/// <summary> /// Request to connect to a remote host at specified address and port. /// </summary> public void Connect(string address, ushort port) { ENet.Address remoteAddr = new ENet.Address(); remoteAddr.Port = port; ENet.AddressSetHost(ref remoteAddr, Encoding.ASCII.GetBytes(address)); ENet.Connect(host, ref remoteAddr, (IntPtr)config.DefaultChannelAmount); }
/// <summary> /// Request to connect to a remote host at specified address and port. /// </summary> public void Connect(IPEndPoint ipEndPoint) { // Check if this technique actually works in anycase. Stay noted, this is prevent the obsolete IPv4 feature in .NET IPAdress // However, we cut away the IPv6 section - This is because ENet does not support IPv6. // uint value = BitConverter.ToUInt32(ipEndPoint.Address.GetAddressBytes(), 0); ENet.Address remoteAddr = new ENet.Address() { Host = (uint)ipEndPoint.Address.Address, Port = remoteAddr.Port = (ushort)ipEndPoint.Port, }; ENet.Connect(host, ref remoteAddr, (IntPtr)config.DefaultChannelAmount); }
internal void NATPunching(IPEndPoint addr) { ENet.Address address = new ENet.Address(); address.Port = (ushort)config.Port; string strAddr = addr.Address.ToString(); if (ENet.AddressSetHost(ref address, Encoding.ASCII.GetBytes(strAddr)) != 0) { Debug.Log(config.Name, " Failed to resolve host name"); } Debug.Log(config.Name, " Punching: ", addr.Address.ToString(), " : ", address.Port.ToString()); ENet.Connect(host, ref address, (IntPtr)config.DefaultChannelAmount); }