                     * -flibit
                     */
                    throw new Exception(
                              "EVENT TYPE " + eventType.ToString() + " NOT IMPLEMENTED!"
                              );
                }
            }
        }
Пример #16
0
Файл: Cue.cs Проект: raizam/FNA
        internal bool INTERNAL_update()
        {
            // If we're not running, save some instructions...
            if (!INTERNAL_timer.IsRunning)
            {
                return(true);
            }
            elapsedFrames += 1;

            // Play events when the timestamp has been hit.
            for (int i = 0; i < INTERNAL_eventList.Count; i += 1)
            {
                if (!INTERNAL_eventPlayed[i] &&
                    INTERNAL_timer.ElapsedMilliseconds > INTERNAL_eventList[i].Timestamp)
                {
                    uint type = INTERNAL_eventList[i].Type;
                    if (type == 1)
                    {
                        PlayWave((PlayWaveEvent)INTERNAL_eventList[i]);
                    }
                    else if (type == 2)
                    {
                        eventVolume = ((SetVolumeEvent)INTERNAL_eventList[i]).GetVolume();
                    }
                    else if (type == 3)
                    {
                        eventPitch = ((SetPitchEvent)INTERNAL_eventList[i]).GetPitch();
                    }
                    else
                    {
                        throw new NotImplementedException("Unhandled XACTEvent type!");
                    }
                    INTERNAL_eventPlayed[i] = true;
                }
            }

            // Clear out sound effect instances as they finish
            for (int i = 0; i < INTERNAL_instancePool.Count; i += 1)
            {
                if (INTERNAL_instancePool[i].State == SoundState.Stopped)
                {
                    // Get the event that spawned this instance...
                    PlayWaveEvent evt        = (PlayWaveEvent)INTERNAL_waveEventSounds[INTERNAL_instancePool[i]];
                    float         prevVolume = INTERNAL_instanceVolumes[i];
                    float         prevPitch  = INTERNAL_instancePitches[i];

                    // Then delete all the guff
                    INTERNAL_waveEventSounds.Remove(INTERNAL_instancePool[i]);
                    INTERNAL_instancePool[i].Dispose();
                    INTERNAL_instancePool.RemoveAt(i);
                    INTERNAL_instanceVolumes.RemoveAt(i);
                    INTERNAL_instancePitches.RemoveAt(i);
                    INTERNAL_rpcTrackVolumes.RemoveAt(i);
                    INTERNAL_rpcTrackPitches.RemoveAt(i);

                    // Increment the loop counter, try to get another loop
                    INTERNAL_eventLoops[evt] += 1;
                    PlayWave(evt, prevVolume, prevPitch);

                    // Removed a wave, have to step back...
                    i -= 1;
                }
            }

            // Fade in/out
            float fadePerc = 1.0f;

            if (INTERNAL_fadeMode != FadeMode.None)
            {
                if (INTERNAL_fadeMode == FadeMode.FadeOut)
                {
                    if (INTERNAL_category.crossfadeType == CrossfadeType.Linear)
                    {
                        fadePerc = (INTERNAL_fadeEnd - (INTERNAL_timer.ElapsedMilliseconds - INTERNAL_fadeStart)) / (float)INTERNAL_fadeEnd;
                    }
                    else
                    {
                        throw new NotImplementedException("Unhandled CrossfadeType!");
                    }
                    if (fadePerc <= 0.0f)
                    {
                        Stop(AudioStopOptions.Immediate);
                        INTERNAL_fadeMode = FadeMode.None;
                        return(false);
                    }
                }
                else
                {
                    if (INTERNAL_category.crossfadeType == CrossfadeType.Linear)
                    {
                        fadePerc = INTERNAL_timer.ElapsedMilliseconds / (float)INTERNAL_fadeEnd;
                    }
                    else
                    {
                        throw new NotImplementedException("Unhandled CrossfadeType!");
                    }
                    if (fadePerc > 1.0f)
                    {
                        fadePerc          = 1.0f;
                        INTERNAL_fadeMode = FadeMode.None;
                    }
                }
            }

