Пример #1
0
        /// <summary>
        /// A message was recived then forwared onto a remote time server.
        /// </summary>
        private void SendRequest(SntpMessageEventArgs args)
        {
            try
            {
                using (Socket _sendSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
                {
                    Byte[] messageBuffer = new Byte[Constants.SNTP_MAX_MESSAGE_SIZE];

                    IPEndPoint remoteEndPoint = null;

                    try
                    {
                        IPHostEntry timeHost = Dns.GetHostEntry(_primaryServer);
                        remoteEndPoint = new IPEndPoint(timeHost.AddressList[0], Constants.SNTP_CLIENT_PORT);
                        _sendSocket.Connect(remoteEndPoint);
                    }

                    catch
                    {
                        Logger.WriteInfo(this, "Failed to contact primary server " + _primaryServer + " failed.  Trying again using alternate server " + _alternateServer
                                         + " endpoint " + remoteEndPoint.ToString());

                        IPHostEntry timeHost = Dns.GetHostEntry(_alternateServer);
                        remoteEndPoint = new IPEndPoint(timeHost.AddressList[0], Constants.SNTP_CLIENT_PORT);
                        _sendSocket.Connect(remoteEndPoint);
                    }

                    if (remoteEndPoint != null)
                    {
                        _sendSocket.ReceiveTimeout = Constants.SNTP_RECEIVE_TIMEOUT;
                        _sendSocket.SendTimeout    = Constants.SNTP_SEND_TIMEOUT;

                        // send message
                        _sendSocket.Connect(remoteEndPoint);
                        _sendSocket.Send(args.RequestMessage.ToArray());
                        Logger.WriteDebug(this, "PACKET successfully sent to client endpoint " +
                                          remoteEndPoint.ToString());
                        Logger.WriteDebug(args.RequestMessage.ToString());

                        // receive message
                        _sendSocket.Receive(messageBuffer);
                        _sendSocket.Close();

                        args.ResponseMessage = new SntpMessage(messageBuffer);
                        Logger.WriteDebug(this, "PACKET successfully received from client endpoint " +
                                          remoteEndPoint.ToString());
                        Logger.WriteDebug(args.ResponseMessage.ToString());
                    }
                }
            }
            catch (SocketException ex)
            {
                Logger.WriteError(this, ex.Message + "Socket Error Code: " + ex.ErrorCode.ToString(), ex);
            }
            catch (Exception ex)
            {
                Logger.WriteError(this, "Error Message:" + ex.Message.ToString(), ex);
            }
        }
Пример #2
0
        /// <summary>
        ///  Process request and send reply back to rempte client.
        /// </summary>
        private void ProcessRequest(Object state)
        {
            SntpMessageEventArgs args = (SntpMessageEventArgs)state;

            if (args.RequestMessage != null)
            {
                switch (args.RequestMessage.Mode)
                {
                case Mode.Client:

                    if (_useLocalTimeSource == true)
                    {
                        args.ResponseMessage                     = args.RequestMessage;
                        args.ResponseMessage.Mode                = Mode.Server;
                        args.ResponseMessage.ReceiveDateTime     = DateTime.UtcNow;
                        args.ResponseMessage.TransmitDateTime    = DateTime.UtcNow;
                        args.ResponseMessage.Stratum             = Stratum.Secondary;
                        args.ResponseMessage.ReferenceIdentifier = ReferenceIdentifier.LOCL;
                        this.SendReply(args);
                    }
                    else
                    {
                        this.SendRequest(args);
                        this.SendReply(args);
                    }
                    break;

                case Mode.Broadcast:
                case Mode.Reserved:
                case Mode.ReservedNTPControl:
                case Mode.ReservedPrivate:
                case Mode.Server:
                case Mode.SymmetricActive:
                case Mode.SymmetricPassive:
                    break;

                default:
                    Logger.WriteInfo(this, "UNKNOWN message mode received and ignored");
                    break;
                }
            }
        }
Пример #3
0
        /// <summary>
        /// A message is processsed and reply is sent back.
        /// </summary>
        private void SendReply(SntpMessageEventArgs args)
        {
            try
            {
                args.Channel.SendTo(args.ResponseMessage.ToArray(), args.Channel.RemoteEndpoint);

                Logger.WriteDebug(this, "PACKET with channel id " +
                                  args.Channel.ChannelId.ToString() +
                                  " successfully sent to client endpoint " +
                                  args.Channel.RemoteEndpoint.ToString());

                Logger.WriteDebug(args.ResponseMessage.ToString());

                OnSntpMessageSent(this, args);
            }
            catch (Exception ex)
            {
                Logger.WriteError(this, "Error Message:" + ex.Message.ToString(), ex);
            }
        }
Пример #4
0
        /// <summary>
        ///  Remote client connects and makes a request.
        /// </summary>
        private void OnClientConnect(object sender, ClientConnectedEventArgs args)
        {
            SocketBuffer channelBuffer = args.ChannelBuffer;

            if (channelBuffer != null &&
                args.Channel.IsConnected &&
                channelBuffer.BytesTransferred >= Constants.SNTP_MIN_MESSAGE_SIZE &&
                channelBuffer.BytesTransferred <= Constants.SNTP_MAX_MESSAGE_SIZE)
            {
                Logger.WriteDebug(this, "PACKET request with channel id " +
                                  args.Channel.ChannelId.ToString() +
                                  " was received from " +
                                  args.Channel.RemoteEndpoint.ToString() +
                                  " and queued for processing...");

