private Tristate EvaluateExpression(ExpressionSyntax expression)
 {
     expression.Accept(_symbolTracker);
     return(_expressionEvaluator.EvaluateExpression(expression));
 }
Пример #2
0
        public override SyntaxNode VisitBinaryExpression(BinaryExpressionSyntax node)
        {
            Tristate leftState  = _expressionEvaluator.EvaluateExpression(node.Left);
            Tristate rightState = _expressionEvaluator.EvaluateExpression(node.Right);

            var left  = (ExpressionSyntax)node.Left.Accept(this);
            var right = (ExpressionSyntax)node.Right.Accept(this);

            if (node.Left != left)
            {
                node = node.WithLeft(left);
            }

            if (node.Right != right)
            {
                node = node.WithRight(right);
            }

            if (leftState != Tristate.Varying && rightState != Tristate.Varying)
            {
                return(node);
            }

            ExpressionSyntax newExpression = null;

            if (node.Kind() == SyntaxKind.LogicalAndExpression)
            {
                if (leftState == Tristate.True)
                {
                    // true && varying == varying
                    newExpression = right;
                }
                else if (rightState == Tristate.True)
                {
                    // varying && true == varying
                    newExpression = left;
                }
            }
            else if (node.Kind() == SyntaxKind.LogicalOrExpression)
            {
                if (leftState == Tristate.False)
                {
                    // false || varying == varying
                    newExpression = right;
                }
                else if (rightState == Tristate.False)
                {
                    // varying || false == varying
                    newExpression = left;
                }
            }

            if (newExpression != null)
            {
                return(newExpression
                       .WithLeadingTrivia(node.GetLeadingTrivia())
                       .WithTrailingTrivia(node.GetTrailingTrivia()));
            }

            return(node);
        }