            // User control updates
            if (INTERNAL_data.IsUserControlled)
            {
                string varName = INTERNAL_data.UserControlVariable;
                if (INTERNAL_userControlledPlaying &&
                    (INTERNAL_baseEngine.INTERNAL_isGlobalVariable(varName) ?
                     !MathHelper.WithinEpsilon(INTERNAL_controlledValue, INTERNAL_baseEngine.GetGlobalVariable(varName)) :
                     !MathHelper.WithinEpsilon(INTERNAL_controlledValue, GetVariable(INTERNAL_data.UserControlVariable))))
                {
                    // TODO: Crossfading
                    foreach (SoundEffectInstance sfi in INTERNAL_instancePool)
                    {
                        sfi.Stop();
                        sfi.Dispose();
                    }
                    INTERNAL_instancePool.Clear();
                    INTERNAL_instanceVolumes.Clear();
                    INTERNAL_instancePitches.Clear();
                    INTERNAL_rpcTrackVolumes.Clear();
                    INTERNAL_rpcTrackPitches.Clear();
                    if (!INTERNAL_calculateNextSound())
                    {
                        // Nothing to play, bail.
                        return(true);
                    }
                    INTERNAL_activeSound.GatherEvents(INTERNAL_eventList);
                    foreach (XACTEvent evt in INTERNAL_eventList)
                    {
                        INTERNAL_eventPlayed.Add(false);
                        INTERNAL_eventLoops.Add(evt, 0);
                    }
                    INTERNAL_timer.Stop();
                    INTERNAL_timer.Reset();
                    INTERNAL_timer.Start();
                }

                if (INTERNAL_activeSound == null)
                {
                    return(INTERNAL_userControlledPlaying);
                }
            }

            // If everything has been played and finished, we're done here.
            if (INTERNAL_instancePool.Count == 0)
            {
                bool allPlayed = true;
                foreach (bool played in INTERNAL_eventPlayed)
                {
                    if (!played)
                    {
                        allPlayed = false;
                        break;
                    }
                }
                if (allPlayed)
                {
                    // If this is managed, we're done completely.
                    if (INTERNAL_isManaged)
                    {
                        Dispose();
                    }
                    else
                    {
                        INTERNAL_timer.Stop();
                        INTERNAL_timer.Reset();
                        INTERNAL_category.INTERNAL_removeActiveCue(this);
                    }
                    return(INTERNAL_userControlledPlaying);
                }
            }

            // RPC updates
            float rpcVolume = 1.0f;
            float rpcPitch  = 0.0f;
            float hfGain    = 1.0f;
            float lfGain    = 1.0f;

            for (int i = 0; i < INTERNAL_activeSound.RPCCodes.Count; i += 1)
            {
                if (i > INTERNAL_instancePool.Count)
                {
                    break;
                }
                if (i > 0)
                {
                    INTERNAL_rpcTrackVolumes[i - 1] = 1.0f;
                    INTERNAL_rpcTrackPitches[i - 1] = 0.0f;
                }
                foreach (uint curCode in INTERNAL_activeSound.RPCCodes[i])
                {
                    RPC   curRPC = INTERNAL_baseEngine.INTERNAL_getRPC(curCode);
                    float result;
                    if (!INTERNAL_baseEngine.INTERNAL_isGlobalVariable(curRPC.Variable))
                    {
                        result = curRPC.CalculateRPC(GetVariable(curRPC.Variable));
                    }
                    else
                    {
                        // It's a global variable we're looking for!
                        result = curRPC.CalculateRPC(
                            INTERNAL_baseEngine.GetGlobalVariable(
                                curRPC.Variable
                                )
                            );
                    }
                    if (curRPC.Parameter == RPCParameter.Volume)
                    {
                        float vol = XACTCalculator.CalculateAmplitudeRatio(result / 100.0);
                        if (i == 0)
                        {
                            rpcVolume *= vol;
                        }
                        else
                        {
                            INTERNAL_rpcTrackVolumes[i - 1] *= vol;
                        }
                    }
                    else if (curRPC.Parameter == RPCParameter.Pitch)
                    {
                        float pitch = result / 1000.0f;
                        if (i == 0)
                        {
                            rpcPitch += pitch;
                        }
                        else
                        {
                            INTERNAL_rpcTrackPitches[i - 1] += pitch;
                        }
                    }
                    else if (curRPC.Parameter == RPCParameter.FilterFrequency)
                    {
                        // FIXME: Just listening to the last RPC!
                        float hf = result / 20000.0f;
                        float lf = 1.0f - hf;
                        if (i == 0)
                        {
                            hfGain = hf;
                            lfGain = lf;
                        }
                        else
                        {
                            throw new NotImplementedException("Per-track filter RPCs!");
                        }
                    }
                    else
                    {
                        throw new NotImplementedException("RPC Parameter Type: " + curRPC.Parameter.ToString());
                    }
                }
            }

