Пример #1
0
        /// <summary>
        /// Initializes a locklist, enclosing the ability of locking nodes, and creating a "replicated action" underneath
        /// </summary>
        /// <param name="auth">the authorization token</param>
        /// <param name="over">the overrides, optional</param>
        public void Initialize(ISessionAuth auth, IOperationOverrides over)
        {
            // we provision transactions at construction, which means they can commit in a different
            // order than monotonical increasing (if Tx1 starts becore Tx2 but Tx2 finishes before Tx1 does)
            this.SetTxIdAndTime(over);

            this.isLockDown = false;

            this.changelist = null;

            this.onAbort = null;

            this.readonlyInterfaceRequiresLocks = true;

            this.sessionAuth = auth;
        }
Пример #2
0
        /// <summary>
        /// sets the txid and time for this locklist
        /// </summary>
        /// <param name="over">optional, the overrides</param>
        private void SetTxIdAndTime(IOperationOverrides over)
        {
            if (over != null && over.TxId != ulong.MaxValue)
            {
                this.TxId = (long)over.TxId;
            }

            if (over != null && over.TxTime != ulong.MaxValue)
            {
                this.TxTime = (long)over.TxTime;
            }
            else
            {
                this.TxTime = MutableStat.ConvertTime(DateTime.UtcNow);
            }
        }
Пример #3
0
 /// <summary>
 /// initializes the object
 /// </summary>
 /// <param name="auth">Session auth</param>
 /// <param name="over">Not in use</param>
 public void Initialize(ISessionAuth auth, IOperationOverrides over)
 {
     this.auth = auth;
 }