public virtual void InvalidateGroup() { // Set keyOutput to null so that a refresh will be performed the next time // a property getter is called. if(null != keyOutput) { // Once the group is invalidated there is no more reason to listen for events. project.OnProjectPropertyChanged -= new EventHandler<ProjectPropertyChangedArgs>(OnProjectPropertyChanged); } keyOutput = null; }
protected virtual void Refresh() { // Let MSBuild know which configuration we are working with project.SetConfiguration(projectCfg.ConfigName); // Generate dependencies if such a task exist const string generateDependencyList = "AllProjectOutputGroups"; if(project.BuildProject.Targets.ContainsKey(generateDependencyList)) { bool succeeded = false; project.BuildTarget(generateDependencyList, out succeeded); Debug.Assert(succeeded, "Failed to build target: " + generateDependencyList); } // Rebuild the content of our list of output string outputType = this.targetName + "Output"; this.outputs.Clear(); foreach (MSBuildExecution.ProjectItemInstance assembly in project.CurrentConfig.GetItems(outputType)) { Output output = new Output(project, assembly); this.outputs.Add(output); // See if it is our key output if(String.Compare(assembly.GetMetadataValue("IsKeyOutput"), true.ToString(), StringComparison.OrdinalIgnoreCase) == 0) keyOutput = output; } project.SetCurrentConfiguration(); // Now that the group is built we have to check if it is invalidated by a property // change on the project. project.OnProjectPropertyChanged += new EventHandler<ProjectPropertyChangedArgs>(OnProjectPropertyChanged); }