            // Sound effect instance updates
            for (int i = 0; i < INTERNAL_instancePool.Count; i += 1)
            {
                /* The final volume should be the combination of the
                 * authored volume, category volume, RPC/Event volumes, and fade.
                 */
                INTERNAL_instancePool[i].Volume = (
                    INTERNAL_instanceVolumes[i] *
                    INTERNAL_category.INTERNAL_volume.Value *
                    rpcVolume *
                    INTERNAL_rpcTrackVolumes[i] *
                    eventVolume *
                    fadePerc
                    );

                /* The final pitch should be the combination of the
                 * authored pitch and RPC/Event pitch results.
                 */
                INTERNAL_instancePool[i].Pitch = (
                    INTERNAL_instancePitches[i] +
                    rpcPitch +
                    eventPitch +
                    INTERNAL_rpcTrackPitches[i]
                    );

                /* The final filter is determined by the instance's filter type,
                 * in addition to our calculation of the HF/LF gain values.
                 */
                byte fType = INTERNAL_instancePool[i].FilterType;
                if (fType == 0xFF)
                {
                    // No-op, no filter!
                }
                else if (fType == 0)
                {
                    INTERNAL_instancePool[i].INTERNAL_applyLowPassFilter(hfGain);
                }
                else if (fType == 1)
                {
                    INTERNAL_instancePool[i].INTERNAL_applyHighPassFilter(lfGain);
                }
                else if (fType == 2)
                {
                    INTERNAL_instancePool[i].INTERNAL_applyBandPassFilter(hfGain, lfGain);
                }
                else
                {
                    throw new InvalidOperationException("Unhandled filter type!");
                }

                // Update 3D position, if applicable
                if (INTERNAL_isPositional)
                {
                    INTERNAL_instancePool[i].Apply3D(
                        INTERNAL_listener,
                        INTERNAL_emitter
                        );
                }
            }

            return(true);
        }
Пример #17
0
        public XactClip(SoundBank soundBank, BinaryReader clipReader, uint clipOffset)
        {
            var oldPosition = clipReader.BaseStream.Position;

            clipReader.BaseStream.Seek(clipOffset, SeekOrigin.Begin);

            byte numEvents = clipReader.ReadByte();

            _events = new ClipEvent[numEvents];

            for (int i = 0; i < numEvents; i++)
            {
                var eventInfo    = clipReader.ReadUInt32();
                var randomOffset = clipReader.ReadUInt16() * 0.001f;

                // TODO: eventInfo still has 11 bits that are unknown!
                var eventId   = eventInfo & 0x1F;
                var timeStamp = ((eventInfo >> 5) & 0xFFFF) * 0.001f;
                var unknown   = eventInfo >> 21;

                switch (eventId)
                {
                case 0:
                    // Stop Event
                    throw new NotImplementedException("Stop event");

                case 1:
                {
                    // Unknown!
                    clipReader.ReadUInt16();

                    int trackIndex    = clipReader.ReadUInt16();
                    int waveBankIndex = clipReader.ReadByte();

                    var loopCount = clipReader.ReadByte();
                    // if loopCount == 255 its an infinite loop
                    // otherwise it loops n times..

                    // Unknown!
                    clipReader.ReadUInt16();
                    clipReader.ReadUInt16();

                    _events[i] = new PlayWaveEvent(
                        this,
                        timeStamp,
                        randomOffset,
                        soundBank,
                        new[] { waveBankIndex },
                        new[] { trackIndex },
                        VariationType.Ordered,
                        loopCount == 255);

                    break;
                }

                case 3:
                {
                    // Unknown!
                    clipReader.ReadByte();

                    // Event flags
                    clipReader.ReadByte();

                    // Unknown!
                    clipReader.ReadBytes(5);

                    // The number of tracks for the variations.
                    int numTracks = clipReader.ReadUInt16();

                    // The variation playlist type seems to be
                    // stored in the bottom 4bits only.
                    var variationType = clipReader.ReadUInt16() & 0x000F;

                    // Unknown!
                    clipReader.ReadBytes(4);

                    // Read in the variation playlist.
                    var waveBanks = new int[numTracks];
                    var tracks    = new int[numTracks];
                    var weights   = new byte[numTracks];
                    for (var j = 0; j < numTracks; j++)
                    {
                        tracks[j]    = clipReader.ReadUInt16();
                        waveBanks[j] = clipReader.ReadByte();

                        var minWeight = clipReader.ReadByte();
                        var maxWeight = clipReader.ReadByte();
                        weights[j] = (byte)(maxWeight - minWeight);
                    }

