/// <summary>
        /// Checks 9 bytes from <paramref name="begin"/>  correspond to a known HTTP version.
        /// </summary>
        /// <remarks>
        /// A "known HTTP version" Is is either HTTP/1.0 or HTTP/1.1.
        /// Since those fit in 8 bytes, they can be optimally looked up by reading those bytes as a long. Once
        /// in that format, it can be checked against the known versions.
        /// The Known versions will be checked with the required '\r'.
        /// To optimize performance the HTTP/1.1 will be checked first.
        /// </remarks>
        /// <param name="begin">The iterator from which to start the known string lookup.</param>
        /// <param name="scan">If we found a valid method, then scan will be updated to new position</param>
        /// <param name="knownVersion">A reference to a pre-allocated known string, if the input matches any.</param>
        /// <returns><c>true</c> if the input matches a known string, <c>false</c> otherwise.</returns>
        public static bool GetKnownVersion(this MemoryPoolIterator begin, ref MemoryPoolIterator scan, out string knownVersion)
        {
            knownVersion = null;
            var value = begin.PeekLong();

            if (value == _http11VersionLong)
            {
                knownVersion = Http11Version;
                scan.Skip(8);
                if (scan.Take() == '\r')
                {
                    return(true);
                }
            }
            else if (value == _http10VersionLong)
            {
                knownVersion = Http10Version;
                scan.Skip(8);
                if (scan.Take() == '\r')
                {
                    return(true);
                }
            }

            knownVersion = null;
            return(false);
        }
Пример #2
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        public int GetLength(MemoryPoolIterator end)
        {
            if (IsDefault || end.IsDefault)
            {
                return(-1);
            }

            var block  = _block;
            var index  = _index;
            var length = 0;

            checked
            {
                while (true)
                {
                    if (block == end._block)
                    {
                        return(length + end._index - index);
                    }
                    else if (block.Next == null)
                    {
                        throw new InvalidOperationException("end did not follow iterator");
                    }
                    else
                    {
                        length += block.End - index;
                        block   = block.Next;
                        index   = block.Start;
                    }
                }
            }
        }
        public static ArraySegment <byte> GetArraySegment(this MemoryPoolIterator start, MemoryPoolIterator end)
        {
            if (start.IsDefault || end.IsDefault)
            {
                return(default(ArraySegment <byte>));
            }
            if (end.Block == start.Block)
            {
                return(new ArraySegment <byte>(start.Block.Array, start.Index, end.Index - start.Index));
            }

            var length = start.GetLength(end);
            var array  = new byte[length];

            start.CopyTo(array, 0, length, out length);
            return(new ArraySegment <byte>(array, 0, length));
        }
        /// <summary>
        /// Checks that up to 8 bytes from <paramref name="begin"/> correspond to a known HTTP method.
        /// </summary>
        /// <remarks>
        /// A "known HTTP method" can be an HTTP method name defined in the HTTP/1.1 RFC.
        /// Since all of those fit in at most 8 bytes, they can be optimally looked up by reading those bytes as a long. Once
        /// in that format, it can be checked against the known method.
        /// The Known Methods (CONNECT, DELETE, GET, HEAD, PATCH, POST, PUT, OPTIONS, TRACE) are all less than 8 bytes
        /// and will be compared with the required space. A mask is used if the Known method is less than 8 bytes.
        /// To optimize performance the GET method will be checked first.
        /// </remarks>
        /// <param name="begin">The iterator from which to start the known string lookup.</param>
        /// <param name="scan">If we found a valid method, then scan will be updated to new position</param>
        /// <param name="knownMethod">A reference to a pre-allocated known string, if the input matches any.</param>
        /// <returns><c>true</c> if the input matches a known string, <c>false</c> otherwise.</returns>
        public static bool GetKnownMethod(this MemoryPoolIterator begin, ref MemoryPoolIterator scan, out string knownMethod)
        {
            knownMethod = null;
            var value = begin.PeekLong();

            if ((value & _mask4Chars) == _httpGetMethodLong)
            {
                knownMethod = HttpGetMethod;
                scan.Skip(4);
                return(true);
            }
            foreach (var x in _knownMethods)
            {
                if ((value & x.Item1) == x.Item2)
                {
                    knownMethod = x.Item3;
                    scan.Skip(knownMethod.Length + 1);
                    return(true);
                }
            }

            return(false);
        }
        public unsafe static string GetAsciiString(this MemoryPoolIterator start, MemoryPoolIterator end)
        {
            if (start.IsDefault || end.IsDefault)
            {
                return(null);
            }

