Пример #1
0
        public void Render3D(EventType eventType, IPluginViewSettings pluginViewSettings, viz.Context context, viz.Texture texture)
        {
            lock (this.lockObj)
            {
                EventTypePluginData data         = null;
                nui.Registration    registration = null;

                switch (eventType)
                {
                case EventType.Monitor:
                    data = this.monitorData;
                    break;

                case EventType.Inspection:
                    data = this.inspectionData;
                    break;
                }

                if (data != null)
                {
                    if (this.pluginService != null)
                    {
                        registration = this.pluginService.GetRegistration(eventType);

                        if (data.lastRegistration != registration)
                        {
                            data.lastRegistration = this.pluginService.GetRegistration(eventType);

                            if ((data.lastRegistration != null) && (data.depthMap != null))
                            {
                                uint   xyTableSize;
                                IntPtr xyTable = data.lastRegistration.GetXYTable(out xyTableSize);

                                data.depthMap.UpdateXYTable(xyTable, xyTableSize);
                            }
                        }
                    }

                    DepthPlugin.Render3D(pluginViewSettings, texture, data, registration);
                }
            }
        }
Пример #2
0
        public nui.Registration GetRegistration(EventType eventType)
        {
            DebugHelper.AssertUIThread();

            nui.Registration value = null;

            switch (eventType)
            {
            case EventType.Monitor:
                Debug.Assert(this.monitorData != null);
                value = this.monitorData.registration;
                break;

            case EventType.Inspection:
                Debug.Assert(this.inspectionData != null);
                value = this.inspectionData.registration;
                break;
            }

            return(value);
        }
Пример #3
0
        public void Render3D(EventType eventType, IPluginViewSettings pluginViewSettings, viz.Context context, viz.Texture texture)
        {
            lock (this.lockObj)
            {
                nui.Registration registration = null;
                if (this.pluginService != null)
                {
                    registration = pluginService.GetRegistration(eventType);
                }
                switch (eventType)
                {
                case EventType.Monitor:
                    RawIrPlugin.Render3D(pluginViewSettings, texture, this.monitorData, registration);
                    break;

                case EventType.Inspection:
                    RawIrPlugin.Render3D(pluginViewSettings, texture, this.inspectionData, registration);
                    break;
                }
            }
        }
Пример #4
0
        public void Render2D(EventType eventType, IPluginViewSettings pluginViewSettings, viz.Context context, viz.Texture texture, float left, float top, float width, float height)
        {
            lock (this.lockObj)
            {
                nui.Registration registration = null;

                if (this.pluginService != null)
                {
                    registration = this.pluginService.GetRegistration(eventType);
                }

                switch (eventType)
                {
                case EventType.Monitor:
                    BodyPlugin.Render2D(pluginViewSettings, texture, left, top, width, height, this.monitorData, registration);
                    break;

                case EventType.Inspection:
                    BodyPlugin.Render2D(pluginViewSettings, texture, left, top, width, height, this.inspectionData, registration);
                    break;
                }
            }
        }
Пример #5
0
        // object owning data should be locked
        private static void Render3D(IPluginViewSettings pluginViewSettings, EventTypePluginData data, nui.Registration registration)
        {
            Debug.Assert(data != null);

            BodyPlugin3DViewSettings bodyPluginViewSettings = pluginViewSettings as BodyPlugin3DViewSettings;

            if ((bodyPluginViewSettings != null) && (registration != null) && (data.body != null) && data.bodiesValid)
            {
                if (bodyPluginViewSettings.RenderBodies || bodyPluginViewSettings.RenderHands)
                {
                    data.body.Begin();

                    for (uint i = 0; i < BodyPlugin.bodyOptions.Length; ++i)
                    {
                        if (bodyPluginViewSettings.RenderBodies)
                        {
                            BodyOptions bodyOption = BodyPlugin.bodyOptions[i];

                            data.body.RenderBones(i, bodyOption.BoneEffect);

                            if (bodyPluginViewSettings.RenderJointOrientations)
                            {
                                data.body.RenderJointOrientations(i, bodyOption.JointEffect);
                            }

                            data.body.RenderJoints(i, bodyOption.JointEffect);

                            if (bodyPluginViewSettings.RenderInfo && (data.font != null))
                            {
                                // PlayderIndex (sic)
                                data.body.RenderInfo(i, viz.BodyInfoFlag.PlayderIndex, data.font, bodyOption.ColorVector);
                            }
                        }

                        if (bodyPluginViewSettings.RenderHands)
                        {
                            data.body.RenderHandStates(i);
                        }
                    }

                    data.body.End(0.0f);
                }
            }
        }
Пример #6
0
        // object owning data should be locked
        private static void Render2D(IPluginViewSettings pluginViewSettings, viz.Texture texture, float left, float top, float width, float height, EventTypePluginData data, nui.Registration registration)
        {
            Debug.Assert(data != null);