                SntpMessageEventArgs messageArgs = new SntpMessageEventArgs(args.Channel, args.ChannelBuffer);
                OnSntpMessageReceived(this, messageArgs);

                ThreadPool.QueueUserWorkItem(new WaitCallback(ProcessRequest), messageArgs);
            }
        }
Пример #5
0
 static void SntpService_OnSntpMessageSent(object sender, SntpMessageEventArgs args)
 {
     Debug.Print("Emulator: SNTP Message Sent " + args.RequestMessage.ToString());
 }
Пример #6
0
        /// <summary>
        /// A message was recived then forwared onto a remote time server.  
        /// </summary>
        private void SendRequest(SntpMessageEventArgs args)
        {
            try
            {
                using (Socket _sendSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
                {
                    Byte[] messageBuffer = new Byte[Constants.SNTP_MAX_MESSAGE_SIZE];

                    IPEndPoint remoteEndPoint = null;

                    try
                    {
                        IPHostEntry timeHost = Dns.GetHostEntry(_primaryServer);
                        remoteEndPoint = new IPEndPoint(timeHost.AddressList[0], Constants.SNTP_CLIENT_PORT);
                        _sendSocket.Connect(remoteEndPoint);
                    }

                    catch
                    {

                        Logger.WriteInfo(this, "Failed to contact primary server " + _primaryServer + " failed.  Trying again using alternate server " + _alternateServer
                            + " endpoint " + remoteEndPoint.ToString());

                        IPHostEntry timeHost = Dns.GetHostEntry(_alternateServer);
                        remoteEndPoint = new IPEndPoint(timeHost.AddressList[0], Constants.SNTP_CLIENT_PORT);
                        _sendSocket.Connect(remoteEndPoint);
                    }

                    if (remoteEndPoint != null)
                    {
                        _sendSocket.ReceiveTimeout = Constants.SNTP_RECEIVE_TIMEOUT;
                        _sendSocket.SendTimeout = Constants.SNTP_SEND_TIMEOUT;

                        // send message
                        _sendSocket.Connect(remoteEndPoint);
                        _sendSocket.Send(args.RequestMessage.ToArray());
                        Logger.WriteDebug(this, "PACKET successfully sent to client endpoint " +
                                        remoteEndPoint.ToString());
                        Logger.WriteDebug(args.RequestMessage.ToString());

                        // receive message
                        _sendSocket.Receive(messageBuffer);
                        _sendSocket.Close();

                        args.ResponseMessage = new SntpMessage(messageBuffer);
                        Logger.WriteDebug(this, "PACKET successfully received from client endpoint " +
                                        remoteEndPoint.ToString());
                        Logger.WriteDebug(args.ResponseMessage.ToString());
                    }
                }
            }
            catch (SocketException ex)
            {
                Logger.WriteError(this, ex.Message + "Socket Error Code: " + ex.ErrorCode.ToString(), ex);
            }
            catch (Exception ex)
            {
                Logger.WriteError(this, "Error Message:" + ex.Message.ToString(), ex);
            }
        }
Пример #7
0
        /// <summary>
        /// A message is processsed and reply is sent back. 
        /// </summary>
        private void SendReply(SntpMessageEventArgs args)
        {
            try
            {
                args.Channel.SendTo(args.ResponseMessage.ToArray(), args.Channel.RemoteEndpoint);

                Logger.WriteDebug(this, "PACKET with channel id " +
                                args.Channel.ChannelId.ToString() +
                                " successfully sent to client endpoint " +
                                args.Channel.RemoteEndpoint.ToString());

                Logger.WriteDebug(args.ResponseMessage.ToString());

                OnSntpMessageSent(this, args);
            }
            catch (Exception ex)
            {
                Logger.WriteError(this, "Error Message:" + ex.Message.ToString(), ex);
            }
        }
Пример #8
0
        /// <summary>
        ///  Remote client connects and makes a request.
        /// </summary>
        private void OnClientConnect(object sender, ClientConnectedEventArgs args)
        {

            SocketBuffer channelBuffer = args.ChannelBuffer;

            if (channelBuffer != null
                && args.Channel.IsConnected
                && channelBuffer.BytesTransferred >= Constants.SNTP_MIN_MESSAGE_SIZE
                && channelBuffer.BytesTransferred <= Constants.SNTP_MAX_MESSAGE_SIZE)
            {
                Logger.WriteDebug(this, "PACKET request with channel id " +
                    args.Channel.ChannelId.ToString() +
                    " was received from " +
                    args.Channel.RemoteEndpoint.ToString() +
                    " and queued for processing...");

                SntpMessageEventArgs messageArgs = new SntpMessageEventArgs(args.Channel, args.ChannelBuffer);
                OnSntpMessageReceived(this, messageArgs);

                ThreadPool.QueueUserWorkItem(new WaitCallback(ProcessRequest), messageArgs);
            }
        }