public override void OnDraw(GeometryBuilder dc) { dc.Clear(); dc.Color = McDbEntity.ByObject;//color will be taken from object properties and object will be redrawn after color change //dc.DrawPolyline(new Point3d[] { _pnt, _pnt1, _pnt2, _pnt3, _pnt }); //dc.DrawPolyline(poly.GetTrimmedOffset(Height)[0]); BendingShape shape1 = new BendingShape(_pnt, _pnt1, Height, Thickness, Gap); BendingShape shape2 = new BendingShape(_pnt1, _pnt2, Height, Thickness); BendingShape shape3 = new BendingShape(_pnt2, _pnt3, Height, Thickness, Gap); BendingShape shape4 = new BendingShape(_pnt3, _pnt, Height, Thickness); Polyline3d poly = new Polyline3d(new List <Point3d> (shape1.Shape)); poly.AddPoliline(new Polyline3d(new List <Point3d>(shape2.Shape))); poly.AddPoliline(new Polyline3d(new List <Point3d>(shape3.Shape))); poly.AddPoliline(new Polyline3d(new List <Point3d>(shape4.Shape))); poly.SetClosed(true); //CircArc3d test = new CircArc3d(_pnt1, new Vector3d(), new Vector3d(), 0.25, ((180 + _pnt.AngleTo(_pnt1)) * Math.PI / 180), (_pnt.AngleTo(_pnt1) * Math.PI / 180)); //dc.DrawArc(test); //dc.DrawArc(_pnt1, 0.25, ((180+_pnt1.AngleTo(_pnt2)) * Math.PI/180), (_pnt1.AngleTo(_pnt2) * Math.PI/180)); Polyline3d.VertexDataOfPolyline polyVertecies = poly.Vertices; for (int i = 0; i < polyVertecies.Count; i++) { polyVertecies.MakeFilletAtVertex(i + 1, Radius); } dc.DrawPolyline(poly); }
public override void OnDraw(GeometryBuilder dc) { dc.Clear(); dc.Color = McDbEntity.ByObject; BendingShape shape1 = new BendingShape(_pnt1, _pnt2, Height, Thickness, Gap); //BendingShape shape2 = new BendingShape(_pnt1, _pnt2, Height, Thickness); Polyline3d poly = new Polyline3d(new List <Point3d>(shape1.Shape)); //poly.SetClosed(true); Polyline3d.VertexDataOfPolyline polyVertecies = poly.Vertices; for (int i = 0; i < polyVertecies.Count; i++) { polyVertecies.MakeFilletAtVertex(i + 1, Radius); } dc.DrawPolyline(poly); }