public override void Apply(Cue cue, XACTClip track, float elapsedTime) { // Only actually play if we are not in the process of stopping. if (!cue.IsStopping) { cue.PlayWave(this); } Played = true; }
public override void Apply(Cue cue, XACTClip track, float elapsedTime) { // Only actually play if we are not in the process of stopping. if (!cue.IsStopping) { cue.PlayWave(this); } Played = true; }