///------------------------------------------------------------------------------------------------------------- /// <summary> /// /// </summary> ///------------------------------------------------------------------------------------------------------------- void IVsCodeBehindCodeGenerator.Generate() { DocData ddDesigner = null; DocDataTextWriter designerWriter = null; try { if (_itemCode != null && _codeDomProvider != null) { // Generate the code StringWriter stringWriter = new StringWriter(CultureInfo.InvariantCulture); _codeDomProvider.GenerateCodeFromCompileUnit(_ccu, stringWriter, _codeGeneratorOptions); string generatedCode = stringWriter.ToString(); // Create designer file if requested if (_itemDesigner == null && _create) { _itemDesigner = GetDesignerItem(_itemCode, true); } // See if generated code changed string designerContents = _itemDesigner.GetDocumentText(); if (!BufferEquals(designerContents, generatedCode)) // Would be nice to just compare lengths but the buffer gets formatted after insertion { ddDesigner = new LockedDocData(_serviceProvider, _itemDesigner.FullPath()); // Try to check out designer file (this throws) ddDesigner.CheckoutFile(_serviceProvider); // Write out the new code designerWriter = new DocDataTextWriter(ddDesigner); designerWriter.Write(generatedCode); designerWriter.Flush(); designerWriter.Close(); } } } finally { if (designerWriter != null) { designerWriter.Dispose(); } if (ddDesigner != null) { ddDesigner.Dispose(); } } }
///------------------------------------------------------------------------------------------------------------- /// <summary> /// Gets a VshierarchyItem for the designer file if possible. /// Will create new file if specified and not existing. /// </summary> ///------------------------------------------------------------------------------------------------------------- public /*protected, but public for FSharp.Project.dll*/ virtual VsHierarchyItem GetDesignerItem(VsHierarchyItem itemCode, bool create) { VsHierarchyItem itemDesigner = null; if (itemCode != null) { // Calculate codebehind and designer file paths string codeBehindFile = itemCode.FullPath(); string designerFile = null; if (_isPartialClassDisabled) { designerFile = codeBehindFile; } else if (!string.IsNullOrEmpty(codeBehindFile)) { designerFile = codeBehindFile.Insert(codeBehindFile.LastIndexOf("."), ".designer"); } // Try to locate existing designer file if (!string.IsNullOrEmpty(designerFile)) { itemDesigner = VsHierarchyItem.CreateFromMoniker(designerFile, _hierarchy); if (itemDesigner != null) { return(itemDesigner); } } // Create empty designer file if requested if (create && !string.IsNullOrEmpty(designerFile)) { ProjectItem projectItemCode = itemCode.ProjectItem(); if (projectItemCode != null) { ProjectItems projectItems = projectItemCode.Collection; if (projectItems != null) { try { using (StreamWriter sw = File.CreateText(designerFile)) { sw.WriteLine(" "); } projectItems.AddFromFileCopy(designerFile); } catch { } itemDesigner = VsHierarchyItem.CreateFromMoniker(designerFile, _hierarchy); if (itemDesigner != null) { return(itemDesigner); } } } } } return(itemDesigner); }