Пример #1
0
        private void InitializeBsp(Processor rootProcessor)
        {
            DebugStub.Print("HalDevicesApic.Initialize()\n");

            pmTimer = AcpiTables.GetPMTimer();

            // Get PIC resources.  Pic is masked by default.
            PnpConfig picConfig
                = (PnpConfig)IoSystem.YieldResources("/pnp/PNP0000", typeof(PicStub));

            pic = new PicStub(picConfig);
            pic.Initialize(PicBaseVector);

            // Parse MP Table and create IO apics
            MpResources.ParseMpTables();
            ioApics = IoApic.CreateIOApics();

            halPic = new Apic(ioApics);
            halPic.Initialize(ApicBaseVector);

            // Apic timer is used to provide one-shot timer interrupts.
            halTimer = new ApicTimer(halPic);
            halTimer.Initialize();

            // Calibrate timers
            Calibrate.CpuCycleCounter(pmTimer);
            Calibrate.ApicTimer(pmTimer, halTimer);

            // Legacy timer is used to time stalls when starting CPUs.
            PnpConfig i8254Config
                = (PnpConfig)IoSystem.YieldResources("/pnp/PNP0100", typeof(Timer8254Apic));

            stallTimer = new Timer8254Apic(i8254Config);

            // Real-time clock
            PnpConfig rtClockConfig
                = (PnpConfig)IoSystem.YieldResources("/pnp/PNP0B00", typeof(RTClockApic));

            rtClock = new RTClockApic(rtClockConfig, halPic);

            // Compose our HalClock from the component clocks we have available
            halClock = new HalClockApic(halPic, rtClock, new PMClock(pmTimer));

            SystemClock.Initialize(halClock, TimeSpan.FromHours(8).Ticks);

            rootProcessor.AddPic(halPic);

            rootProcessor.AddTimer(halTimer.Interrupt, halTimer);
            rootProcessor.AddClock(halClock.Interrupt, halClock);

            InitializeProcessorCount();
            DebugReportProcessors();

            halTimer.Start();

            // Get the screen resources.  Since we have metadata above to
            // declare all fixed resources used by the screen,
            // YieldResources("") will keep the resource tracking correct:

            halScreen      = new HalScreenDirect(IoSystem.YieldResources("", typeof(HalScreen)));
            Console.Screen = (HalScreen)halScreen;

            halPic.DumpState();
            foreach (IoApic ioApic in ioApics)
            {
                ioApic.DumpRedirectionEntries();
            }
            pic.DumpRegisters();
        }