                    _events[i] = new PlayWaveEvent(
                        this,
                        timeStamp,
                        randomOffset,
                        soundBank,
                        waveBanks,
                        tracks,
                        (VariationType)variationType,
                        false);

                    break;
                }

                case 7:
                    // Pitch Event
                    throw new NotImplementedException("Pitch event");

                case 8:
                    // Volume Event
                    throw new NotImplementedException("Volume event");

                case 9:
                    // Marker Event
                    throw new NotImplementedException("Marker event");

                default:
                    throw new NotSupportedException("Unknown event " + eventId);
                }
            }

            clipReader.BaseStream.Seek(oldPosition, SeekOrigin.Begin);
        }
Пример #18
0
        public XACTClip(BinaryReader reader, double clipVolume, byte filterType)
        {
            // Number of XACT Events
            Events = new XACTEvent[reader.ReadByte()];

            for (int i = 0; i < Events.Length; i += 1)
            {
                // Full Event information
                uint eventInfo = reader.ReadUInt32();

                // XACT Event Type, Timestamp
                uint eventType      = eventInfo & 0x0000001F;
                uint eventTimestamp = (eventInfo >> 5) & 0x0000FFFF;
                // uint eventUnknown = eventInfo >> 21;

                // Random offset, unused
                reader.ReadUInt16();

                // Load the Event
                if (eventType == 0)                 // StopEvent
                {
                    // TODO: Codename OhGodNo
                }
                else if (eventType == 1)                 // Basic PlayWaveEvent
                {
                    // Unknown value
                    reader.ReadByte();

                    /* Event Flags
                     * 0x01 = Break Loop
                     * 0x02 = Use Speaker Position
                     * 0x04 = Use Center Speaker
                     * 0x08 = New Speaker Position On Loop
                     */
                    reader.ReadByte();

                    // WaveBank Track Index
                    ushort track = reader.ReadUInt16();

                    // WaveBank Index
                    byte waveBank = reader.ReadByte();

                    // Number of times to loop wave (255 is infinite)
                    byte loopCount = reader.ReadByte();

                    // Speaker position angle/arc, unused
                    reader.ReadUInt16();
                    reader.ReadUInt16();

                    // Finally.
                    Events[i] = new PlayWaveEvent(
                        eventTimestamp,
                        new ushort[] { track },
                        new byte[] { waveBank },
                        0,
                        0,
                        clipVolume,
                        clipVolume,
                        filterType,
                        loopCount,
                        false,
                        false,
                        false,
                        false,
                        0,
                        false,
                        new byte[] { 0xFF }
                        );
                }
                else if (eventType == 3)                 // PlayWaveEvent with track variation
                {
                    // Unknown value
                    reader.ReadByte();

                    /* Event Flags
                     * 0x01 = Break Loop
                     * 0x02 = Use Speaker Position
                     * 0x04 = Use Center Speaker
                     * 0x08 = New Speaker Position On Loop
                     */
                    reader.ReadByte();

                    // Number of times to loop wave (255 is infinite)
                    byte loopCount = reader.ReadByte();

                    // Speaker position angle/arc, unused
                    reader.ReadUInt16();
                    reader.ReadUInt16();

                    // Number of WaveBank tracks
                    ushort numTracks = reader.ReadUInt16();

                    /* Variation Playlist Type.
                     * First 4 bytes indicates Variation Type.
                     * Next 4 bytes appear to indicate New Variation On Loop.
                     * The rest is currently unknown.
                     * -flibit
                     */
                    ushort variationValues = reader.ReadUInt16();
                    ushort variationType   = (ushort)(variationValues & 0x000F);
                    bool   variationOnLoop = (variationValues & 0x00F0) > 0;

                    // Unknown values
                    reader.ReadBytes(4);

                    // Obtain WaveBank track information
                    ushort[] tracks    = new ushort[numTracks];
                    byte[]   waveBanks = new byte[numTracks];
                    byte[]   weights   = new byte[numTracks];
                    for (ushort j = 0; j < numTracks; j += 1)
                    {
                        tracks[j]    = reader.ReadUInt16();
                        waveBanks[j] = reader.ReadByte();
                        byte minWeight = reader.ReadByte();
                        byte maxWeight = reader.ReadByte();
                        weights[j] = (byte)(maxWeight - minWeight);
                    }

