// Loads a previously saved network topology internal static void LoadNetwork() { // Load the mesh from the file XmlSerializer reader = new System.Xml.Serialization.XmlSerializer(typeof(formattedMeshNet)); var path = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + "//netIota.xml"; System.IO.StreamReader file = new System.IO.StreamReader(path); formattedMeshNet readFromFile = (formattedMeshNet)reader.Deserialize(file); file.Close(); meshNet = readFromFile.contents; }
// Saves the current network for later use internal static void SaveNetwork() { // Copy the meshNet into the formattedMeshNet object formattedMeshNet saveMe = new formattedMeshNet(); saveMe.contents = meshNet; foreach (node n in saveMe.contents) { n.pathDictionary = new Dictionary <int, int>(); } // Create an XML writer XmlSerializer writer = new XmlSerializer(typeof(formattedMeshNet)); var path = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + "//netIota.xml"; System.IO.FileStream file = System.IO.File.Create(path); writer.Serialize(file, saveMe); file.Close(); }