            var length = start.GetLength(end);

            if (length == 0)
            {
                return(null);
            }

            // Bytes out of the range of ascii are treated as "opaque data"
            // and kept in string as a char value that casts to same input byte value
            // https://tools.ietf.org/html/rfc7230#section-3.2.4

            var inputOffset = start.Index;
            var block       = start.Block;

            var asciiString = new string('\0', length);

            fixed(char *outputStart = asciiString)
            {
                var output    = outputStart;
                var remaining = length;

                var endBlock = end.Block;
                var endIndex = end.Index;

                while (true)
                {
                    int following = (block != endBlock ? block.End : endIndex) - inputOffset;

                    if (following > 0)
                    {
                        fixed(byte *blockStart = block.Array)
                        {
                            var input = blockStart + inputOffset;
                            var i     = 0;

                            while (i < following - 11)
                            {
                                i             += 12;
                                *(output)      = (char)*(input);
                                *(output + 1)  = (char)*(input + 1);
                                *(output + 2)  = (char)*(input + 2);
                                *(output + 3)  = (char)*(input + 3);
                                *(output + 4)  = (char)*(input + 4);
                                *(output + 5)  = (char)*(input + 5);
                                *(output + 6)  = (char)*(input + 6);
                                *(output + 7)  = (char)*(input + 7);
                                *(output + 8)  = (char)*(input + 8);
                                *(output + 9)  = (char)*(input + 9);
                                *(output + 10) = (char)*(input + 10);
                                *(output + 11) = (char)*(input + 11);
                                output        += 12;
                                input         += 12;
                            }
                            if (i < following - 5)
                            {
                                i            += 6;
                                *(output)     = (char)*(input);
                                *(output + 1) = (char)*(input + 1);
                                *(output + 2) = (char)*(input + 2);
                                *(output + 3) = (char)*(input + 3);
                                *(output + 4) = (char)*(input + 4);
                                *(output + 5) = (char)*(input + 5);
                                output       += 6;
                                input        += 6;
                            }
                            if (i < following - 3)
                            {
                                i            += 4;
                                *(output)     = (char)*(input);
                                *(output + 1) = (char)*(input + 1);
                                *(output + 2) = (char)*(input + 2);
                                *(output + 3) = (char)*(input + 3);
                                output       += 4;
                                input        += 4;
                            }
                            while (i < following)
                            {
                                i++;
                                *output = (char)*input;
                                output++;
                                input++;
                            }

                            remaining -= following;
                        }
                    }

                    if (remaining == 0)
                    {
                        break;
                    }

                    block       = block.Next;
                    inputOffset = block.Start;
                }
            }

            return(asciiString);
        }
        public static string GetUtf8String(this MemoryPoolIterator start, MemoryPoolIterator end)
        {
            if (start.IsDefault || end.IsDefault)
            {
                return(default(string));
            }
            if (end.Block == start.Block)
            {
                return(_utf8.GetString(start.Block.Array, start.Index, end.Index - start.Index));
            }

            var decoder = _utf8.GetDecoder();

            var length     = start.GetLength(end);
            var charLength = length * 2;
            var chars      = new char[charLength];
            var charIndex  = 0;

            var block     = start.Block;
            var index     = start.Index;
            var remaining = length;

            while (true)
            {
                int  bytesUsed;
                int  charsUsed;
                bool completed;
                var  following = block.End - index;
                if (remaining <= following)
                {
                    decoder.Convert(
                        block.Array,
                        index,
                        remaining,
                        chars,
                        charIndex,
                        charLength - charIndex,
                        true,
                        out bytesUsed,
                        out charsUsed,
                        out completed);
                    return(new string(chars, 0, charIndex + charsUsed));
                }
                else if (block.Next == null)
                {
                    decoder.Convert(
                        block.Array,
                        index,
                        following,
                        chars,
                        charIndex,
                        charLength - charIndex,
                        true,
                        out bytesUsed,
                        out charsUsed,
                        out completed);
                    return(new string(chars, 0, charIndex + charsUsed));
                }
                else
                {
                    decoder.Convert(
                        block.Array,
                        index,
                        following,
                        chars,
                        charIndex,
                        charLength - charIndex,
                        false,
                        out bytesUsed,
                        out charsUsed,
                        out completed);
                    charIndex += charsUsed;
                    remaining -= following;
                    block      = block.Next;
                    index      = block.Start;
                }
            }
        }