            BodyPlugin2DViewSettings bodyPluginViewSettings = pluginViewSettings as BodyPlugin2DViewSettings;

            if ((bodyPluginViewSettings != null) && (registration != null) && (data.body != null) && data.bodiesValid)
            {
                if (bodyPluginViewSettings.RenderBodies || bodyPluginViewSettings.RenderHands)
                {
                    viz.Body2DMode bodyMode = viz.Body2DMode.DepthIR;
                    if ((texture != null) && (texture.GetWidth() == nui.Constants.STREAM_COLOR_WIDTH) && (texture.GetHeight() == nui.Constants.STREAM_COLOR_HEIGHT))
                    {
                        bodyMode = viz.Body2DMode.Color;
                    }

                    data.body.Begin2D(left, top, width, height, bodyMode, registration.GetCalibrationData());

                    for (uint i = 0; i < BodyPlugin.bodyOptions.Length; ++i)
                    {
                        if (bodyPluginViewSettings.RenderBodies)
                        {
                            viz.Vector color = BodyPlugin.bodyOptions[i].ColorVector;
                            color.A = 0.7f;
                            data.body.RenderBones2D(i, color);
                        }

                        if (bodyPluginViewSettings.RenderHands)
                        {
                            data.body.RenderHandStates2D(i);
                        }
                    }

                    data.body.End2D();
                }
            }
        }
Пример #7
0
        // object owning data should be locked
        private static void Render3D(IPluginViewSettings pluginViewSettings, viz.Texture texture, EventTypePluginData data, nui.Registration registration)
        {
            Debug.Assert(data != null);

            DepthPlugin3DViewSettings depthPlugin3DViewSettings = pluginViewSettings as DepthPlugin3DViewSettings;

            if ((registration != null) && (depthPlugin3DViewSettings != null))
            {
                DepthPlugin.UpdateData(depthPlugin3DViewSettings, texture, data);

                bool doColor     = false;
                bool doBodyIndex = false;

                if (texture != null)
                {
                    uint textureWidth  = texture.GetWidth();
                    uint textureHeight = texture.GetHeight();

                    doColor = (textureWidth == nui.Constants.STREAM_COLOR_WIDTH) &&
                              (textureHeight == nui.Constants.STREAM_COLOR_HEIGHT);

                    doBodyIndex = (texture.GetTextureFormat() == viz.TextureFormat.B8G8R8A8_UNORM) &&
                                  (textureWidth == nui.Constants.STREAM_DEPTH_WIDTH) &&
                                  (textureHeight == nui.Constants.STREAM_DEPTH_HEIGHT);
                }

                if ((depthPlugin3DViewSettings.IsSupplyingSurface && doBodyIndex) ||
                    (!depthPlugin3DViewSettings.IsSupplyingSurface && depthPlugin3DViewSettings.ViewType == DepthPlugin3DViewSettings.Depth3DViewType.SurfaceNormal))
                {
                    if (data.depthMap != null)
                    {
                        // special case for body index
                        viz.Effect effect = new viz.Effect()
                        {
                            Direction      = new viz.Vector(0.5f, 0.3f, 1.5f, 0),
                            Ambient        = new viz.Vector(0.0f, 0.0f, 0.0f, 1.0f),
                            Diffuse        = new viz.Vector(0.5f, 0.5f, 0.5f, 1.0f),
                            Specular       = new viz.Vector(1.0f, 1.0f, 1.0f, 1.0f),
                            Power          = 25.0f,
                            EnableLighting = true,
                            EnableTexture  = false,
                        };

                        if ((depthPlugin3DViewSettings.IsSupplyingSurface && doBodyIndex))
                        {
                            if (data.depthMap != null)
                            {
                                data.depthMap.SetMode(viz.DepthVertexMode.SurfaceWithNormal, viz.DepthRampMode.None);
                                effect.EnableTexture = true;
                            }
                        }

                        if (!depthPlugin3DViewSettings.IsSupplyingSurface)
                        {
                            texture = null;
                        }

                        data.depthMap.Render(effect, texture);
                    }
                }
                else
                {
                    if (depthPlugin3DViewSettings.IsSupplyingSurface && doColor)
                    {
                        // special case for color
                        if ((registration != null) && (data.depthMap != null) && (data.uvTable != null) && (data.sharedDepthFrame != null))
                        {
                            data.depthMap.SetMode(viz.DepthVertexMode.SurfaceWithUV, viz.DepthRampMode.None);

                            IntPtr ptr = data.sharedDepthFrame.Buffer;

                            if (ptr != IntPtr.Zero)
                            {
                                registration.Process(ptr, data.uvTable.Buffer);
                            }

                            data.depthMap.UpdateUVTable(data.uvTable.Buffer, data.uvTable.Size);
                        }
                    }

                    if (data.depthMap != null)
                    {
                        viz.Effect effect = new viz.Effect()
                        {
                            EnableTexture = texture != null,
                        };

                        data.depthMap.Render(effect, texture);
                    }
                }
            }
        }