Пример #1
0
        // Retrieves a list of the stack frames for this thread.
        // For the sample engine, enumerating the stack frames requires walking the callstack in the debuggee for this thread
        // and coverting that to an implementation of IEnumDebugFrameInfo2.
        // Real engines will most likely want to cache this information to avoid recomputing it each time it is asked for,
        // and or construct it on demand instead of walking the entire stack.
        int IDebugThread2.EnumFrameInfo(enum_FRAMEINFO_FLAGS dwFieldSpec, uint nRadix, out IEnumDebugFrameInfo2 enumObject)
        {
            // Ask the lower-level to perform a stack walk on this thread
            m_engine.DebuggedProcess.DoStackWalk(this.m_debuggedThread);
            enumObject = null;

            try
            {
                System.Collections.Generic.List <X86ThreadContext> stackFrames = this.m_debuggedThread.StackFrames;
                int         numStackFrames = stackFrames.Count;
                FRAMEINFO[] frameInfoArray;

                if (numStackFrames == 0)
                {
                    // failed to walk any frames. Only return the top frame.
                    frameInfoArray = new FRAMEINFO[1];
                    AD7StackFrame frame = new AD7StackFrame(m_engine, this, GetThreadContext());
                    frame.SetFrameInfo(dwFieldSpec, out frameInfoArray[0]);
                }
                else
                {
                    frameInfoArray = new FRAMEINFO[numStackFrames];

                    for (int i = 0; i < numStackFrames; i++)
                    {
                        AD7StackFrame frame = new AD7StackFrame(m_engine, this, stackFrames[i]);
                        frame.SetFrameInfo(dwFieldSpec, out frameInfoArray[i]);
                    }
                }

                enumObject = new AD7FrameInfoEnum(frameInfoArray);
                return(Constants.S_OK);
            }
            catch (ComponentException e)
            {
                return(e.HResult);
            }
            catch (Exception e)
            {
                return(EngineUtils.UnexpectedException(e));
            }
        }
Пример #2
0
        // Retrieves a list of the stack frames for this thread.
        // For the sample engine, enumerating the stack frames requires walking the callstack in the debuggee for this thread
        // and coverting that to an implementation of IEnumDebugFrameInfo2.
        // Real engines will most likely want to cache this information to avoid recomputing it each time it is asked for,
        // and or construct it on demand instead of walking the entire stack.
        int IDebugThread2.EnumFrameInfo(enum_FRAMEINFO_FLAGS dwFieldSpec, uint nRadix, out IEnumDebugFrameInfo2 enumObject)
        {
            // Ask the lower-level to perform a stack walk on this thread
            m_engine.DebuggedProcess.DoStackWalk(this.m_debuggedThread);
            enumObject = null;

            try
            {
                System.Collections.Generic.List<X86ThreadContext> stackFrames = this.m_debuggedThread.StackFrames;
                int numStackFrames = stackFrames.Count;
                FRAMEINFO[] frameInfoArray;

                if (numStackFrames == 0)
                {
                    // failed to walk any frames. Only return the top frame.
                    frameInfoArray = new FRAMEINFO[1];
                    AD7StackFrame frame = new AD7StackFrame(m_engine, this, GetThreadContext());
                    frame.SetFrameInfo(dwFieldSpec, out frameInfoArray[0]);
                }
                else
                {
                    frameInfoArray = new FRAMEINFO[numStackFrames];

                    for (int i = 0; i < numStackFrames; i++)
                    {
                        AD7StackFrame frame = new AD7StackFrame(m_engine, this, stackFrames[i]);
                        frame.SetFrameInfo(dwFieldSpec, out frameInfoArray[i]);
                    }
                }

                enumObject = new AD7FrameInfoEnum(frameInfoArray);
                return Constants.S_OK;
            }
            catch (ComponentException e)
            {
                return e.HResult;
            }
            catch (Exception e)
            {
                return EngineUtils.UnexpectedException(e);
            }
        }