public GetLoadedProject ( string projectFullFileName ) : Microsoft.Build.BuildEngine.Project | ||
projectFullFileName | string | |
Результат | Microsoft.Build.BuildEngine.Project |
/// <summary> /// Initializes the in memory project. Sets BuildEnabled on the project to true. /// </summary> /// <param name="engine">The build engine to use to create a build project.</param> /// <param name="fullProjectPath">The full path of the project.</param> /// <returns>A loaded msbuild project.</returns> internal static MSBuild.Project InitializeMsBuildProject(MSBuild.Engine buildEngine, string fullProjectPath) { if (buildEngine == null) { throw new ArgumentNullException("engine"); } if (String.IsNullOrEmpty(fullProjectPath)) { throw new ArgumentException(SR.GetString(SR.InvalidParameter), "fullProjectPath"); } // Check if the project already has been loaded with the fullProjectPath. If yes return the build project associated to it. MSBuild.Project buildProject = buildEngine.GetLoadedProject(fullProjectPath); if (buildProject == null) { buildProject = buildEngine.CreateNewProject(); buildProject.BuildEnabled = true; buildProject.Load(fullProjectPath); } return(buildProject); }
public void MalformedProjectDoesNotGetAddedToEngine ( ) { Engine myEngine = new Engine(@"c:\"); Project myProject = myEngine.CreateNewProject(); // Create a temp file to be used as our project file. string projectFile = Path.GetTempFileName(); try { // Write some garbage into a project file. File.WriteAllText(projectFile, "blah"); Assertion.AssertNull("Engine should not know about project before project has been loaded", myEngine.GetLoadedProject(projectFile)); int exceptionCount = 0; // Load the garbage project file. We should get an exception. try { myProject.Load(projectFile); } catch (InvalidProjectFileException) { exceptionCount++; } Assertion.AssertEquals("Should have received invalid project file exception.", 1, exceptionCount); Assertion.AssertNull("Engine should not know about project if project load failed.", myEngine.GetLoadedProject(projectFile)); } finally { // Get a little extra code coverage myEngine.UnregisterAllLoggers(); myEngine.UnloadAllProjects(); File.Delete(projectFile); } }
internal void UnloadProject (Engine engine, string file, bool releaseEngine) { lock (unsavedProjects) unsavedProjects.Remove (file); RunSTA (delegate { var loadedProj = engine.GetLoadedProject (file); if (loadedProj != null) engine.UnloadProject (loadedProj); }); }