                    // Finally.
                    Events[i] = new PlayWaveEvent(
                        eventTimestamp,
                        tracks,
                        waveBanks,
                        0,
                        0,
                        clipVolume,
                        clipVolume,
                        filterType,
                        loopCount,
                        false,
                        false,
                        false,
                        false,
                        variationType,
                        variationOnLoop,
                        weights
                        );
                }
                else if (eventType == 4)                 // PlayWaveEvent with effect variation
                {
                    // Unknown value
                    reader.ReadByte();

                    /* Event Flags
                     * 0x01 = Break Loop
                     * 0x02 = Use Speaker Position
                     * 0x04 = Use Center Speaker
                     * 0x08 = New Speaker Position On Loop
                     */
                    reader.ReadByte();

                    // WaveBank track
                    ushort track = reader.ReadUInt16();

                    // WaveBank index, unconfirmed
                    byte waveBank = reader.ReadByte();

                    // Loop Count, unconfirmed
                    byte loopCount = reader.ReadByte();

                    // Speaker position angle/arc, unused
                    reader.ReadUInt16();
                    reader.ReadUInt16();

                    // Pitch Variation
                    short minPitch = reader.ReadInt16();
                    short maxPitch = reader.ReadInt16();

                    // Volume Variation
                    double minVolume = XACTCalculator.ParseDecibel(reader.ReadByte());
                    double maxVolume = XACTCalculator.ParseDecibel(reader.ReadByte());

                    // Frequency Variation, unusued
                    reader.ReadSingle();
                    reader.ReadSingle();

                    // Q Factor Variation, unused
                    reader.ReadSingle();
                    reader.ReadSingle();

                    // Variation On Loop flags
                    ushort varFlags = reader.ReadUInt16();
                    if ((varFlags & 0x1000) == 0)
                    {
                        minPitch = 0;
                        maxPitch = 0;
                    }
                    if ((varFlags & 0x2000) == 0)
                    {
                        minVolume = clipVolume;
                        maxVolume = clipVolume;
                    }
                    // varFlags & 0xC000 is freq/qfactor, always together
                    bool pitchVarLoop  = (varFlags & 0x0100) > 0;
                    bool volumeVarLoop = (varFlags & 0x0200) > 0;
                    // varFlags & 0x0C00 is freq/qfactor loop, always together
                    bool pitchVarAdd  = (varFlags & 0x0004) > 0;
                    bool volumeVarAdd = (varFlags & 0x0001) > 0;
                    // varFlags & 0x0050 is freq/qfactor add, can be separate

                    // Finally.
                    Events[i] = new PlayWaveEvent(
                        eventTimestamp,
                        new ushort[] { track },
                        new byte[] { waveBank },
                        minPitch,
                        maxPitch,
                        minVolume,
                        maxVolume,
                        filterType,
                        loopCount,
                        pitchVarLoop,
                        pitchVarAdd,
                        volumeVarLoop,
                        volumeVarAdd,
                        0,
                        false,
                        new byte[] { 0xFF }
                        );
                }
                else if (eventType == 6)                 // PlayWaveEvent with track/effect variation
                {
                    // Unknown value
                    reader.ReadByte();

                    /* Event Flags
                     * 0x01 = Break Loop
                     * 0x02 = Use Speaker Position
                     * 0x04 = Use Center Speaker
                     * 0x08 = New Speaker Position On Loop
                     */
                    reader.ReadByte();

                    // Number of times to loop wave (255 is infinite)
                    byte loopCount = reader.ReadByte();

                    // Speaker position angle/arc, unused
                    reader.ReadUInt16();
                    reader.ReadUInt16();

                    // Pitch variation
                    short minPitch = reader.ReadInt16();
                    short maxPitch = reader.ReadInt16();

                    // Volume variation
                    double minVolume = XACTCalculator.ParseDecibel(reader.ReadByte());
                    double maxVolume = XACTCalculator.ParseDecibel(reader.ReadByte());

                    // Frequency Variation, unusued
                    reader.ReadSingle();
                    reader.ReadSingle();

                    // Q Factor Variation, unused
                    reader.ReadSingle();
                    reader.ReadSingle();

                    // Variation On Loop flags
                    ushort varFlags = reader.ReadUInt16();
                    if ((varFlags & 0x1000) == 0)
                    {
                        minPitch = 0;
                        maxPitch = 0;
                    }
                    if ((varFlags & 0x2000) == 0)
                    {
                        minVolume = clipVolume;
                        maxVolume = clipVolume;
                    }
                    // varFlags & 0xC000 is freq/qfactor, always together
                    bool pitchVarLoop  = (varFlags & 0x0100) > 0;
                    bool volumeVarLoop = (varFlags & 0x0200) > 0;
                    // varFlags & 0x0C00 is freq/qfactor loop, always together
                    bool pitchVarAdd  = (varFlags & 0x0004) > 0;
                    bool volumeVarAdd = (varFlags & 0x0001) > 0;
                    // varFlags & 0x0050 is freq/qfactor add, can be separate

