/// <summary> /// Returns the Cx code for a factory that will instantiate the given <see cref="Visual"/> as a /// Windows.UI.Composition Visual. /// </summary> /// <returns>A value tuple containing the cpp code, header code, and list of referenced asset files.</returns> public static (string cppText, string hText, IEnumerable <Uri> assetList) CreateFactoryCode( string className, Visual rootVisual, float width, float height, TimeSpan duration, string headerFileName, bool disableFieldOptimization) { var generator = new CxInstantiatorGenerator( className: className, graphRoot: rootVisual, duration: duration, disableFieldOptimization: disableFieldOptimization, setCommentProperties: false, stringifier: new CppStringifier(), headerFileName: headerFileName); var cppText = generator.GenerateCode(className, width, height); var hText = GenerateHeaderText(className); var assetList = generator.GetAssetsList(); return(cppText, hText, assetList); }
/// <summary> /// Returns the Cx code for a factory that will instantiate the given <see cref="Visual"/> as a /// Windows.UI.Composition Visual. /// </summary> /// <returns>A value tuple containing the cpp code, header code, and list of referenced asset files.</returns> public static (string cppText, string hText, IEnumerable <Uri> assetList) CreateFactoryCode( CodegenConfiguration configuration, string headerFileName) { var generator = new CxInstantiatorGenerator( configuration: configuration, headerFileName: headerFileName); var cppText = generator.GenerateCode(); var hText = generator.GenerateHeaderText(generator.AnimatedVisualSourceInfo); var assetList = generator.GetAssetsList(); return(cppText, hText, assetList); }