                    // Number of WaveBank tracks
                    ushort numTracks = reader.ReadUInt16();

                    /* Variation Playlist Type.
                     * First 4 bytes indicates Variation Type.
                     * Next 4 bytes appear to indicate New Variation On Loop.
                     * The rest is currently unknown.
                     * -flibit
                     */
                    ushort variationValues = reader.ReadUInt16();
                    ushort variationType   = (ushort)(variationValues & 0x000F);
                    bool   variationOnLoop = (variationValues & 0x00F0) > 0;

                    // Unknown values
                    reader.ReadBytes(4);

                    // Obtain WaveBank track information
                    ushort[] tracks    = new ushort[numTracks];
                    byte[]   waveBanks = new byte[numTracks];
                    byte[]   weights   = new byte[numTracks];
                    for (ushort j = 0; j < numTracks; j += 1)
                    {
                        tracks[j]    = reader.ReadUInt16();
                        waveBanks[j] = reader.ReadByte();
                        byte minWeight = reader.ReadByte();
                        byte maxWeight = reader.ReadByte();
                        weights[j] = (byte)(maxWeight - minWeight);
                    }

                    // Finally.
                    Events[i] = new PlayWaveEvent(
                        eventTimestamp,
                        tracks,
                        waveBanks,
                        minPitch,
                        maxPitch,
                        minVolume,
                        maxVolume,
                        filterType,
                        loopCount,
                        pitchVarLoop,
                        pitchVarAdd,
                        volumeVarLoop,
                        volumeVarAdd,
                        variationType,
                        variationOnLoop,
                        weights
                        );
                }
                else if (eventType == 7)                 // SetPitchEvent
                {
                    // Unknown values
                    reader.ReadBytes(2);

                    /* Event Flags
                     * 0x08 = Min/Max Values
                     * Rest is unknown
                     */
                    bool minMax = (reader.ReadByte() & 0x08) == 0x08;

                    // Min/Max Random
                    float min = reader.ReadSingle() / 1000.0f;
                    float max;
                    if (minMax)
                    {
                        max = reader.ReadSingle() / 1000.0f;
                    }
                    else
                    {
                        max = min;
                    }

                    // FIXME: Any more...? -flibit

                    Events[i] = new SetPitchEvent(
                        eventTimestamp,
                        min,
                        max
                        );
                }
                else if (eventType == 8)                 // SetVolumeEvent
                {
                    // Unknown values
                    reader.ReadBytes(2);

                    /* Event Flags
                     * 0x08 = Min/Max Values
                     * 0x01 = Add, rather than replace
                     * Rest is unknown
                     */
                    byte flags     = reader.ReadByte();
                    bool addVolume = (flags & 0x01) == 0x01;
                    bool minMax    = (flags & 0x08) == 0x08;

                    // Operand Constant
                    float min = reader.ReadSingle() / 100.0f;
                    float max;
                    if (minMax)
                    {
                        max = reader.ReadSingle() / 100.0f;

                        // Unknown bytes
                        reader.ReadBytes(5);
                    }
                    else
                    {
                        max = min;

                        // Unknown values
                        reader.ReadBytes(8);
                    }
                    if (addVolume)
                    {
                        min += (float)clipVolume;
                        max += (float)clipVolume;
                    }

                    Events[i] = new SetVolumeEvent(
                        eventTimestamp,
                        XACTCalculator.CalculateAmplitudeRatio(min),
                        XACTCalculator.CalculateAmplitudeRatio(max)
                        );
                }
                else if (eventType == 15)                 // ???
                {
                    // TODO: Codename OhGodNo -flibit
                }
                else if (eventType == 17)                 // Volume Repeat Event
                {
                    // TODO: Codename OhGodNo -flibit
                }
                else
                {
                    /* TODO: All XACT Events.
                     * The following type information is based on
                     * third-party contributions:
                     * Type 9 - Marker Event
                     * -flibit
                     */
                    throw new NotImplementedException(
                              "EVENT TYPE " + eventType.ToString() + " NOT IMPLEMENTED!"
                              );
                }
            }
        }